X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=pandora%2Freadme.txt;h=4f2cbedd2d618c8e64deb5108743487f4d931531;hp=95042269620e12a6a0cbc99399f6d42cfcf755b6;hb=7ca0ce80ad969c7a77e2dcccb4575eded4d4a7c6;hpb=ee78346e30720ddb3f4c97b6598bdc6dc7257f98 diff --git a/pandora/readme.txt b/pandora/readme.txt index 95042269..4f2cbedd 100644 --- a/pandora/readme.txt +++ b/pandora/readme.txt @@ -1,6 +1,8 @@ PCSX-ReARMed - yet another PCSX fork +http://notaz.gp2x.de/pcsx_rearmed.php + About ----- @@ -8,11 +10,11 @@ About PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This version is ARM architecture oriented and features MIPS->ARM recompiler by -Ari64. It was created for Pandora handheld, but should be usable on other -devices after some code adjustments. +Ari64, NEON GTE code and more performance improvements. It was created for +Pandora handheld, but should be usable on other devices after some code +adjustments (N900 version is also available). -It does not, however, have anything in common with similar psx4all and -pcsx4all projects, except that all of these are PCSX ports. +PCSX ReARMed features GPU plugin from PCSX4ALL project. Usage @@ -21,14 +23,31 @@ Usage This version features a framebuffer driven menu that can be used to run games and configure the emulator. -Supportd CD image formats: +Supported CD image formats: - .bin/.cue - .bin/.toc - .img/.ccd/.sub - .mdf/.mds - .Z/.Z.table +- .bz/.bz.table +- .ZNX/.ZNX.table (partial) +- EBOOT.PBP (PSP, partial) + +CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present. +There is support for redump.org .sbi files, which can be used instead of +.sub files to save space (name it the same as .cue/.bin, just use .sbi +extension). This is required for Libcrypt copy protected game support. + +The emulator can simulate BIOS, which means BIOS files are not required, +however implementation is not complete and some games still need real BIOS +to work. To use real BIOS, copy uncompressed BIOS files to +[sd card]/pandora/appdata/pcsx_rearmed/bios/ +then select the BIOS you want to use in Options->BIOS/Plugins menu. -CDDA (CD audio) support requires .cue/.bin format. +Analog controllers are supported using nubs, but this is disabled by +default and needs to be enabled in 'Controls' menu. +There is also touchscreen based GunCon support, which also requires +appropriate controller selected in controls configuration. Plugins @@ -42,13 +61,100 @@ gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches. gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. Occasionally faster but has lots of glitches and seems to be rather unstable (may crash the system). -builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow. +builtin_spu - P.E.Op.S. SPU plugin. spunull.so - NULL plugin, i.e. no sound emulation. Changelog --------- +r9 (2011-08-13) +* fixed various dynarec integration issues that were causing instability +* merged latest Ari64 dynarec code for some performance improvement +* changed frameskip handling in builtin and PCSX4ALL plugins, + fixes some cases where it would not work +* merged PCSX4ALL 2.2 GPU code to it's plugin +* fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7. ++ added CDDA handling for eboot format +* improved CDDA handling for all image formats that support it +* various compatibility/accuracy improvements +* optimized PEOPS SPU core +* various menu adjustments +* changed scaling options a bit, there are now two 4:3 options: + integer and fractional ++ added some basic memory card manager, which allows to change + or remove cards (remove needed for Tenka) ++ added GunCon support ++ added gpuPEOPS2 plugin (peops rendering + new emulation code) + +r8 (2011-03-22) +* improved recompiler performance for some games +* fixed a few recompiler related compatibility issues + (also fixes broken memcard support in some games) +* fixed some graphics problems caused by frameskip. + Note that not all problems were fixed, so if you see graphics + glitches try turning off frameskip or using different GPU plugin. ++ added screenshot function ++ added some code to attempt to sync with pandora's LCD better +* merged a few compatibility fixes from PCSX-Reloaded +* fixed and issue with external controllers +* added experimental ability to use nubs as buttons + +r7 (2011-03-02) ++ implemented most used GTE operations in NEON +* merged latest Ari64's recompiler patches +* removed some code from the recompiler that is unneeded for R3k +* added some special handlers for constant reads +* some moderate builtin GPU and SPU optimizations ++ added redump.org SBI support +* tuned frameskip code again +* fixed one 'analog controller not working' issue +* fixed a crash in builtin gpu code +* fixed cdrom slowdown issue +* fixed my stupid bug in the recompiler that slowed down + recompilation a lot +* some other refactoring + +r6 (2011-02-10) ++ added analog controller support using nubs (disabled by default) ++ added control config saving ++ added support for ingame actions (eg. savestate load) ++ added 'auto' region option and made it default ++ added cd swap functionality ++ added maemo frontend from Bonapart + (with some tuning, source code only) +* reworked key configuration to be less confusing +* fixed 'SPU IRQ wait' option sometimes causing noise + and turned it on by default +* fixed mono xa masking (was causing noise) +* fixed word access macros in dfxvideo (darkness problem) +* changed GPU DMA timing back to 1.92 levels +* backported more fixes from PCSX-Reloaded project + (mostly shalma's work, see GIT) +* fixed a few more recompiler issues ++ fixed frameskip in builtin plugin + +r5 (2011-01-31) ++ added support for .bz format, also partial support for + .znx and eboot.pbp formats ++ merged latest cdrom code from PCSX-Reloaded project +* fixed remaining savestate incompatibilities between PCSX4ALL + and P.E.Op.S. GPU plugins +* fixed channel disable preventing irqs in P.E.Op.S. SPU plugin +* fixed some alignment issues ++ added handling for branches in delay slots ++ fixed some unexpected drops to menu +* fixed lots of recompiler related issues (see GIT) ++ added watchdog thread to detect emulator lockups +* minor frontend adjustments + +r4 (2011-01-15) ++ added real BIOS support (and various things for it to work) +* fixed various recompiler issues ++ added interpreter option (useful to overcome dynarec bugs) +* fixed some memory card related issues with HLE bios +* rewrote frame limiter (old was sometimes sleeping needlessly) + r3 (2011-01-05): + added Pickle's port of gpu-gles from psx4m project + added PCSX4ALL gpu as a plugin @@ -95,13 +201,13 @@ Emulator core: (c) Marcus Comstedt Stefan Sikora -(C) 2009-2010 PCSX-Reloaded Team +(C) 2009-2011 PCSX-Reloaded Team edgbla (Root counters, various core/plugin fixes) + shalma (GTE Divider, many core improvements, sound plugin fixes) Firnis (GTE code from PCSX-Revolution Project) Gabriele Gorla (MDEC decoder) Peter Collingbourne (Various core/psxbios fixes) Dario, NeToU, siveritas (Various bugfixes) - shalma (GTE Divider, various core fixes) Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) PCSX4ALL GPU plugin: @@ -117,15 +223,23 @@ GLES plugin (psx4m project): Proger Pickle -builtin GPU/SPU plugins: - Pete Bernert and the P.E.Op.S. team +builtin GPU/SPU plugin: + (C) Pete Bernert and the P.E.Op.S. team + +builtin SPU plugin: + (C) Pete Bernert and the P.E.Op.S. team + (C) SPU2-X, gigaherz, Pcsx2 Development Team + shalma MIPS->ARM recompiler: - (C) 2009-2010 Ari64 + (C) 2009-2011 Ari64 integration, optimization and frontend: (C) 2010-2011 notaz +some implementation ideas (and maybe code?) likely originated from +MAME/smf/pSXauthor and were integrated by various people to PCSX. + Source code is released under GNU GPL license, version 2 or later. See COPYING included in the archive (.pnd can be extracted using unsquashfs). The source code is available in a GIT repository at: