X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fdfsound%2Fregisters.c;h=bc99d9ac8a4a2491e4d5d2124ad0a83fbd4fe4e4;hp=210adb2d5ace930862cb83a6cfdb865ede1f5ab3;hb=9ad8abfa940cd5c13eb0653639ea86736b65a2c4;hpb=3154bfab51566cbaa5bce3965d4c915bfb1b4f53 diff --git a/plugins/dfsound/registers.c b/plugins/dfsound/registers.c index 210adb2d..bc99d9ac 100644 --- a/plugins/dfsound/registers.c +++ b/plugins/dfsound/registers.c @@ -362,16 +362,9 @@ static void SoundOn(int start,int end,unsigned short val) { if((val&1) && regAreaGet(ch,6)) // mmm... start has to be set before key on !?! { - // do this here, not in StartSound - // - fixes fussy timing issues - s_chan[ch].bStop=0; s_chan[ch].pCurr=spu.spuMemC+((regAreaGet(ch,6)&~1)<<3); // must be block aligned s_chan[ch].pLoop=spu.spuMemC+((regAreaGet(ch,14)&~1)<<3); - s_chan[ch].prevflags=2; - spu.dwNewChannel|=(1<>=1) // loop channels { - if(val&1) // && s_chan[i].bOn) mmm... + if(val&1) { - s_chan[ch].bStop=1; + s_chan[ch].ADSRX.State = ADSR_RELEASE; // Jungle Book - Rhythm 'n Groove // - turns off buzzing sound (loop hangs)