X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fgpu.c;h=990fc520d86977fcecdc2c1c75000d476b2597ed;hp=12417e6e0adaf3a39b27df90dd9bcc8a1f6c7f42;hb=956f312925948e46da9c3596efadc4babc666a4d;hpb=24de2dd4dbdd50e44c91c40ebbc7d59ee1c0ac9b diff --git a/plugins/gpu_neon/gpu.c b/plugins/gpu_neon/gpu.c index 12417e6e..990fc520 100644 --- a/plugins/gpu_neon/gpu.c +++ b/plugins/gpu_neon/gpu.c @@ -17,7 +17,7 @@ #define noinline __attribute__((noinline)) #define gpu_log(fmt, ...) \ - printf("%d:%03d: " fmt, gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__) + printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__) //#define log_io gpu_log #define log_io(...) @@ -94,7 +94,7 @@ long GPUinit(void) ret = vout_init(); ret |= renderer_init(); - gpu.state.frame_count = 0; + gpu.state.frame_count = &gpu.zero; gpu.state.hcnt = &gpu.zero; do_reset(); return ret; @@ -132,8 +132,10 @@ void GPUwriteStatus(uint32_t data) case 0x05: gpu.screen.x = data & 0x3ff; gpu.screen.y = (data >> 10) & 0x3ff; - if (gpu.frameskip.set) + if (gpu.frameskip.set && gpu.frameskip.last_flip_frame != *gpu.state.frame_count) { decide_frameskip(); + gpu.frameskip.last_flip_frame = *gpu.state.frame_count; + } break; case 0x06: gpu.screen.x1 = data & 0xfff; @@ -283,24 +285,23 @@ static int check_cmd(uint32_t *data, int count) //printf(" %3d: %02x %d\n", pos, cmd, len); if ((cmd & 0xf4) == 0x24) { // flat textured prim - gpu.status.reg &= ~0x1ff; - gpu.status.reg |= list[4] & 0x1ff; + gpu.ex_regs[1] &= ~0x1ff; + gpu.ex_regs[1] |= list[4] & 0x1ff; } else if ((cmd & 0xf4) == 0x34) { // shaded textured prim - gpu.status.reg &= ~0x1ff; - gpu.status.reg |= list[5] & 0x1ff; + gpu.ex_regs[1] &= ~0x1ff; + gpu.ex_regs[1] |= list[5] & 0x1ff; } - else switch (cmd) + else if (cmd == 0xe3) { - case 0xe1: - gpu.status.reg &= ~0x7ff; - gpu.status.reg |= list[0] & 0x7ff; - break; - case 0xe6: - gpu.status.reg &= ~0x1800; - gpu.status.reg |= (list[0] & 3) << 11; - break; + // no frameskip if it decides to draw to display area, + // but not for interlace since it'll most likely always do that + uint32_t x = list[0] & 0x3ff; + uint32_t y = (list[0] >> 10) & 0x3ff; + gpu.frameskip.allow = gpu.status.interlace || + (uint32_t)(x - gpu.screen.x) >= (uint32_t)gpu.screen.w || + (uint32_t)(y - gpu.screen.y) >= (uint32_t)gpu.screen.h; } if (2 <= cmd && cmd < 0xc0) vram_dirty = 1; @@ -317,7 +318,7 @@ static int check_cmd(uint32_t *data, int count) } if (pos - start > 0) { - if (!gpu.frameskip.active) + if (!gpu.frameskip.active || !gpu.frameskip.allow) do_cmd_list(data + start, pos - start); start = pos; } @@ -331,6 +332,10 @@ static int check_cmd(uint32_t *data, int count) break; } + gpu.status.reg &= ~0x1fff; + gpu.status.reg |= gpu.ex_regs[1] & 0x7ff; + gpu.status.reg |= (gpu.ex_regs[6] & 3) << 11; + if (gpu.frameskip.active) renderer_sync_ecmds(gpu.ex_regs); gpu.state.fb_dirty |= vram_dirty; @@ -379,9 +384,9 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) flush_cmd_buffer(); // ff7 sends it's main list twice, detect this - if (gpu.state.frame_count == gpu.state.last_list.frame && - *gpu.state.hcnt - gpu.state.last_list.hcnt <= 1 && - gpu.state.last_list.words > 1024) + if (*gpu.state.frame_count == gpu.state.last_list.frame && + *gpu.state.hcnt - gpu.state.last_list.hcnt <= 1 && + gpu.state.last_list.words > 1024) { llist_entry = rambase + (gpu.state.last_list.addr & 0x1fffff) / 4; *llist_entry |= 0x800000; @@ -423,7 +428,7 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) if (llist_entry) *llist_entry &= ~0x800000; - gpu.state.last_list.frame = gpu.state.frame_count; + gpu.state.last_list.frame = *gpu.state.frame_count; gpu.state.last_list.hcnt = *gpu.state.hcnt; gpu.state.last_list.words = dma_words; gpu.state.last_list.addr = start_addr; @@ -467,15 +472,15 @@ uint32_t GPUreadStatus(void) return ret; } -typedef struct GPUFREEZETAG +struct GPUFreeze { uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu) uint32_t ulStatus; // current gpu status uint32_t ulControl[256]; // latest control register values unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN) -} GPUFreeze_t; +}; -long GPUfreeze(uint32_t type, GPUFreeze_t *freeze) +long GPUfreeze(uint32_t type, struct GPUFreeze *freeze) { int i;