X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fdfsound%2Fpulseaudio.c;h=8ffd58fc5aecc82efdec3cf7aae944b2eba797bb;hp=057c2c4db73c1fc724331a0997d160dcfebd8e79;hb=8a55ebcc07d4f860633db8c77bb9e16bcfa03313;hpb=07c13dfd11cbd45e96a5c21cd88ccd44601678ea diff --git a/plugins/dfsound/pulseaudio.c b/plugins/dfsound/pulseaudio.c index 057c2c4d..8ffd58fc 100644 --- a/plugins/dfsound/pulseaudio.c +++ b/plugins/dfsound/pulseaudio.c @@ -17,12 +17,10 @@ comment : Much of this was taken from simple.c, in the pulseaudio * * ***************************************************************************/ -#include "stdafx.h" +#include -#define _IN_OSS - -#include "externals.h" #include +#include "out.h" //////////////////////////////////////////////////////////////////////// // pulseaudio structs @@ -134,7 +132,7 @@ static void stream_request_cb (pa_stream *stream, size_t length, void *userdata) // SETUP SOUND //////////////////////////////////////////////////////////////////////// -static void pulse_init(void) +static int pulse_init(void) { int error_number; @@ -227,7 +225,7 @@ static void pulse_init(void) //pa_stream_flags_t flags = (pa_stream_flags_t) (PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_AUTO_TIMING_UPDATE | PA_STREAM_EARLY_REQUESTS); if (pa_stream_connect_playback (device.stream, NULL, &buffer_attributes, flags, NULL, NULL) < 0) { - pa_context_errno (device.context); + error_number = pa_context_errno (device.context); fprintf (stderr, "Could not connect for playback: %s\n", pa_strerror (error_number)); return -1; } @@ -296,9 +294,6 @@ static void pulse_finish(void) static int pulse_busy(void) { int free_space; - int error_code; - long latency; - int playing = 0; if ((device.mainloop == NULL) || (device.api == NULL) || ( device.context == NULL) || (device.stream == NULL)) return 1; @@ -329,9 +324,6 @@ static int pulse_busy(void) static void pulse_feed(void *pSound, int lBytes) { - int error_code; - int size; - if (device.mainloop != NULL) { pa_threaded_mainloop_lock (device.mainloop);