X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fdfxvideo%2Fdraw_fb.c;h=64657bb2a3180fa106eed69be066045f70977102;hp=b48b48707d730708974ead9391c350dabb78b4b6;hb=6d1a1ac2f1100c69dd3e1084aede6646d6c48f1e;hpb=1972732abfea710d3d7b61180971580d9e5081ce;ds=sidebyside diff --git a/plugins/dfxvideo/draw_fb.c b/plugins/dfxvideo/draw_fb.c index b48b4870..64657bb2 100644 --- a/plugins/dfxvideo/draw_fb.c +++ b/plugins/dfxvideo/draw_fb.c @@ -16,6 +16,7 @@ #include "swap.h" #include "plugin_lib.h" +#include "pcnt.h" // misc globals int iResX; @@ -45,25 +46,25 @@ static void blit(void) { extern void bgr555_to_rgb565(void *dst, void *src, int bytes); extern void bgr888_to_rgb888(void *dst, void *src, int bytes); - int x = PSXDisplay.DisplayPosition.x; - int y = PSXDisplay.DisplayPosition.y; + int px = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_... + int py = PSXDisplay.DisplayPosition.y; int w = PreviousPSXDisplay.Range.x1; int h = PreviousPSXDisplay.DisplayMode.y; int pitch = PreviousPSXDisplay.DisplayMode.x; - unsigned short *srcs = psxVuw + y * 1024 + x; + unsigned short *srcs = psxVuw + py * 1024 + px; unsigned char *dest = pl_fbdev_buf; if (w <= 0) return; - // TODO: clear border if centering + // TODO: clear border if centering? pitch *= PSXDisplay.RGB24 ? 3 : 2; // account for centering h -= PreviousPSXDisplay.Range.y0; dest += PreviousPSXDisplay.Range.y0 / 2 * pitch; - dest += PreviousPSXDisplay.Range.x0 * 2; // XXX + dest += (PreviousPSXDisplay.Range.x0 & ~3) * 2; // must align here too.. if (PSXDisplay.RGB24) { @@ -81,36 +82,28 @@ static void blit(void) } } -static int fbw, fbh, fb24bpp; - -#include "pcnt.h" - void DoBufferSwap(void) { - static int fps_counter; - if (PSXDisplay.DisplayMode.x == 0 || PSXDisplay.DisplayMode.y == 0) + static int fbw, fbh, fb24bpp; + + if (PreviousPSXDisplay.DisplayMode.x == 0 || PreviousPSXDisplay.DisplayMode.y == 0) return; - if (PSXDisplay.DisplayMode.x != fbw || PSXDisplay.DisplayMode.y != fbh + /* careful if rearranging this code, we try to set mode and flip + * to get the hardware apply both changes at the same time */ + if (PreviousPSXDisplay.DisplayMode.x != fbw || PreviousPSXDisplay.DisplayMode.y != fbh || PSXDisplay.RGB24 != fb24bpp) { - fbw = PSXDisplay.DisplayMode.x; - fbh = PSXDisplay.DisplayMode.y; + fbw = PreviousPSXDisplay.DisplayMode.x; + fbh = PreviousPSXDisplay.DisplayMode.y; fb24bpp = PSXDisplay.RGB24; pl_fbdev_set_mode(fbw, fbh, fb24bpp ? 24 : 16); } + pcnt_start(PCNT_BLIT); blit(); - pl_fbdev_flip(); - - pcnt_end(PCNT_ALL); + pcnt_end(PCNT_BLIT); - if (++fps_counter == 60/6) { - //printf("%2.1f\n", fps_cur); - pcnt_print(fps_cur); - fps_counter = 0; - } - - pcnt_start(PCNT_ALL); + pl_fbdev_flip(); } void DoClearScreenBuffer(void) // CLEAR DX BUFFER @@ -144,7 +137,7 @@ unsigned long ulInitDisplay(void) iShowFPS=1; initialize(); - if (pl_fbdev_init() != 0) + if (pl_fbdev_open() != 0) return 0; return 1; /* ok */ @@ -153,7 +146,7 @@ unsigned long ulInitDisplay(void) void CloseDisplay(void) { CloseMenu(); - pl_fbdev_finish(); + pl_fbdev_close(); //WriteConfig(); }