X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fdfxvideo%2Fdraw_fb.c;h=5884f928bea5495255c376a6ebe846fea4dc6767;hp=39be291c1f95d2cbdeb15c9f9d858dcd22f12bfb;hb=0d8f5b891a7b56e94e15930ea2a8748b1033cd5f;hpb=b60f2812208aa36dc8b9e8e90f02b608dafd0c00 diff --git a/plugins/dfxvideo/draw_fb.c b/plugins/dfxvideo/draw_fb.c index 39be291c..5884f928 100644 --- a/plugins/dfxvideo/draw_fb.c +++ b/plugins/dfxvideo/draw_fb.c @@ -16,6 +16,7 @@ #include "swap.h" #include "plugin_lib.h" +#include "pcnt.h" // misc globals int iResX; @@ -36,40 +37,60 @@ PSXPoint_t ptCursorPoint[8]; unsigned short usCursorActive = 0; char * pCaptionText; +#ifndef __arm__ +#define bgr555_to_rgb565 memcpy +#define bgr888_to_rgb888 memcpy +#endif static void blit(void) { - int x = PSXDisplay.DisplayPosition.x; + extern void bgr555_to_rgb565(void *dst, void *src, int bytes); + extern void bgr888_to_rgb888(void *dst, void *src, int bytes); + int x = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_... int y = PSXDisplay.DisplayPosition.y; int w = PreviousPSXDisplay.Range.x1; int h = PreviousPSXDisplay.DisplayMode.y; - int pitch = PreviousPSXDisplay.DisplayMode.x * 2; + int pitch = PreviousPSXDisplay.DisplayMode.x; + unsigned short *srcs = psxVuw + y * 1024 + x; unsigned char *dest = pl_fbdev_buf; + if (w <= 0) + return; + // TODO: clear border if centering + pitch *= PSXDisplay.RGB24 ? 3 : 2; + // account for centering h -= PreviousPSXDisplay.Range.y0; dest += PreviousPSXDisplay.Range.y0 / 2 * pitch; dest += PreviousPSXDisplay.Range.x0 * 2; // XXX + if (PSXDisplay.RGB24) + { + for (; h-- > 0; dest += pitch, srcs += 1024) + { + bgr888_to_rgb888(dest, srcs, w * 3); + } + } + else { - unsigned short *srcs = psxVuw + y * 1024 + x; for (; h-- > 0; dest += pitch, srcs += 1024) { - memcpy(dest, srcs, w * 2); + bgr555_to_rgb565(dest, srcs, w * 2); } } } -static int fbw, fbh, fb24bpp; - void DoBufferSwap(void) { - static float fps_old; + static int fbw, fbh, fb24bpp; + if (PSXDisplay.DisplayMode.x == 0 || PSXDisplay.DisplayMode.y == 0) return; + /* careful if rearranging this code, we try to set mode and flip + * to get the hardware apply both changes at the same time */ if (PSXDisplay.DisplayMode.x != fbw || PSXDisplay.DisplayMode.y != fbh || PSXDisplay.RGB24 != fb24bpp) { fbw = PSXDisplay.DisplayMode.x; @@ -78,12 +99,10 @@ void DoBufferSwap(void) pl_fbdev_set_mode(fbw, fbh, fb24bpp ? 24 : 16); } - if (fps_cur != fps_old) { - printf("%2.1f\n", fps_cur); - fps_old = fps_cur; - } - + pcnt_start(PCNT_BLIT); blit(); + pcnt_end(PCNT_BLIT); + pl_fbdev_flip(); } @@ -128,6 +147,7 @@ void CloseDisplay(void) { CloseMenu(); pl_fbdev_finish(); + //WriteConfig(); } void CreatePic(unsigned char * pMem)