X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fgpu.c;h=91a173805d81abe65ee366f6d991beea6e8bcdef;hp=f905f0ad8a8105e0174e632f2232a8d5c29f30ac;hb=fc84f6188a55f2548956356c0eda64945183cafc;hpb=1ab64c5413f79cc38f9b17520df69a4e01041046 diff --git a/plugins/gpu_neon/gpu.c b/plugins/gpu_neon/gpu.c index f905f0ad..91a17380 100644 --- a/plugins/gpu_neon/gpu.c +++ b/plugins/gpu_neon/gpu.c @@ -8,62 +8,66 @@ * See the COPYING file in the top-level directory. */ -#include +#include #include +#include "gpu.h" #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0])) +#define unlikely(x) __builtin_expect((x), 0) +#define noinline __attribute__((noinline)) -static struct { - uint16_t vram[1024 * 512]; - uint16_t guard[1024 * 512]; // overdraw guard - uint32_t regs[16]; - union { - uint32_t reg; - struct { - uint32_t tx:4; // 0 texture page - uint32_t ty:1; - uint32_t abr:2; - uint32_t tp:2; // 7 t.p. mode (4,8,15bpp) - uint32_t dtd:1; // 9 dither - uint32_t dfe:1; - uint32_t md:1; // 11 set mask bit when drawing - uint32_t me:1; // 12 no draw on mask - uint32_t unkn:3; - uint32_t width1:1;// 16 - uint32_t width0:2; - uint32_t height:1; - uint32_t video:1; // 20 NTSC,PAL - uint32_t rgb24:1; - uint32_t inter:1; // 22 interlace on - uint32_t den:1; // 23 display not enabled - uint32_t unkn2:2; - uint32_t busy:1; // 26 !busy drawing - uint32_t img:1; // 27 ready to DMA - uint32_t com:1; // 28 ready for commands - uint32_t dma:2; // 29 off, ?, to vram, from vram - uint32_t lcf:1; // 21 odd frame/blanking? - }; - } status; - struct { - int x, y, w, h; - int y1, y2; - } screen; - uint32_t blanking; -} gpu; +//#define log_io printf +#define log_io(...) +#define log_anomaly printf + +struct psx_gpu gpu __attribute__((aligned(64))); long GPUinit(void) { - return 0; + int ret = vout_init(); + gpu.status.reg = 0x14802000; + gpu.status.blanking = 1; + gpu.regs[3] = 1; + gpu.screen.hres = gpu.screen.w = 320; + gpu.screen.vres = gpu.screen.h = 240; + gpu.lcf_hc = &gpu.zero; + return ret; } long GPUshutdown(void) { - return 0; + return vout_finish(); } -uint32_t GPUreadStatus(void) +static noinline void update_width(void) +{ + int sw = gpu.screen.x2 - gpu.screen.x1; + if (sw <= 0 || sw >= 2560) + // full width + gpu.screen.w = gpu.screen.hres; + else + gpu.screen.w = sw * gpu.screen.hres / 2560; +} + +static noinline void update_height(void) { - return gpu.status.reg | (gpu.blanking << 31); + int sh = gpu.screen.y2 - gpu.screen.y1; + if (gpu.status.dheight) + sh *= 2; + if (sh <= 0) + sh = gpu.screen.vres; + + gpu.screen.h = sh; +} + +static noinline void decide_frameskip(void) +{ + gpu.frameskip.frame_ready = !gpu.frameskip.active; + + if (!gpu.frameskip.active && *gpu.frameskip.advice) + gpu.frameskip.active = 1; + else + gpu.frameskip.active = 0; } void GPUwriteStatus(uint32_t data) @@ -72,11 +76,21 @@ void GPUwriteStatus(uint32_t data) static const short vres[4] = { 240, 480, 256, 480 }; uint32_t cmd = data >> 24; - switch (data >> 24) { + if (cmd < ARRAY_SIZE(gpu.regs)) { + if (cmd != 0 && gpu.regs[cmd] == data) + return; + gpu.regs[cmd] = data; + } + + gpu.state.fb_dirty = 1; + + switch (cmd) { case 0x00: + gpu.status.reg = 0x14802000; + gpu.status.blanking = 1; break; case 0x03: - gpu.status.den = data & 1; + gpu.status.blanking = data & 1; break; case 0x04: gpu.status.dma = data & 3; @@ -84,44 +98,315 @@ void GPUwriteStatus(uint32_t data) case 0x05: gpu.screen.x = data & 0x3ff; gpu.screen.y = (data >> 10) & 0x3ff; + if (gpu.frameskip.enabled) + decide_frameskip(); + break; + case 0x06: + gpu.screen.x1 = data & 0xfff; + gpu.screen.x2 = (data >> 12) & 0xfff; + update_width(); break; case 0x07: gpu.screen.y1 = data & 0x3ff; gpu.screen.y2 = (data >> 10) & 0x3ff; + update_height(); break; case 0x08: gpu.status.reg = (gpu.status.reg & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10); - gpu.screen.w = hres[(gpu.status.reg >> 16) & 7]; - gpu.screen.h = vres[(gpu.status.reg >> 19) & 3]; + gpu.screen.hres = hres[(gpu.status.reg >> 16) & 7]; + gpu.screen.vres = vres[(gpu.status.reg >> 19) & 3]; + update_width(); + update_height(); break; } +} - if (cmd < ARRAY_SIZE(gpu.regs)) - gpu.regs[cmd] = data; +const unsigned char cmd_lengths[256] = +{ + 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20 + 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, + 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 40 + 3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, + 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 60 + 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, + 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +}; + +#define VRAM_MEM_XY(x, y) &gpu.vram[(y) * 1024 + (x)] + +static inline void do_vram_line(int x, int y, uint16_t *mem, int l, int is_read) +{ + uint16_t *vram = VRAM_MEM_XY(x, y); + if (is_read) + memcpy(mem, vram, l * 2); + else + memcpy(vram, mem, l * 2); } -void GPUreadDataMem(uint32_t *mem, int count) +static int do_vram_io(uint32_t *data, int count, int is_read) +{ + int count_initial = count; + uint16_t *sdata = (uint16_t *)data; + int x = gpu.dma.x, y = gpu.dma.y; + int w = gpu.dma.w, h = gpu.dma.h; + int o = gpu.dma.offset; + int l; + count *= 2; // operate in 16bpp pixels + + if (gpu.dma.offset) { + l = w - gpu.dma.offset; + if (count < l) + l = count; + + do_vram_line(x + o, y, sdata, l, is_read); + + if (o + l < w) + o += l; + else { + o = 0; + y++; + h--; + } + sdata += l; + count -= l; + } + + for (; h > 0 && count >= w; sdata += w, count -= w, y++, h--) { + y &= 511; + do_vram_line(x, y, sdata, w, is_read); + } + + if (h > 0 && count > 0) { + y &= 511; + do_vram_line(x, y, sdata, count, is_read); + o = count; + count = 0; + } + gpu.dma.y = y; + gpu.dma.h = h; + gpu.dma.offset = o; + + return count_initial - (count + 1) / 2; +} + +static void start_vram_transfer(uint32_t pos_word, uint32_t size_word, int is_read) { + if (gpu.dma.h) + log_anomaly("start_vram_transfer while old unfinished\n"); + + gpu.dma.x = pos_word & 1023; + gpu.dma.y = (pos_word >> 16) & 511; + gpu.dma.w = size_word & 0xffff; // ? + gpu.dma.h = size_word >> 16; + gpu.dma.offset = 0; + + if (is_read) + gpu.status.img = 1; + + //printf("start_vram_transfer %c (%d, %d) %dx%d\n", is_read ? 'r' : 'w', + // gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h); } -uint32_t GPUreadData(void) +static int check_cmd(uint32_t *data, int count) { - return 0; + int len, cmd, start, pos; + int vram_dirty = 0; + + // process buffer + for (start = pos = 0; pos < count; ) + { + cmd = -1; + len = 0; + + if (gpu.dma.h) { + pos += do_vram_io(data + pos, count - pos, 0); + if (pos == count) + break; + start = pos; + } + + // do look-ahead pass to detect SR changes and VRAM i/o + while (pos < count) { + uint32_t *list = data + pos; + cmd = list[0] >> 24; + len = 1 + cmd_lengths[cmd]; + + //printf(" %3d: %02x %d\n", pos, cmd, len); + if ((cmd & 0xf4) == 0x24) { + // flat textured prim + gpu.status.reg &= ~0x1ff; + gpu.status.reg |= list[4] & 0x1ff; + } + else if ((cmd & 0xf4) == 0x34) { + // shaded textured prim + gpu.status.reg &= ~0x1ff; + gpu.status.reg |= list[5] & 0x1ff; + } + else switch (cmd) + { + case 0xe1: + gpu.status.reg &= ~0x7ff; + gpu.status.reg |= list[0] & 0x7ff; + break; + case 0xe6: + gpu.status.reg &= ~0x1800; + gpu.status.reg |= (list[0] & 3) << 11; + break; + } + if (2 <= cmd && cmd < 0xc0) + vram_dirty = 1; + + if (pos + len > count) { + cmd = -1; + break; // incomplete cmd + } + if (cmd == 0xa0 || cmd == 0xc0) + break; // image i/o + pos += len; + } + + if (pos - start > 0) { + if (!gpu.frameskip.active) + do_cmd_list(data + start, pos - start); + start = pos; + } + + if (cmd == 0xa0 || cmd == 0xc0) { + // consume vram write/read cmd + start_vram_transfer(data[pos + 1], data[pos + 2], cmd == 0xc0); + pos += len; + } + + if (cmd == -1) + break; + } + + gpu.state.fb_dirty |= vram_dirty; + + return count - pos; +} + +static void flush_cmd_buffer(void) +{ + int left = check_cmd(gpu.cmd_buffer, gpu.cmd_len); + if (left > 0) + memmove(gpu.cmd_buffer, gpu.cmd_buffer + gpu.cmd_len - left, left * 4); + gpu.cmd_len = left; } void GPUwriteDataMem(uint32_t *mem, int count) { + int left; + + log_io("gpu_dma_write %p %d\n", mem, count); + + if (unlikely(gpu.cmd_len > 0)) + flush_cmd_buffer(); + + left = check_cmd(mem, count); + if (left) + log_anomaly("GPUwriteDataMem: discarded %d/%d words\n", left, count); } -void GPUwriteData(uint32_t gdata) +void GPUwriteData(uint32_t data) { + log_io("gpu_write %08x\n", data); + gpu.cmd_buffer[gpu.cmd_len++] = data; + if (gpu.cmd_len >= CMD_BUFFER_LEN) + flush_cmd_buffer(); } -long GPUdmaChain(uint32_t *base, uint32_t addr) +long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) { + uint32_t addr, *list; + int len, left, count; + + if (unlikely(gpu.cmd_len > 0)) + flush_cmd_buffer(); + + log_io("gpu_dma_chain\n"); + addr = start_addr & 0xffffff; + for (count = 0; addr != 0xffffff; count++) + { + log_io(".chain %08x\n", addr); + + list = rambase + (addr & 0x1fffff) / 4; + len = list[0] >> 24; + addr = list[0] & 0xffffff; + + // loop detection marker + // (bit23 set causes DMA error on real machine, so + // unlikely to be ever set by the game) + list[0] |= 0x800000; + + if (len) { + left = check_cmd(list + 1, len); + if (left) + log_anomaly("GPUwriteDataMem: discarded %d/%d words\n", left, len); + } + + if (addr & 0x800000) + break; + } + + // remove loop detection markers + addr = start_addr & 0x1fffff; + while (count-- > 0) { + list = rambase + addr / 4; + addr = list[0] & 0x1fffff; + list[0] &= ~0x800000; + } + return 0; } +void GPUreadDataMem(uint32_t *mem, int count) +{ + log_io("gpu_dma_read %p %d\n", mem, count); + + if (unlikely(gpu.cmd_len > 0)) + flush_cmd_buffer(); + + if (gpu.dma.h) + do_vram_io(mem, count, 1); +} + +uint32_t GPUreadData(void) +{ + uint32_t v = 0; + + log_io("gpu_read\n"); + + if (unlikely(gpu.cmd_len > 0)) + flush_cmd_buffer(); + + if (gpu.dma.h) + do_vram_io(&v, 1, 1); + + return v; +} + +uint32_t GPUreadStatus(void) +{ + uint32_t ret; + + if (unlikely(gpu.cmd_len > 0)) + flush_cmd_buffer(); + + ret = gpu.status.reg | (*gpu.lcf_hc << 31); + log_io("gpu_read_status %08x\n", ret); + return ret; +} + typedef struct GPUFREEZETAG { uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu) @@ -132,111 +417,42 @@ typedef struct GPUFREEZETAG long GPUfreeze(uint32_t type, GPUFreeze_t *freeze) { + int i; + switch (type) { case 1: // save + if (gpu.cmd_len > 0) + flush_cmd_buffer(); memcpy(freeze->psxVRam, gpu.vram, sizeof(gpu.vram)); memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs)); freeze->ulStatus = gpu.status.reg; - freeze->ulControl[255] = gpu.blanking; // abuse free space break; case 0: // load memcpy(gpu.vram, freeze->psxVRam, sizeof(gpu.vram)); memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs)); gpu.status.reg = freeze->ulStatus; - gpu.blanking = freeze->ulControl[255]; - GPUwriteStatus((5 << 24) | gpu.regs[5]); - GPUwriteStatus((7 << 24) | gpu.regs[7]); - GPUwriteStatus((8 << 24) | gpu.regs[8]); + for (i = 8; i > 0; i--) { + gpu.regs[i] ^= 1; // avoid reg change detection + GPUwriteStatus((i << 24) | (gpu.regs[i] ^ 1)); + } break; } return 1; } -void GPUvBlank(int val) -{ - gpu.blanking = !!val; -} - -// rearmed specific - -#include "../../frontend/plugin_lib.h" -#include "../../frontend/arm_utils.h" - -static const struct rearmed_cbs *cbs; -static void *screen_buf; - -static void blit(void) +void GPUvBlank(int val, uint32_t *hcnt) { - static uint32_t old_status, old_h; - int x = gpu.screen.x & ~3; // alignment needed by blitter - int y = gpu.screen.y; - int w = gpu.screen.w; - int h; - uint16_t *srcs; - uint8_t *dest; - - srcs = &gpu.vram[y * 1024 + x]; - - h = gpu.screen.y2 - gpu.screen.y1; - - if (h <= 0) - return; - - if ((gpu.status.reg ^ old_status) & ((7<<16)|(1<<21)) || h != old_h) // width|rgb24 change? - { - old_status = gpu.status.reg; - old_h = h; - screen_buf = cbs->pl_fbdev_set_mode(w, h, gpu.status.rgb24 ? 24 : 16); - } - dest = screen_buf; - - if (gpu.status.rgb24) - { -#ifndef MAEMO - for (; h-- > 0; dest += w * 3, srcs += 1024) - { - bgr888_to_rgb888(dest, srcs, w * 3); - } -#else - for (; h-- > 0; dest += w * 2, srcs += 1024) - { - bgr888_to_rgb565(dest, srcs, w * 3); - } -#endif + gpu.lcf_hc = &gpu.zero; + if (gpu.status.interlace) { + if (val) + gpu.status.lcf ^= 1; } - else - { - for (; h-- > 0; dest += w * 2, srcs += 1024) - { - bgr555_to_rgb565(dest, srcs, w * 2); - } + else { + gpu.status.lcf = 0; + if (!val) + gpu.lcf_hc = hcnt; } - - screen_buf = cbs->pl_fbdev_flip(); -} - -void GPUupdateLace(void) -{ - blit(); -} - -long GPUopen(void) -{ - cbs->pl_fbdev_open(); - screen_buf = cbs->pl_fbdev_flip(); - return 0; -} - -long GPUclose(void) -{ - cbs->pl_fbdev_close(); - return 0; -} - -void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_) -{ - cbs = cbs_; } // vim:shiftwidth=2:expandtab