X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=pandora%2Freadme.txt;h=dc3a17e74bcf680ff9adc4974ea4371899e8e33c;hp=95042269620e12a6a0cbc99399f6d42cfcf755b6;hb=ab948f7e6d437dddd070000f36489d7e983eb4ad;hpb=ee78346e30720ddb3f4c97b6598bdc6dc7257f98 diff --git a/pandora/readme.txt b/pandora/readme.txt index 95042269..dc3a17e7 100644 --- a/pandora/readme.txt +++ b/pandora/readme.txt @@ -1,6 +1,8 @@ PCSX-ReARMed - yet another PCSX fork +http://notaz.gp2x.de/pcsx_rearmed.php + About ----- @@ -8,11 +10,11 @@ About PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This version is ARM architecture oriented and features MIPS->ARM recompiler by -Ari64. It was created for Pandora handheld, but should be usable on other -devices after some code adjustments. +Ari64, NEON GTE code and more performance improvements. It was created for +Pandora handheld, but should be usable on other devices after some code +adjustments (N900 version is also available). -It does not, however, have anything in common with similar psx4all and -pcsx4all projects, except that all of these are PCSX ports. +PCSX ReARMed features GPU plugin from PCSX4ALL project. Usage @@ -21,14 +23,29 @@ Usage This version features a framebuffer driven menu that can be used to run games and configure the emulator. -Supportd CD image formats: +Supported CD image formats: - .bin/.cue - .bin/.toc - .img/.ccd/.sub - .mdf/.mds - .Z/.Z.table +- .bz/.bz.table +- .ZNX/.ZNX.table (partial) +- EBOOT.PBP (PSP, partial) CDDA (CD audio) support requires .cue/.bin format. +There is support for redump.org .sbi files, which can be used instead of +.sub files to save space (name it the same as .cue/.bin, just use .sbi +extension). This is required for Libcrypt copy protected game support. + +The emulator can simulate BIOS, which means BIOS files are not required, +however implementation is not complete and some games still need real BIOS +to work. To use real BIOS, copy uncompressed BIOS files to +[sd card]/pandora/appdata/pcsx_rearmed/bios/ +then select the BIOS you want to use in Options->BIOS/Plugins menu. + +Analog controllers are supported using nubs, but this is disabled by +default and needs to be enabled in 'Controls' menu. Plugins @@ -49,6 +66,74 @@ spunull.so - NULL plugin, i.e. no sound emulation. Changelog --------- +r8 (2011-03-22) +* improved recompiler performance for some games +* fixed a few recompiler related compatibility issues + (also fixes broken memcard support in some games) +* fixed some graphics problems caused by frameskip. + Note that not all problems were fixed, so if you see graphics + glitches try turning off frameskip or using different GPU plugin. ++ added screenshot function ++ added some code to attempt to sync with pandora's LCD better +* merged a few compatibility fixes from PCSX-Reloaded +* fixed and issue with external controllers +* added experimental ability to use nubs as buttons + +r7 (2011-03-02) ++ implemented most used GTE operations in NEON +* merged latest Ari64's recompiler patches +* removed some code from the recompiler that is unneeded for R3k +* added some special handlers for constant reads +* some moderate builtin GPU and SPU optimizations ++ added redump.org SBI support +* tuned frameskip code again +* fixed one 'analog controller not working' issue +* fixed a crash in builtin gpu code +* fixed cdrom slowdown issue +* fixed my stupid bug in the recompiler that slowed down + recompilation a lot +* some other refactoring + +r6 (2011-02-10) ++ added analog controller support using nubs (disabled by default) ++ added control config saving ++ added support for ingame actions (eg. savestate load) ++ added 'auto' region option and made it default ++ added cd swap functionality ++ added maemo frontend from Bonapart + (with some tuning, source code only) +* reworked key configuration to be less confusing +* fixed 'SPU IRQ wait' option sometimes causing noise + and turned it on by default +* fixed mono xa masking (was causing noise) +* fixed word access macros in dfxvideo (darkness problem) +* changed GPU DMA timing back to 1.92 levels +* backported more fixes from PCSX-Reloaded project + (mostly shalma's work, see GIT) +* fixed a few more recompiler issues ++ fixed frameskip in builtin plugin + +r5 (2011-01-31) ++ added support for .bz format, also partial support for + .znx and eboot.pbp formats ++ merged latest cdrom code from PCSX-Reloaded project +* fixed remaining savestate incompatibilities between PCSX4ALL + and P.E.Op.S. GPU plugins +* fixed channel disable preventing irqs in P.E.Op.S. SPU plugin +* fixed some alignment issues ++ added handling for branches in delay slots ++ fixed some unexpected drops to menu +* fixed lots of recompiler related issues (see GIT) ++ added watchdog thread to detect emulator lockups +* minor frontend adjustments + +r4 (2011-01-15) ++ added real BIOS support (and various things for it to work) +* fixed various recompiler issues ++ added interpreter option (useful to overcome dynarec bugs) +* fixed some memory card related issues with HLE bios +* rewrote frame limiter (old was sometimes sleeping needlessly) + r3 (2011-01-05): + added Pickle's port of gpu-gles from psx4m project + added PCSX4ALL gpu as a plugin @@ -95,13 +180,13 @@ Emulator core: (c) Marcus Comstedt Stefan Sikora -(C) 2009-2010 PCSX-Reloaded Team +(C) 2009-2011 PCSX-Reloaded Team edgbla (Root counters, various core/plugin fixes) + shalma (GTE Divider, many core improvements, sound plugin fixes) Firnis (GTE code from PCSX-Revolution Project) Gabriele Gorla (MDEC decoder) Peter Collingbourne (Various core/psxbios fixes) Dario, NeToU, siveritas (Various bugfixes) - shalma (GTE Divider, various core fixes) Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) PCSX4ALL GPU plugin: