X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fdfsound%2Fspu.c;fp=plugins%2Fdfsound%2Fspu.c;h=1cc1cbf94e21bf7ff6da01ecb710c164677bbef3;hp=7501df8b3b20b6484307851b53e8eb4ab221fbab;hb=38b8a211aad8d2c485ccf0c0cbb58d965aac3483;hpb=a3d87cd770ffb9b5bcbf519683ec7f29d67794e6 diff --git a/plugins/dfsound/spu.c b/plugins/dfsound/spu.c index 7501df8b..1cc1cbf9 100644 --- a/plugins/dfsound/spu.c +++ b/plugins/dfsound/spu.c @@ -27,6 +27,7 @@ #include "registers.h" #include "out.h" #include "spu_config.h" +#include "spu.h" #ifdef __arm__ #include "arm_features.h" @@ -835,7 +836,7 @@ static void do_channels(int ns_to) mix_chan(spu.SSumLR, ns_to, s_chan->iLeftVolume, s_chan->iRightVolume); } - MixXA(spu.SSumLR, RVB, ns_to, spu.decode_pos); + MixCD(spu.SSumLR, RVB, ns_to, spu.decode_pos); if (spu.rvb->StartAddr) { if (do_rvb) @@ -1112,7 +1113,7 @@ static void sync_worker_thread(int force) work = &worker->i[worker->i_reaped & WORK_I_MASK]; thread_work_wait_sync(work, force); - MixXA(work->SSumLR, RVB, work->ns_to, work->decode_pos); + MixCD(work->SSumLR, RVB, work->ns_to, work->decode_pos); do_samples_finish(work->SSumLR, work->ns_to, work->channels_silent, work->decode_pos); @@ -1351,11 +1352,13 @@ void CALLBACK SPUupdate(void) // XA AUDIO -void CALLBACK SPUplayADPCMchannel(xa_decode_t *xap, unsigned int cycle, int unused) +void CALLBACK SPUplayADPCMchannel(xa_decode_t *xap, unsigned int cycle, int is_start) { if(!xap) return; if(!xap->freq) return; // no xa freq ? bye + if (is_start) + spu.XAPlay = spu.XAFeed = spu.XAStart; if (spu.XAPlay == spu.XAFeed) do_samples(cycle, 1); // catch up to prevent source underflows later @@ -1376,6 +1379,17 @@ int CALLBACK SPUplayCDDAchannel(short *pcm, int nbytes, unsigned int cycle, int return 0; } +void CALLBACK SPUsetCDvol(unsigned char ll, unsigned char lr, + unsigned char rl, unsigned char rr, unsigned int cycle) +{ + if (spu.XAPlay != spu.XAFeed || spu.CDDAPlay != spu.CDDAFeed) + do_samples(cycle, 1); + spu.cdv.ll = ll; + spu.cdv.lr = lr; + spu.cdv.rl = rl; + spu.cdv.rr = rr; +} + // to be called after state load void ClearWorkingState(void) {