X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fdfxvideo%2Fgpu.c;h=36171b5b3aa1d5e7138ae937c23d2634d2521abf;hp=7372ba4a46732ed77e5cf1d73757dc4977053e2e;hb=79f584137c0e0d77047e54e3ac220575cb4c3354;hpb=0d16cda294b8f4655dda849a526b336a5b46aa16 diff --git a/plugins/dfxvideo/gpu.c b/plugins/dfxvideo/gpu.c index 7372ba4a..36171b5b 100644 --- a/plugins/dfxvideo/gpu.c +++ b/plugins/dfxvideo/gpu.c @@ -51,6 +51,8 @@ DATAREGISTERMODES DataWriteMode; DATAREGISTERMODES DataReadMode; BOOL bSkipNextFrame = FALSE; +BOOL fskip_frameReady; +DWORD lace_count_since_flip; DWORD dwLaceCnt=0; short sDispWidths[8] = {256,320,512,640,368,384,512,640}; PSXDisplay_t PSXDisplay; @@ -59,6 +61,7 @@ long lSelectedSlot=0; BOOL bDoLazyUpdate=FALSE; uint32_t lGPUInfoVals[16]; static int iFakePrimBusy=0; +static uint32_t vBlank=0; //////////////////////////////////////////////////////////////////////// // some misc external display funcs @@ -204,22 +207,38 @@ static void updateDisplay(void) // UPDATE DISPLAY if(UseFrameSkip) // skip ? { - if(!bSkipNextFrame) DoBufferSwap(); // -> to skip or not to skip - if(dwActFixes&0xa0) // -> pc fps calculation fix/old skipping fix + if(fskip_frameReady) { - if((fps_skip < fFrameRateHz) && !(bSkipNextFrame)) // -> skip max one in a row - {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;} - else bSkipNextFrame = FALSE; + DoBufferSwap(); // -> to skip or not to skip + fskip_frameReady=FALSE; + bDoVSyncUpdate=FALSE; // vsync done } - else FrameSkip(); } else // no skip ? { bSkipNextFrame = FALSE; DoBufferSwap(); // -> swap + bDoVSyncUpdate=FALSE; // vsync done } } +static void decideSkip(void) +{ + if(!bDoVSyncUpdate) + return; + + lace_count_since_flip=0; + fskip_frameReady=!bSkipNextFrame; + + if(dwActFixes&0xa0) // -> pc fps calculation fix/old skipping fix + { + if((fps_skip < fFrameRateHz) && !bSkipNextFrame) // -> skip max one in a row + {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;} + else bSkipNextFrame = FALSE; + } + else FrameSkip(); +} + //////////////////////////////////////////////////////////////////////// // roughly emulated screen centering bits... not complete !!! //////////////////////////////////////////////////////////////////////// @@ -373,7 +392,7 @@ static void updateDisplayIfChanged(void) // UPDATE DISPLAY if(iFrameLimit==2) SetAutoFrameCap(); // -> set it - if(UseFrameSkip) updateDisplay(); // stupid stuff when frame skipping enabled + if(UseFrameSkip) decideSkip(); // stupid stuff when frame skipping enabled } //////////////////////////////////////////////////////////////////////// @@ -382,8 +401,8 @@ static void updateDisplayIfChanged(void) // UPDATE DISPLAY void CALLBACK GPUupdateLace(void) // VSYNC { - if(!(dwActFixes&1)) - lGPUstatusRet^=0x80000000; // odd/even bit + //if(!(dwActFixes&1)) + // lGPUstatusRet^=0x80000000; // odd/even bit //pcsx-rearmed: removed, this is handled by core //if(!(dwActFixes&32)) // std fps limitation? @@ -391,6 +410,8 @@ void CALLBACK GPUupdateLace(void) // VSYNC if(PSXDisplay.Interlaced) // interlaced mode? { + lGPUstatusRet^=0x80000000; // odd/even bit? + if(bDoVSyncUpdate && PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0) { updateDisplay(); @@ -400,17 +421,24 @@ void CALLBACK GPUupdateLace(void) // VSYNC { if(dwActFixes&64) // lazy screen update fix { - if(bDoLazyUpdate && !UseFrameSkip) + if(bDoLazyUpdate) updateDisplay(); bDoLazyUpdate=FALSE; } else { - if(bDoVSyncUpdate && !UseFrameSkip) // some primitives drawn? - updateDisplay(); // -> update display + if(bDoVSyncUpdate) // some primitives drawn? + updateDisplay(); // -> update display } } - bDoVSyncUpdate=FALSE; // vsync done + + if(UseFrameSkip) { // frame over-skip guard + lace_count_since_flip++; + if(lace_count_since_flip > 8) { + bSkipNextFrame=FALSE; + fskip_frameReady=TRUE; + } + } } //////////////////////////////////////////////////////////////////////// @@ -445,7 +473,7 @@ uint32_t CALLBACK GPUreadStatus(void) // READ STATUS GPUIsReadyForCommands; } } - return lGPUstatusRet; + return lGPUstatusRet | vBlank; } //////////////////////////////////////////////////////////////////////// @@ -547,7 +575,7 @@ void CALLBACK GPUwriteStatus(uint32_t gdata) // WRITE STATUS if (!(PSXDisplay.Interlaced)) // stupid frame skipping option { - if(UseFrameSkip) updateDisplay(); + if(UseFrameSkip) decideSkip(); if(dwActFixes&64) bDoLazyUpdate=TRUE; } }return; @@ -1098,3 +1126,9 @@ long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,GPUFreeze_t * pF) return 1; } + +void CALLBACK GPUvBlank(int val) +{ + vBlank=val?0x80000000:0; +} +