X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fgpu.c;h=990fc520d86977fcecdc2c1c75000d476b2597ed;hp=a5d0b876ae31242f77f36e4b5fd077c218961f6b;hb=914455e692f4720c43f4bc2122a4795e6c45bc7c;hpb=a3a9f519f75d195891d466f77ceb43f90e24f713 diff --git a/plugins/gpu_neon/gpu.c b/plugins/gpu_neon/gpu.c index a5d0b876..990fc520 100644 --- a/plugins/gpu_neon/gpu.c +++ b/plugins/gpu_neon/gpu.c @@ -132,8 +132,10 @@ void GPUwriteStatus(uint32_t data) case 0x05: gpu.screen.x = data & 0x3ff; gpu.screen.y = (data >> 10) & 0x3ff; - if (gpu.frameskip.set) + if (gpu.frameskip.set && gpu.frameskip.last_flip_frame != *gpu.state.frame_count) { decide_frameskip(); + gpu.frameskip.last_flip_frame = *gpu.state.frame_count; + } break; case 0x06: gpu.screen.x1 = data & 0xfff; @@ -291,6 +293,16 @@ static int check_cmd(uint32_t *data, int count) gpu.ex_regs[1] &= ~0x1ff; gpu.ex_regs[1] |= list[5] & 0x1ff; } + else if (cmd == 0xe3) + { + // no frameskip if it decides to draw to display area, + // but not for interlace since it'll most likely always do that + uint32_t x = list[0] & 0x3ff; + uint32_t y = (list[0] >> 10) & 0x3ff; + gpu.frameskip.allow = gpu.status.interlace || + (uint32_t)(x - gpu.screen.x) >= (uint32_t)gpu.screen.w || + (uint32_t)(y - gpu.screen.y) >= (uint32_t)gpu.screen.h; + } if (2 <= cmd && cmd < 0xc0) vram_dirty = 1; else if ((cmd & 0xf8) == 0xe0) @@ -306,7 +318,7 @@ static int check_cmd(uint32_t *data, int count) } if (pos - start > 0) { - if (!gpu.frameskip.active) + if (!gpu.frameskip.active || !gpu.frameskip.allow) do_cmd_list(data + start, pos - start); start = pos; } @@ -460,15 +472,15 @@ uint32_t GPUreadStatus(void) return ret; } -typedef struct GPUFREEZETAG +struct GPUFreeze { uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu) uint32_t ulStatus; // current gpu status uint32_t ulControl[256]; // latest control register values unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN) -} GPUFreeze_t; +}; -long GPUfreeze(uint32_t type, GPUFreeze_t *freeze) +long GPUfreeze(uint32_t type, struct GPUFreeze *freeze) { int i;