X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu-gles%2Fgpulib_if.c;h=1f4a23db423022b6329e34261e92fb352b9b8b40;hp=569fff4fa3867690e8476982a5ba476d249ef049;hb=ed0fd81dfdb63fe5941b9010ace353719168d3ae;hpb=0cc470cd9595e0ceced745a2293510f8eca094c6 diff --git a/plugins/gpu-gles/gpulib_if.c b/plugins/gpu-gles/gpulib_if.c index 569fff4f..1f4a23db 100644 --- a/plugins/gpu-gles/gpulib_if.c +++ b/plugins/gpu-gles/gpulib_if.c @@ -479,10 +479,15 @@ switch((gdata>>24)&0xff) static int is_opened; -int renderer_init(void) +static void set_vram(void *vram) { - psxVub=(void *)gpu.vram; + psxVub=vram; psxVuw=(unsigned short *)psxVub; +} + +int renderer_init(void) +{ + set_vram(gpu.vram); PSXDisplay.RGB24 = FALSE; // init some stuff PSXDisplay.Interlaced = FALSE; @@ -500,18 +505,38 @@ int renderer_init(void) return 0; } +void renderer_finish(void) +{ +} + +void renderer_notify_res_change(void) +{ +} + extern const unsigned char cmd_lengths[256]; -void do_cmd_list(unsigned int *list, int list_len) +// XXX: mostly dupe code from soft peops +int do_cmd_list(unsigned int *list, int list_len, int *last_cmd) { unsigned int cmd, len; - + unsigned int *list_start = list; unsigned int *list_end = list + list_len; for (; list < list_end; list += 1 + len) { cmd = *list >> 24; len = cmd_lengths[cmd]; + if (list + 1 + len > list_end) { + cmd = -1; + break; + } + +#ifndef TEST + if (cmd == 0xa0 || cmd == 0xc0) + break; // image i/o, forward to upper layer + else if ((cmd & 0xf8) == 0xe0) + gpu.ex_regs[cmd & 7] = list[0]; +#endif primTableJ[cmd]((void *)list); @@ -519,41 +544,47 @@ void do_cmd_list(unsigned int *list, int list_len) { case 0x48 ... 0x4F: { - uint32_t num_vertexes = 1; - uint32_t *list_position = &(list[2]); + uint32_t num_vertexes = 2; + uint32_t *list_position = &(list[3]); while(1) { - if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end) + if(list_position >= list_end) { + cmd = -1; + goto breakloop; + } + + if((*list_position & 0xf000f000) == 0x50005000) break; list_position++; num_vertexes++; } - if(num_vertexes > 2) - len += (num_vertexes - 2); - + len += (num_vertexes - 2); break; } case 0x58 ... 0x5F: { - uint32_t num_vertexes = 1; - uint32_t *list_position = &(list[2]); + uint32_t num_vertexes = 2; + uint32_t *list_position = &(list[4]); while(1) { - if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end) + if(list_position >= list_end) { + cmd = -1; + goto breakloop; + } + + if((*list_position & 0xf000f000) == 0x50005000) break; list_position += 2; num_vertexes++; } - if(num_vertexes > 2) - len += (num_vertexes - 2) * 2; - + len += (num_vertexes - 2) * 2; break; } @@ -571,6 +602,13 @@ void do_cmd_list(unsigned int *list, int list_len) #endif } } + +breakloop: + gpu.ex_regs[1] &= ~0x1ff; + gpu.ex_regs[1] |= lGPUstatusRet & 0x1ff; + + *last_cmd = cmd; + return list - list_start; } void renderer_sync_ecmds(uint32_t *ecmds) @@ -626,11 +664,22 @@ void vout_update(void) } } +void vout_blank(void) +{ +} + +void vout_set_config(const struct rearmed_cbs *cbs) +{ +} + +static struct rearmed_cbs *cbs; + long GPUopen(void **dpy) { int ret; - iResX = 800; iResY = 480; + iResX = cbs->screen_w; + iResY = cbs->screen_h; rRatioRect.left = rRatioRect.top=0; rRatioRect.right = iResX; rRatioRect.bottom = iResY; @@ -641,7 +690,7 @@ long GPUopen(void **dpy) InitializeTextureStore(); // init texture mem - ret = GLinitialize(); + ret = GLinitialize(cbs->gles_display, cbs->gles_surface); MakeDisplayLists(); is_opened = 1; @@ -657,8 +706,6 @@ long GPUclose(void) return 0; } -static struct rearmed_cbs *cbs; - /* acting as both renderer and vout handler here .. */ void renderer_set_config(const struct rearmed_cbs *cbs_) { @@ -679,15 +726,23 @@ void renderer_set_config(const struct rearmed_cbs *cbs_) bUseFastMdec = cbs->gpu_peopsgl.bUseFastMdec; iTexGarbageCollection = cbs->gpu_peopsgl.iTexGarbageCollection; iVRamSize = cbs->gpu_peopsgl.iVRamSize; -} -void vout_set_config(const struct rearmed_cbs *cbs) -{ + if (cbs->pl_set_gpu_caps) + cbs->pl_set_gpu_caps(GPU_CAP_OWNS_DISPLAY); + + if (is_opened && cbs->gles_display != NULL && cbs->gles_surface != NULL) { + // HACK.. + GPUclose(); + GPUopen(NULL); + } + + set_vram(gpu.vram); } void SetAspectRatio(void) { - cbs->pl_get_layer_pos(&rRatioRect.left, &rRatioRect.top, &rRatioRect.right, &rRatioRect.bottom); + if (cbs->pl_get_layer_pos) + cbs->pl_get_layer_pos(&rRatioRect.left, &rRatioRect.top, &rRatioRect.right, &rRatioRect.bottom); glScissor(rRatioRect.left, iResY-(rRatioRect.top+rRatioRect.bottom),