X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fdfxvideo%2Fdraw_pl.c;fp=plugins%2Fdfxvideo%2Fdraw_pl.c;h=22351a44333bef32cbefd626961f3a33126ae917;hp=0000000000000000000000000000000000000000;hb=1f219c7b8a6f2b7a70f595ccdfe419ea034c9411;hpb=4132e8ca13b6395f8a9ef7ec7d01cbdcc19c037d diff --git a/plugins/dfxvideo/draw_pl.c b/plugins/dfxvideo/draw_pl.c new file mode 100644 index 00000000..22351a44 --- /dev/null +++ b/plugins/dfxvideo/draw_pl.c @@ -0,0 +1,107 @@ +/* + * (C) notaz, 2010-2011 + * + * This work is licensed under the terms of the GNU GPLv2 or later. + * See the COPYING file in the top-level directory. + */ + +#define _IN_DRAW + +#include "gpu.h" + +#include "../gpulib/cspace.h" +#include "../../frontend/plugin_lib.h" +#include "../../frontend/pcnt.h" + +// misc globals +long lLowerpart; +BOOL bCheckMask = FALSE; +unsigned short sSetMask; +unsigned long lSetMask; + +static void blit(void *vout_buf) +{ + int px = PSXDisplay.DisplayPosition.x & ~1; // XXX: align needed by bgr*_to_... + int py = PSXDisplay.DisplayPosition.y; + int w = PreviousPSXDisplay.Range.x1; + int h = PreviousPSXDisplay.DisplayMode.y; + int pitch = PreviousPSXDisplay.DisplayMode.x; + unsigned short *srcs = psxVuw + py * 1024 + px; + unsigned char *dest = vout_buf; + + if (w <= 0) + return; + +#ifndef MAEMO + pitch *= PSXDisplay.RGB24 ? 3 : 2; +#else + // n900 doesn't do rgb24 for some reason + pitch *= 2; + #define bgr888_to_rgb888 bgr888_to_rgb565 +#endif + + // account for centering + h -= PreviousPSXDisplay.Range.y0; + dest += PreviousPSXDisplay.Range.y0 / 2 * pitch; + dest += (PreviousPSXDisplay.Range.x0 & ~3) * 2; // must align here too.. + + if (PSXDisplay.RGB24) + { + for (; h-- > 0; dest += pitch, srcs += 1024) + { + bgr888_to_rgb888(dest, srcs, w * 3); + } + } + else + { + for (; h-- > 0; dest += pitch, srcs += 1024) + { + bgr555_to_rgb565(dest, srcs, w * 2); + } + } +} + +void DoBufferSwap(void) +{ + static int fbw, fbh, fb24bpp; + static void *vout_buf; + + if (PreviousPSXDisplay.DisplayMode.x == 0 || PreviousPSXDisplay.DisplayMode.y == 0) + return; + + /* careful if rearranging this code, we try to set mode and flip + * to get the hardware apply both changes at the same time */ + if (PreviousPSXDisplay.DisplayMode.x != fbw || PreviousPSXDisplay.DisplayMode.y != fbh + || PSXDisplay.RGB24 != fb24bpp) { + fbw = PreviousPSXDisplay.DisplayMode.x; + fbh = PreviousPSXDisplay.DisplayMode.y; + fb24bpp = PSXDisplay.RGB24; + vout_buf = rcbs->pl_vout_set_mode(fbw, fbh, fb24bpp ? 24 : 16); + } + + pcnt_start(PCNT_BLIT); + if (rcbs->pl_vout_raw_flip != NULL) + rcbs->pl_vout_raw_flip(PSXDisplay.DisplayPosition.x, PSXDisplay.DisplayPosition.y); + else + blit(vout_buf); + pcnt_end(PCNT_BLIT); + + vout_buf = rcbs->pl_vout_flip(); +} + +void DoClearScreenBuffer(void) +{ +} + +unsigned long ulInitDisplay(void) +{ + if (rcbs->pl_vout_open() != 0) + return 0; + + return 1; /* ok */ +} + +void CloseDisplay(void) +{ + rcbs->pl_vout_close(); +}