X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=pandora%2Freadme.txt;h=dc3a17e74bcf680ff9adc4974ea4371899e8e33c;hp=5dcf0cb36a2822832b3fad2a4c858ee68ec5d060;hb=8b440215108475924eeb7b613f4bdd1924b5f86a;hpb=900acfae7114e6808c1a6ee6cd58059026bd526f diff --git a/pandora/readme.txt b/pandora/readme.txt index 5dcf0cb3..dc3a17e7 100644 --- a/pandora/readme.txt +++ b/pandora/readme.txt @@ -10,8 +10,9 @@ About PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This version is ARM architecture oriented and features MIPS->ARM recompiler by -Ari64. It was created for Pandora handheld, but should be usable on other -devices after some code adjustments. +Ari64, NEON GTE code and more performance improvements. It was created for +Pandora handheld, but should be usable on other devices after some code +adjustments (N900 version is also available). PCSX ReARMed features GPU plugin from PCSX4ALL project. @@ -65,6 +66,19 @@ spunull.so - NULL plugin, i.e. no sound emulation. Changelog --------- +r8 (2011-03-22) +* improved recompiler performance for some games +* fixed a few recompiler related compatibility issues + (also fixes broken memcard support in some games) +* fixed some graphics problems caused by frameskip. + Note that not all problems were fixed, so if you see graphics + glitches try turning off frameskip or using different GPU plugin. ++ added screenshot function ++ added some code to attempt to sync with pandora's LCD better +* merged a few compatibility fixes from PCSX-Reloaded +* fixed and issue with external controllers +* added experimental ability to use nubs as buttons + r7 (2011-03-02) + implemented most used GTE operations in NEON * merged latest Ari64's recompiler patches