X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fdfxvideo%2Fgpu.c;h=3d20dfa4e5a14f6ad712da0666f91cf6d6ac843a;hp=d80a265cd18c7c0b3544a2c75e4bb53f53d44037;hb=HEAD;hpb=ea4a16e7665cf6b4a68f5c017b346547d6455470 diff --git a/plugins/dfxvideo/gpu.c b/plugins/dfxvideo/gpu.c index d80a265c..1a3f25ac 100644 --- a/plugins/dfxvideo/gpu.c +++ b/plugins/dfxvideo/gpu.c @@ -23,14 +23,9 @@ // memory image of the PSX vram //////////////////////////////////////////////////////////////////////// -unsigned char *psxVSecure; unsigned char *psxVub; -signed char *psxVsb; unsigned short *psxVuw; unsigned short *psxVuw_eom; -signed short *psxVsw; -uint32_t *psxVul; -int32_t *psxVsl; //////////////////////////////////////////////////////////////////////// // GPU globals @@ -61,7 +56,6 @@ long lSelectedSlot=0; BOOL bDoLazyUpdate=FALSE; uint32_t lGPUInfoVals[16]; static int iFakePrimBusy=0; -static uint32_t vBlank=0; static const int *skip_advice; //////////////////////////////////////////////////////////////////////// @@ -88,26 +82,20 @@ static void SetFixes(void) // INIT, will be called after lib load... well, just do some var init... //////////////////////////////////////////////////////////////////////// +// one extra MB for soft drawing funcs security +static unsigned char vram[1024*512*2 + 1024*1024] __attribute__((aligned(2048))); + long CALLBACK GPUinit(void) // GPU INIT { memset(ulStatusControl,0,256*sizeof(uint32_t)); // init save state scontrol field - psxVSecure = (unsigned char *)malloc((512*2)*1024 + (1024*1024)); // always alloc one extra MB for soft drawing funcs security - if (!psxVSecure) - return -1; - //!!! ATTENTION !!! - psxVub=psxVSecure + 512 * 1024; // security offset into double sized psx vram! + psxVub=vram + 512 * 1024; // security offset into double sized psx vram! - psxVsb=(signed char *)psxVub; // different ways of accessing PSX VRAM - psxVsw=(signed short *)psxVub; - psxVsl=(int32_t *)psxVub; psxVuw=(unsigned short *)psxVub; - psxVul=(uint32_t *)psxVub; - psxVuw_eom=psxVuw+1024*512; // pre-calc of end of vram - memset(psxVSecure,0x00,(512*2)*1024 + (1024*1024)); + memset(vram,0x00,(512*2)*1024 + (1024*1024)); memset(lGPUInfoVals,0x00,16*sizeof(uint32_t)); PSXDisplay.RGB24 = FALSE; // init some stuff @@ -185,7 +173,6 @@ long CALLBACK GPUclose() // GPU CLOSE long CALLBACK GPUshutdown(void) // GPU SHUTDOWN { CloseDisplay(); // shutdown direct draw - free(psxVSecure); return 0; // nothinh to do } @@ -475,7 +462,7 @@ uint32_t CALLBACK GPUreadStatus(void) // READ STATUS GPUIsReadyForCommands; } } - return lGPUstatusRet | vBlank; + return lGPUstatusRet; } //////////////////////////////////////////////////////////////////////// @@ -989,7 +976,7 @@ ENDVRAM: if((gpuDataC==254 && gpuDataP>=3) || (gpuDataC==255 && gpuDataP>=4 && !(gpuDataP&1))) { - if((gpuDataM[gpuDataP] & 0xF000F000) == 0x50005000) + if((gpuDataM[gpuDataP] & HOST2LE32(0xF000F000)) == HOST2LE32(0x50005000)) gpuDataP=gpuDataC-1; } } @@ -1064,8 +1051,8 @@ long CALLBACK GPUdmaChain(uint32_t * baseAddrL, uint32_t addr) if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count); addr = GETLE32(&baseAddrL[addr>>2])&0xffffff; - } - while (addr != 0xffffff); + } while (!(addr & 0x800000)); // contrary to some documentation, the end-of-linked-list marker is not actually 0xFF'FFFF + // any pointer with bit 23 set will do. GPUIsIdle; @@ -1118,6 +1105,7 @@ long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,GPUFreeze_t * pF) // RESET TEXTURE STORE HERE, IF YOU USE SOMETHING LIKE THAT + PreviousPSXDisplay.Height = 0; GPUwriteStatus(ulStatusControl[0]); GPUwriteStatus(ulStatusControl[1]); GPUwriteStatus(ulStatusControl[2]); @@ -1131,11 +1119,6 @@ long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,GPUFreeze_t * pF) return 1; } -void CALLBACK GPUvBlank(int val) -{ - vBlank=val?0x80000000:0; -} - // rearmed thing #include "../../frontend/plugin_lib.h" @@ -1149,6 +1132,10 @@ void GPUrearmedCallbacks(const struct rearmed_cbs *cbs) dwActFixes = cbs->gpu_peops.dwActFixes; fFrameRateHz = cbs->gpu_peops.fFrameRateHz; dwFrameRateTicks = cbs->gpu_peops.dwFrameRateTicks; + if (cbs->pl_vout_set_raw_vram) + cbs->pl_vout_set_raw_vram(psxVub); + if (cbs->pl_set_gpu_caps) + cbs->pl_set_gpu_caps(0); skip_advice = &cbs->fskip_advice; fps_skip = 100.0f;