X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fgpu.c;h=5b16cd44e8e8738defb342627f319ccdfe5ee52b;hp=c68e81c313cf78805552911abf1f0fcfb7fe0b15;hb=5d834c089ea695dba7643cba8686ce2ac06d8db4;hpb=c7945666b47fa5636762bfa52cd6328125d607c4 diff --git a/plugins/gpu_neon/gpu.c b/plugins/gpu_neon/gpu.c index c68e81c3..5b16cd44 100644 --- a/plugins/gpu_neon/gpu.c +++ b/plugins/gpu_neon/gpu.c @@ -1,5 +1,5 @@ /* - * (C) Gražvydas "notaz" Ignotas, 2011 + * (C) Gražvydas "notaz" Ignotas, 2011-2012 * * This work is licensed under the terms of any of these licenses * (at your option): @@ -26,9 +26,29 @@ struct psx_gpu gpu __attribute__((aligned(2048))); +static noinline int do_cmd_buffer(uint32_t *data, int count); +static void finish_vram_transfer(int is_read); + +static noinline void do_cmd_reset(void) +{ + if (unlikely(gpu.cmd_len > 0)) + do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len); + gpu.cmd_len = 0; + + if (unlikely(gpu.dma.h > 0)) + finish_vram_transfer(gpu.dma_start.is_read); + gpu.dma.h = 0; +} + static noinline void do_reset(void) { + unsigned int i; + + do_cmd_reset(); + memset(gpu.regs, 0, sizeof(gpu.regs)); + for (i = 0; i < sizeof(gpu.ex_regs) / sizeof(gpu.ex_regs[0]); i++) + gpu.ex_regs[i] = (0xe0 + i) << 24; gpu.status.reg = 0x14802000; gpu.gp0 = 0; gpu.regs[3] = 1; @@ -114,7 +134,10 @@ long GPUinit(void) gpu.state.frame_count = &gpu.zero; gpu.state.hcnt = &gpu.zero; + gpu.frameskip.active = 0; + gpu.cmd_len = 0; do_reset(); + return ret; } @@ -130,7 +153,7 @@ void GPUwriteStatus(uint32_t data) uint32_t cmd = data >> 24; if (cmd < ARRAY_SIZE(gpu.regs)) { - if (cmd != 0 && cmd != 5 && gpu.regs[cmd] == data) + if (cmd > 1 && cmd != 5 && gpu.regs[cmd] == data) return; gpu.regs[cmd] = data; } @@ -141,6 +164,9 @@ void GPUwriteStatus(uint32_t data) case 0x00: do_reset(); break; + case 0x01: + do_cmd_reset(); + break; case 0x03: gpu.status.blanking = data & 1; break; @@ -188,9 +214,9 @@ const unsigned char cmd_lengths[256] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, - 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 40 - 3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, - 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 60 + 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40 + 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, + 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -246,12 +272,16 @@ static int do_vram_io(uint32_t *data, int count, int is_read) do_vram_line(x, y, sdata, w, is_read); } - if (h > 0 && count > 0) { - y &= 511; - do_vram_line(x, y, sdata, count, is_read); - o = count; - count = 0; + if (h > 0) { + if (count > 0) { + y &= 511; + do_vram_line(x, y, sdata, count, is_read); + o = count; + count = 0; + } } + else + finish_vram_transfer(is_read); gpu.dma.y = y; gpu.dma.h = h; gpu.dma.offset = o; @@ -264,24 +294,36 @@ static void start_vram_transfer(uint32_t pos_word, uint32_t size_word, int is_re if (gpu.dma.h) log_anomaly("start_vram_transfer while old unfinished\n"); - gpu.dma.x = pos_word & 1023; - gpu.dma.y = (pos_word >> 16) & 511; - gpu.dma.w = size_word & 0xffff; // ? - gpu.dma.h = size_word >> 16; + gpu.dma.x = pos_word & 0x3ff; + gpu.dma.y = (pos_word >> 16) & 0x1ff; + gpu.dma.w = ((size_word - 1) & 0x3ff) + 1; + gpu.dma.h = (((size_word >> 16) - 1) & 0x1ff) + 1; gpu.dma.offset = 0; + gpu.dma.is_read = is_read; + gpu.dma_start = gpu.dma; - if (is_read) + renderer_flush_queues(); + if (is_read) { gpu.status.img = 1; - else { - renderer_flush_queues(); - renderer_invalidate_caches(gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h); + // XXX: wrong for width 1 + memcpy(&gpu.gp0, VRAM_MEM_XY(gpu.dma.x, gpu.dma.y), 4); + gpu.state.last_vram_read_frame = *gpu.state.frame_count; } log_io("start_vram_transfer %c (%d, %d) %dx%d\n", is_read ? 'r' : 'w', gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h); } -static int check_cmd(uint32_t *data, int count) +static void finish_vram_transfer(int is_read) +{ + if (is_read) + gpu.status.img = 0; + else + renderer_update_caches(gpu.dma_start.x, gpu.dma_start.y, + gpu.dma_start.w, gpu.dma_start.h); +} + +static noinline int do_cmd_buffer(uint32_t *data, int count) { int len, cmd, start, pos; int vram_dirty = 0; @@ -359,9 +401,9 @@ static int check_cmd(uint32_t *data, int count) return count - pos; } -void flush_cmd_buffer(void) +static void flush_cmd_buffer(void) { - int left = check_cmd(gpu.cmd_buffer, gpu.cmd_len); + int left = do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len); if (left > 0) memmove(gpu.cmd_buffer, gpu.cmd_buffer + gpu.cmd_len - left, left * 4); gpu.cmd_len = left; @@ -376,7 +418,7 @@ void GPUwriteDataMem(uint32_t *mem, int count) if (unlikely(gpu.cmd_len > 0)) flush_cmd_buffer(); - left = check_cmd(mem, count); + left = do_cmd_buffer(mem, count); if (left) log_anomaly("GPUwriteDataMem: discarded %d/%d words\n", left, count); } @@ -394,7 +436,7 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) uint32_t addr, *list; uint32_t *llist_entry = NULL; int len, left, count; - long dma_words = 0; + long cpu_cycles = 0; if (unlikely(gpu.cmd_len > 0)) flush_cmd_buffer(); @@ -402,7 +444,7 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) // ff7 sends it's main list twice, detect this if (*gpu.state.frame_count == gpu.state.last_list.frame && *gpu.state.hcnt - gpu.state.last_list.hcnt <= 1 && - gpu.state.last_list.words > 1024) + gpu.state.last_list.cycles > 2048) { llist_entry = rambase + (gpu.state.last_list.addr & 0x1fffff) / 4; *llist_entry |= 0x800000; @@ -415,7 +457,9 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) list = rambase + (addr & 0x1fffff) / 4; len = list[0] >> 24; addr = list[0] & 0xffffff; - dma_words += 1 + len; + cpu_cycles += 10; + if (len > 0) + cpu_cycles += 5 + len; log_io(".chain %08x #%d\n", (list - rambase) * 4, len); @@ -425,7 +469,7 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) list[0] |= 0x800000; if (len) { - left = check_cmd(list + 1, len); + left = do_cmd_buffer(list + 1, len); if (left) log_anomaly("GPUdmaChain: discarded %d/%d words\n", left, len); } @@ -446,10 +490,10 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) gpu.state.last_list.frame = *gpu.state.frame_count; gpu.state.last_list.hcnt = *gpu.state.hcnt; - gpu.state.last_list.words = dma_words; + gpu.state.last_list.cycles = cpu_cycles; gpu.state.last_list.addr = start_addr; - return dma_words; + return cpu_cycles; } void GPUreadDataMem(uint32_t *mem, int count) @@ -465,15 +509,17 @@ void GPUreadDataMem(uint32_t *mem, int count) uint32_t GPUreadData(void) { - log_io("gpu_read\n"); + uint32_t ret; if (unlikely(gpu.cmd_len > 0)) flush_cmd_buffer(); + ret = gpu.gp0; if (gpu.dma.h) - do_vram_io(&gpu.gp0, 1, 1); + do_vram_io(&ret, 1, 1); - return gpu.gp0; + log_io("gpu_read %08x\n", ret); + return ret; } uint32_t GPUreadStatus(void) @@ -510,7 +556,6 @@ long GPUfreeze(uint32_t type, struct GPUFreeze *freeze) freeze->ulStatus = gpu.status.reg; break; case 0: // load - renderer_invalidate_caches(0, 0, 1024, 512); memcpy(gpu.vram, freeze->psxVRam, sizeof(gpu.vram)); memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs)); memcpy(gpu.ex_regs, freeze->ulControl + 0xe0, sizeof(gpu.ex_regs)); @@ -520,10 +565,72 @@ long GPUfreeze(uint32_t type, struct GPUFreeze *freeze) GPUwriteStatus((i << 24) | (gpu.regs[i] ^ 1)); } renderer_sync_ecmds(gpu.ex_regs); + renderer_update_caches(0, 0, 1024, 512); break; } return 1; } +void GPUupdateLace(void) +{ + if (gpu.cmd_len > 0) + flush_cmd_buffer(); + renderer_flush_queues(); + + if (gpu.status.blanking || !gpu.state.fb_dirty) + return; + + if (gpu.frameskip.set) { + if (!gpu.frameskip.frame_ready) { + if (*gpu.state.frame_count - gpu.frameskip.last_flip_frame < 9) + return; + gpu.frameskip.active = 0; + } + gpu.frameskip.frame_ready = 0; + } + + vout_update(); + gpu.state.fb_dirty = 0; +} + +void GPUvBlank(int is_vblank, int lcf) +{ + int interlace = gpu.state.allow_interlace + && gpu.status.interlace && gpu.status.dheight; + // interlace doesn't look nice on progressive displays, + // so we have this "auto" mode here for games that don't read vram + if (gpu.state.allow_interlace == 2 + && *gpu.state.frame_count - gpu.state.last_vram_read_frame > 1) + { + interlace = 0; + } + if (interlace || interlace != gpu.state.old_interlace) { + gpu.state.old_interlace = interlace; + + if (gpu.cmd_len > 0) + flush_cmd_buffer(); + renderer_flush_queues(); + renderer_set_interlace(interlace, !lcf); + } +} + +#include "../../frontend/plugin_lib.h" + +void GPUrearmedCallbacks(const struct rearmed_cbs *cbs) +{ + gpu.frameskip.set = cbs->frameskip; + gpu.frameskip.advice = &cbs->fskip_advice; + gpu.frameskip.active = 0; + gpu.frameskip.frame_ready = 1; + gpu.state.hcnt = cbs->gpu_hcnt; + gpu.state.frame_count = cbs->gpu_frame_count; + gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace; + + if (cbs->pl_vout_set_raw_vram) + cbs->pl_vout_set_raw_vram(gpu.vram); + renderer_set_config(cbs); + vout_set_config(cbs); +} + // vim:shiftwidth=2:expandtab