X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=pandora%2Freadme.txt;h=dc3a17e74bcf680ff9adc4974ea4371899e8e33c;hp=36c55d9568224ea5e0be473618ae9fdcdf7ce54f;hb=64bd6f82e9e86c7fac82c4c5c46056d6b4947826;hpb=303ee308587f4d2d24047ed5c43de999777cd275 diff --git a/pandora/readme.txt b/pandora/readme.txt index 36c55d95..dc3a17e7 100644 --- a/pandora/readme.txt +++ b/pandora/readme.txt @@ -1,6 +1,8 @@ PCSX-ReARMed - yet another PCSX fork +http://notaz.gp2x.de/pcsx_rearmed.php + About ----- @@ -8,11 +10,11 @@ About PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This version is ARM architecture oriented and features MIPS->ARM recompiler by -Ari64. It was created for Pandora handheld, but should be usable on other -devices after some code adjustments. +Ari64, NEON GTE code and more performance improvements. It was created for +Pandora handheld, but should be usable on other devices after some code +adjustments (N900 version is also available). -It does not, however, have anything in common with similar psx4all and -pcsx4all projects, except that all of these are PCSX ports. +PCSX ReARMed features GPU plugin from PCSX4ALL project. Usage @@ -21,25 +23,193 @@ Usage This version features a framebuffer driven menu that can be used to run games and configure the emulator. -Supportd CD image formats: -- .cue/.bin -- .toc/.bin -- .img -- .mds +Supported CD image formats: +- .bin/.cue +- .bin/.toc +- .img/.ccd/.sub +- .mdf/.mds - .Z/.Z.table +- .bz/.bz.table +- .ZNX/.ZNX.table (partial) +- EBOOT.PBP (PSP, partial) CDDA (CD audio) support requires .cue/.bin format. +There is support for redump.org .sbi files, which can be used instead of +.sub files to save space (name it the same as .cue/.bin, just use .sbi +extension). This is required for Libcrypt copy protected game support. + +The emulator can simulate BIOS, which means BIOS files are not required, +however implementation is not complete and some games still need real BIOS +to work. To use real BIOS, copy uncompressed BIOS files to +[sd card]/pandora/appdata/pcsx_rearmed/bios/ +then select the BIOS you want to use in Options->BIOS/Plugins menu. + +Analog controllers are supported using nubs, but this is disabled by +default and needs to be enabled in 'Controls' menu. + + +Plugins +------- + +GPU (graphics) and SPU (sound) plugins can be selected in +[BIOS/Plugins] menu: + +builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow. +gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches. +gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. + Occasionally faster but has lots of glitches and seems to + be rather unstable (may crash the system). +builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow. +spunull.so - NULL plugin, i.e. no sound emulation. + + +Changelog +--------- + +r8 (2011-03-22) +* improved recompiler performance for some games +* fixed a few recompiler related compatibility issues + (also fixes broken memcard support in some games) +* fixed some graphics problems caused by frameskip. + Note that not all problems were fixed, so if you see graphics + glitches try turning off frameskip or using different GPU plugin. ++ added screenshot function ++ added some code to attempt to sync with pandora's LCD better +* merged a few compatibility fixes from PCSX-Reloaded +* fixed and issue with external controllers +* added experimental ability to use nubs as buttons + +r7 (2011-03-02) ++ implemented most used GTE operations in NEON +* merged latest Ari64's recompiler patches +* removed some code from the recompiler that is unneeded for R3k +* added some special handlers for constant reads +* some moderate builtin GPU and SPU optimizations ++ added redump.org SBI support +* tuned frameskip code again +* fixed one 'analog controller not working' issue +* fixed a crash in builtin gpu code +* fixed cdrom slowdown issue +* fixed my stupid bug in the recompiler that slowed down + recompilation a lot +* some other refactoring + +r6 (2011-02-10) ++ added analog controller support using nubs (disabled by default) ++ added control config saving ++ added support for ingame actions (eg. savestate load) ++ added 'auto' region option and made it default ++ added cd swap functionality ++ added maemo frontend from Bonapart + (with some tuning, source code only) +* reworked key configuration to be less confusing +* fixed 'SPU IRQ wait' option sometimes causing noise + and turned it on by default +* fixed mono xa masking (was causing noise) +* fixed word access macros in dfxvideo (darkness problem) +* changed GPU DMA timing back to 1.92 levels +* backported more fixes from PCSX-Reloaded project + (mostly shalma's work, see GIT) +* fixed a few more recompiler issues ++ fixed frameskip in builtin plugin + +r5 (2011-01-31) ++ added support for .bz format, also partial support for + .znx and eboot.pbp formats ++ merged latest cdrom code from PCSX-Reloaded project +* fixed remaining savestate incompatibilities between PCSX4ALL + and P.E.Op.S. GPU plugins +* fixed channel disable preventing irqs in P.E.Op.S. SPU plugin +* fixed some alignment issues ++ added handling for branches in delay slots ++ fixed some unexpected drops to menu +* fixed lots of recompiler related issues (see GIT) ++ added watchdog thread to detect emulator lockups +* minor frontend adjustments + +r4 (2011-01-15) ++ added real BIOS support (and various things for it to work) +* fixed various recompiler issues ++ added interpreter option (useful to overcome dynarec bugs) +* fixed some memory card related issues with HLE bios +* rewrote frame limiter (old was sometimes sleeping needlessly) + +r3 (2011-01-05): ++ added Pickle's port of gpu-gles from psx4m project ++ added PCSX4ALL gpu as a plugin +* improved gpu plugin support ++ added savestate preview +* various frontend fixes + +r2 (2010-12-29): +* fixed memcard paths +* fixed a keybind copy-paste bug +* properly implemented pad handling + (inputs no longer control both emulated pads at once) +* fixed a crash caused by framebuffer out of range access +* fixed SWL/SWR handling (usually resulted in graphic glitches) +* fixed BxxZAL (Medal of Honor) +* fixed alignment crash in color space conversion code (Lunar) +* fixed SWC2 occasional use of wrong address register (Parasite Eve) +* fixed firstfile() handling in HLE BIOS (broken memory cards in some games) ++ added per-game configs (controls still not saved though) ++ added simple plugin select interface to the menu + +r1 (2010-12-25): +* initial release Credits / License ----------------- +Emulator core: + (C) 1999-2003 PCSX Team + (c) 1998 Vision Thing + Linuzappz + Shadow + Pete Bernett + NoComp + Nik3d + Akumax + (C) 2005-2009 PCSX-df Team -(C) 2009-2010 PCSX-Reloaded Team -GPU and SPU code by Pete Bernert and the P.E.Op.S. team -ARM recompiler (C) 2009-2010 Ari64 -integration, optimization and frontend (C) 2010 notaz + (c) Ryan Schultz + (c) Andrew Burton + (c) Stephen Chao + (c) Marcus Comstedt + Stefan Sikora + +(C) 2009-2011 PCSX-Reloaded Team + edgbla (Root counters, various core/plugin fixes) + shalma (GTE Divider, many core improvements, sound plugin fixes) + Firnis (GTE code from PCSX-Revolution Project) + Gabriele Gorla (MDEC decoder) + Peter Collingbourne (Various core/psxbios fixes) + Dario, NeToU, siveritas (Various bugfixes) + Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) + +PCSX4ALL GPU plugin: + (C) 2010 PCSX4ALL Team + (C) 2010 Unai + Franxis + Chui + +GLES plugin (psx4m project): + (C) 1999-2009 by Pete Bernert + EQ + Olli Hinkka + Proger + Pickle + +builtin GPU/SPU plugins: + Pete Bernert and the P.E.Op.S. team + +MIPS->ARM recompiler: + (C) 2009-2010 Ari64 + +integration, optimization and frontend: + (C) 2010-2011 notaz Source code is released under GNU GPL license, version 2 or later. See COPYING included in the archive (.pnd can be extracted using unsquashfs).