X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fdfxvideo%2Fgpu.c;h=9fa08fe3f9642b61609a47526576c5f78b61bf1d;hp=b5fdd975bfb39e1ed807dfbcb5248795b87750e8;hb=59d15d23d97d4347d8046057013f8979db0914f0;hpb=321ca84db15812ffd5607fa51d488e3d59b4c0c7 diff --git a/plugins/dfxvideo/gpu.c b/plugins/dfxvideo/gpu.c index b5fdd975..9fa08fe3 100644 --- a/plugins/dfxvideo/gpu.c +++ b/plugins/dfxvideo/gpu.c @@ -23,7 +23,6 @@ // memory image of the PSX vram //////////////////////////////////////////////////////////////////////// -unsigned char *psxVSecure; unsigned char *psxVub; signed char *psxVsb; unsigned short *psxVuw; @@ -61,7 +60,6 @@ long lSelectedSlot=0; BOOL bDoLazyUpdate=FALSE; uint32_t lGPUInfoVals[16]; static int iFakePrimBusy=0; -static uint32_t vBlank=0; static const int *skip_advice; //////////////////////////////////////////////////////////////////////// @@ -88,16 +86,15 @@ static void SetFixes(void) // INIT, will be called after lib load... well, just do some var init... //////////////////////////////////////////////////////////////////////// +// one extra MB for soft drawing funcs security +static unsigned char vram[1024*512*2 + 1024*1024] __attribute__((aligned(2048))); + long CALLBACK GPUinit(void) // GPU INIT { memset(ulStatusControl,0,256*sizeof(uint32_t)); // init save state scontrol field - psxVSecure = (unsigned char *)malloc((512*2)*1024 + (1024*1024)); // always alloc one extra MB for soft drawing funcs security - if (!psxVSecure) - return -1; - //!!! ATTENTION !!! - psxVub=psxVSecure + 512 * 1024; // security offset into double sized psx vram! + psxVub=vram + 512 * 1024; // security offset into double sized psx vram! psxVsb=(signed char *)psxVub; // different ways of accessing PSX VRAM psxVsw=(signed short *)psxVub; @@ -107,7 +104,7 @@ long CALLBACK GPUinit(void) // GPU INIT psxVuw_eom=psxVuw+1024*512; // pre-calc of end of vram - memset(psxVSecure,0x00,(512*2)*1024 + (1024*1024)); + memset(vram,0x00,(512*2)*1024 + (1024*1024)); memset(lGPUInfoVals,0x00,16*sizeof(uint32_t)); PSXDisplay.RGB24 = FALSE; // init some stuff @@ -185,7 +182,6 @@ long CALLBACK GPUclose() // GPU CLOSE long CALLBACK GPUshutdown(void) // GPU SHUTDOWN { CloseDisplay(); // shutdown direct draw - free(psxVSecure); return 0; // nothinh to do } @@ -475,7 +471,7 @@ uint32_t CALLBACK GPUreadStatus(void) // READ STATUS GPUIsReadyForCommands; } } - return lGPUstatusRet | vBlank; + return lGPUstatusRet; } //////////////////////////////////////////////////////////////////////// @@ -1132,11 +1128,6 @@ long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,GPUFreeze_t * pF) return 1; } -void CALLBACK GPUvBlank(int val) -{ - vBlank=val?0x80000000:0; -} - // rearmed thing #include "../../frontend/plugin_lib.h" @@ -1150,6 +1141,8 @@ void GPUrearmedCallbacks(const struct rearmed_cbs *cbs) dwActFixes = cbs->gpu_peops.dwActFixes; fFrameRateHz = cbs->gpu_peops.fFrameRateHz; dwFrameRateTicks = cbs->gpu_peops.dwFrameRateTicks; + if (cbs->pl_vout_set_raw_vram) + cbs->pl_vout_set_raw_vram(psxVub); skip_advice = &cbs->fskip_advice; fps_skip = 100.0f;