X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fgpu.c;h=d6151cd10e01e6a820c944d7bc7ae9ccc345ca4d;hp=c43fd3119e5e8768c3d1e29f0c4e04386c6d7549;hb=48f3d210558164aadcde956b81d1877f0728d2ed;hpb=8dd855cd6cdab41d1e38637a020681137eceb457 diff --git a/plugins/gpu_neon/gpu.c b/plugins/gpu_neon/gpu.c index c43fd311..d6151cd1 100644 --- a/plugins/gpu_neon/gpu.c +++ b/plugins/gpu_neon/gpu.c @@ -16,23 +16,41 @@ #define unlikely(x) __builtin_expect((x), 0) #define noinline __attribute__((noinline)) -//#define log_io printf +#define gpu_log(fmt, ...) \ + printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__) + +//#define log_io gpu_log #define log_io(...) -#define log_anomaly printf +//#define log_anomaly gpu_log +#define log_anomaly(...) -struct psx_gpu gpu __attribute__((aligned(64))); +struct psx_gpu gpu __attribute__((aligned(2048))); -long GPUinit(void) +static noinline int do_cmd_buffer(uint32_t *data, int count); + +static noinline void do_cmd_reset(void) { - int ret = vout_init(); - gpu.status.reg = 0x14802000; - gpu.lcf_hc = &gpu.zero; - return ret; + if (unlikely(gpu.cmd_len > 0)) + do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len); + + gpu.cmd_len = 0; + gpu.dma.h = 0; } -long GPUshutdown(void) +static noinline void do_reset(void) { - return vout_finish(); + int i; + + do_cmd_reset(); + + memset(gpu.regs, 0, sizeof(gpu.regs)); + for (i = 0; i < sizeof(gpu.ex_regs) / sizeof(gpu.ex_regs[0]); i++) + gpu.ex_regs[i] = (0xe0 + i) << 24; + gpu.status.reg = 0x14802000; + gpu.gp0 = 0; + gpu.regs[3] = 1; + gpu.screen.hres = gpu.screen.w = 256; + gpu.screen.vres = gpu.screen.h = 240; } static noinline void update_width(void) @@ -56,19 +74,95 @@ static noinline void update_height(void) gpu.screen.h = sh; } +static noinline void decide_frameskip(void) +{ + if (gpu.frameskip.active) + gpu.frameskip.cnt++; + else { + gpu.frameskip.cnt = 0; + gpu.frameskip.frame_ready = 1; + } + + if (!gpu.frameskip.active && *gpu.frameskip.advice) + gpu.frameskip.active = 1; + else if (gpu.frameskip.set > 0 && gpu.frameskip.cnt < gpu.frameskip.set) + gpu.frameskip.active = 1; + else + gpu.frameskip.active = 0; +} + +static noinline void decide_frameskip_allow(uint32_t cmd_e3) +{ + // no frameskip if it decides to draw to display area, + // but not for interlace since it'll most likely always do that + uint32_t x = cmd_e3 & 0x3ff; + uint32_t y = (cmd_e3 >> 10) & 0x3ff; + gpu.frameskip.allow = gpu.status.interlace || + (uint32_t)(x - gpu.screen.x) >= (uint32_t)gpu.screen.w || + (uint32_t)(y - gpu.screen.y) >= (uint32_t)gpu.screen.h; +} + +static noinline void get_gpu_info(uint32_t data) +{ + switch (data & 0x0f) { + case 0x02: + case 0x03: + case 0x04: + case 0x05: + gpu.gp0 = gpu.ex_regs[data & 7] & 0xfffff; + break; + case 0x06: + gpu.gp0 = gpu.ex_regs[5] & 0xfffff; + break; + case 0x07: + gpu.gp0 = 2; + break; + default: + gpu.gp0 = 0; + break; + } +} + +long GPUinit(void) +{ + int ret; + ret = vout_init(); + ret |= renderer_init(); + + gpu.state.frame_count = &gpu.zero; + gpu.state.hcnt = &gpu.zero; + gpu.frameskip.active = 0; + gpu.cmd_len = 0; + do_reset(); + + return ret; +} + +long GPUshutdown(void) +{ + return vout_finish(); +} + void GPUwriteStatus(uint32_t data) { static const short hres[8] = { 256, 368, 320, 384, 512, 512, 640, 640 }; static const short vres[4] = { 240, 480, 256, 480 }; uint32_t cmd = data >> 24; - if (cmd < ARRAY_SIZE(gpu.regs)) + if (cmd < ARRAY_SIZE(gpu.regs)) { + if (cmd > 1 && cmd != 5 && gpu.regs[cmd] == data) + return; gpu.regs[cmd] = data; + } + + gpu.state.fb_dirty = 1; switch (cmd) { case 0x00: - gpu.status.reg = 0x14802000; - gpu.status.blanking = 1; + do_reset(); + break; + case 0x01: + do_cmd_reset(); break; case 0x03: gpu.status.blanking = data & 1; @@ -79,6 +173,13 @@ void GPUwriteStatus(uint32_t data) case 0x05: gpu.screen.x = data & 0x3ff; gpu.screen.y = (data >> 10) & 0x3ff; + if (gpu.frameskip.set) { + decide_frameskip_allow(gpu.ex_regs[3]); + if (gpu.frameskip.last_flip_frame != *gpu.state.frame_count) { + decide_frameskip(); + gpu.frameskip.last_flip_frame = *gpu.state.frame_count; + } + } break; case 0x06: gpu.screen.x1 = data & 0xfff; @@ -97,6 +198,10 @@ void GPUwriteStatus(uint32_t data) update_width(); update_height(); break; + default: + if ((cmd & 0xf0) == 0x10) + get_gpu_info(data); + break; } } @@ -106,9 +211,9 @@ const unsigned char cmd_lengths[256] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, - 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 40 - 3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, - 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 60 + 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40 + 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, + 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -174,7 +279,7 @@ static int do_vram_io(uint32_t *data, int count, int is_read) gpu.dma.h = h; gpu.dma.offset = o; - return count_initial - (count + 1) / 2; + return count_initial - count / 2; } static void start_vram_transfer(uint32_t pos_word, uint32_t size_word, int is_read) @@ -182,22 +287,31 @@ static void start_vram_transfer(uint32_t pos_word, uint32_t size_word, int is_re if (gpu.dma.h) log_anomaly("start_vram_transfer while old unfinished\n"); - gpu.dma.x = pos_word & 1023; - gpu.dma.y = (pos_word >> 16) & 511; - gpu.dma.w = size_word & 0xffff; // ? - gpu.dma.h = size_word >> 16; + gpu.dma.x = pos_word & 0x3ff; + gpu.dma.y = (pos_word >> 16) & 0x1ff; + gpu.dma.w = ((size_word - 1) & 0x3ff) + 1; + gpu.dma.h = (((size_word >> 16) - 1) & 0x1ff) + 1; gpu.dma.offset = 0; - if (is_read) + renderer_flush_queues(); + if (is_read) { gpu.status.img = 1; + // XXX: wrong for width 1 + memcpy(&gpu.gp0, VRAM_MEM_XY(gpu.dma.x, gpu.dma.y), 4); + gpu.state.last_vram_read_frame = *gpu.state.frame_count; + } + else { + renderer_invalidate_caches(gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h); + } - //printf("start_vram_transfer %c (%d, %d) %dx%d\n", is_read ? 'r' : 'w', - // gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h); + log_io("start_vram_transfer %c (%d, %d) %dx%d\n", is_read ? 'r' : 'w', + gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h); } -static int check_cmd(uint32_t *data, int count) +static noinline int do_cmd_buffer(uint32_t *data, int count) { int len, cmd, start, pos; + int vram_dirty = 0; // process buffer for (start = pos = 0; pos < count; ) @@ -221,25 +335,21 @@ static int check_cmd(uint32_t *data, int count) //printf(" %3d: %02x %d\n", pos, cmd, len); if ((cmd & 0xf4) == 0x24) { // flat textured prim - gpu.status.reg &= ~0x1ff; - gpu.status.reg |= list[4] & 0x1ff; + gpu.ex_regs[1] &= ~0x1ff; + gpu.ex_regs[1] |= list[4] & 0x1ff; } else if ((cmd & 0xf4) == 0x34) { // shaded textured prim - gpu.status.reg &= ~0x1ff; - gpu.status.reg |= list[5] & 0x1ff; - } - else switch (cmd) - { - case 0xe1: - gpu.status.reg &= ~0x7ff; - gpu.status.reg |= list[0] & 0x7ff; - break; - case 0xe6: - gpu.status.reg &= ~0x1800; - gpu.status.reg |= (list[0] & 3) << 11; - break; + gpu.ex_regs[1] &= ~0x1ff; + gpu.ex_regs[1] |= list[5] & 0x1ff; } + else if (cmd == 0xe3) + decide_frameskip_allow(list[0]); + + if (2 <= cmd && cmd < 0xc0) + vram_dirty = 1; + else if ((cmd & 0xf8) == 0xe0) + gpu.ex_regs[cmd & 7] = list[0]; if (pos + len > count) { cmd = -1; @@ -251,7 +361,8 @@ static int check_cmd(uint32_t *data, int count) } if (pos - start > 0) { - do_cmd_list(data + start, pos - start); + if (!gpu.frameskip.active || !gpu.frameskip.allow) + do_cmd_list(data + start, pos - start); start = pos; } @@ -260,17 +371,24 @@ static int check_cmd(uint32_t *data, int count) start_vram_transfer(data[pos + 1], data[pos + 2], cmd == 0xc0); pos += len; } - - if (cmd == -1) + else if (cmd == -1) break; } + gpu.status.reg &= ~0x1fff; + gpu.status.reg |= gpu.ex_regs[1] & 0x7ff; + gpu.status.reg |= (gpu.ex_regs[6] & 3) << 11; + + if (gpu.frameskip.active) + renderer_sync_ecmds(gpu.ex_regs); + gpu.state.fb_dirty |= vram_dirty; + return count - pos; } static void flush_cmd_buffer(void) { - int left = check_cmd(gpu.cmd_buffer, gpu.cmd_len); + int left = do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len); if (left > 0) memmove(gpu.cmd_buffer, gpu.cmd_buffer + gpu.cmd_len - left, left * 4); gpu.cmd_len = left; @@ -285,7 +403,7 @@ void GPUwriteDataMem(uint32_t *mem, int count) if (unlikely(gpu.cmd_len > 0)) flush_cmd_buffer(); - left = check_cmd(mem, count); + left = do_cmd_buffer(mem, count); if (left) log_anomaly("GPUwriteDataMem: discarded %d/%d words\n", left, count); } @@ -301,20 +419,34 @@ void GPUwriteData(uint32_t data) long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) { uint32_t addr, *list; + uint32_t *llist_entry = NULL; int len, left, count; + long cpu_cycles = 0; if (unlikely(gpu.cmd_len > 0)) flush_cmd_buffer(); + // ff7 sends it's main list twice, detect this + if (*gpu.state.frame_count == gpu.state.last_list.frame && + *gpu.state.hcnt - gpu.state.last_list.hcnt <= 1 && + gpu.state.last_list.cycles > 2048) + { + llist_entry = rambase + (gpu.state.last_list.addr & 0x1fffff) / 4; + *llist_entry |= 0x800000; + } + log_io("gpu_dma_chain\n"); addr = start_addr & 0xffffff; for (count = 0; addr != 0xffffff; count++) { - log_io(".chain %08x\n", addr); - list = rambase + (addr & 0x1fffff) / 4; len = list[0] >> 24; addr = list[0] & 0xffffff; + cpu_cycles += 10; + if (len > 0) + cpu_cycles += 5 + len; + + log_io(".chain %08x #%d\n", (list - rambase) * 4, len); // loop detection marker // (bit23 set causes DMA error on real machine, so @@ -322,9 +454,9 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) list[0] |= 0x800000; if (len) { - left = check_cmd(list + 1, len); + left = do_cmd_buffer(list + 1, len); if (left) - log_anomaly("GPUwriteDataMem: discarded %d/%d words\n", left, len); + log_anomaly("GPUdmaChain: discarded %d/%d words\n", left, len); } if (addr & 0x800000) @@ -338,8 +470,15 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) addr = list[0] & 0x1fffff; list[0] &= ~0x800000; } + if (llist_entry) + *llist_entry &= ~0x800000; + + gpu.state.last_list.frame = *gpu.state.frame_count; + gpu.state.last_list.hcnt = *gpu.state.hcnt; + gpu.state.last_list.cycles = cpu_cycles; + gpu.state.last_list.addr = start_addr; - return 0; + return cpu_cycles; } void GPUreadDataMem(uint32_t *mem, int count) @@ -355,17 +494,17 @@ void GPUreadDataMem(uint32_t *mem, int count) uint32_t GPUreadData(void) { - uint32_t v = 0; - - log_io("gpu_read\n"); + uint32_t ret; if (unlikely(gpu.cmd_len > 0)) flush_cmd_buffer(); + ret = gpu.gp0; if (gpu.dma.h) - do_vram_io(&v, 1, 1); + do_vram_io(&ret, 1, 1); - return v; + log_io("gpu_read %08x\n", ret); + return ret; } uint32_t GPUreadStatus(void) @@ -375,54 +514,108 @@ uint32_t GPUreadStatus(void) if (unlikely(gpu.cmd_len > 0)) flush_cmd_buffer(); - ret = gpu.status.reg | (*gpu.lcf_hc << 31); + ret = gpu.status.reg; log_io("gpu_read_status %08x\n", ret); return ret; } -typedef struct GPUFREEZETAG +struct GPUFreeze { uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu) uint32_t ulStatus; // current gpu status uint32_t ulControl[256]; // latest control register values unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN) -} GPUFreeze_t; +}; -long GPUfreeze(uint32_t type, GPUFreeze_t *freeze) +long GPUfreeze(uint32_t type, struct GPUFreeze *freeze) { + int i; + switch (type) { case 1: // save if (gpu.cmd_len > 0) flush_cmd_buffer(); memcpy(freeze->psxVRam, gpu.vram, sizeof(gpu.vram)); memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs)); + memcpy(freeze->ulControl + 0xe0, gpu.ex_regs, sizeof(gpu.ex_regs)); freeze->ulStatus = gpu.status.reg; break; case 0: // load + renderer_invalidate_caches(0, 0, 1024, 512); memcpy(gpu.vram, freeze->psxVRam, sizeof(gpu.vram)); memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs)); + memcpy(gpu.ex_regs, freeze->ulControl + 0xe0, sizeof(gpu.ex_regs)); gpu.status.reg = freeze->ulStatus; - GPUwriteStatus((5 << 24) | gpu.regs[5]); - GPUwriteStatus((7 << 24) | gpu.regs[7]); - GPUwriteStatus((8 << 24) | gpu.regs[8]); + for (i = 8; i > 0; i--) { + gpu.regs[i] ^= 1; // avoid reg change detection + GPUwriteStatus((i << 24) | (gpu.regs[i] ^ 1)); + } + renderer_sync_ecmds(gpu.ex_regs); break; } return 1; } -void GPUvBlank(int val, uint32_t *hcnt) +void GPUupdateLace(void) { - gpu.lcf_hc = &gpu.zero; - if (gpu.status.interlace) { - if (val) - gpu.status.lcf ^= 1; + if (gpu.cmd_len > 0) + flush_cmd_buffer(); + renderer_flush_queues(); + + if (gpu.status.blanking || !gpu.state.fb_dirty) + return; + + if (gpu.frameskip.set) { + if (!gpu.frameskip.frame_ready) { + if (*gpu.state.frame_count - gpu.frameskip.last_flip_frame < 9) + return; + gpu.frameskip.active = 0; + } + gpu.frameskip.frame_ready = 0; } - else { - gpu.status.lcf = 0; - if (!val) - gpu.lcf_hc = hcnt; + + vout_update(); + gpu.state.fb_dirty = 0; +} + +void GPUvBlank(int is_vblank, int lcf) +{ + int interlace = gpu.state.allow_interlace + && gpu.status.interlace && gpu.status.dheight; + // interlace doesn't look nice on progressive displays, + // so we have this "auto" mode here for games that don't read vram + if (gpu.state.allow_interlace == 2 + && *gpu.state.frame_count - gpu.state.last_vram_read_frame > 1) + { + interlace = 0; } + if (interlace || interlace != gpu.state.old_interlace) { + gpu.state.old_interlace = interlace; + + if (gpu.cmd_len > 0) + flush_cmd_buffer(); + renderer_flush_queues(); + renderer_set_interlace(interlace, !lcf); + } +} + +#include "../../frontend/plugin_lib.h" + +void GPUrearmedCallbacks(const struct rearmed_cbs *cbs) +{ + gpu.frameskip.set = cbs->frameskip; + gpu.frameskip.advice = &cbs->fskip_advice; + gpu.frameskip.active = 0; + gpu.frameskip.frame_ready = 1; + gpu.state.hcnt = cbs->gpu_hcnt; + gpu.state.frame_count = cbs->gpu_frame_count; + gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace; + + if (cbs->pl_vout_set_raw_vram) + cbs->pl_vout_set_raw_vram(gpu.vram); + renderer_set_config(cbs); + vout_set_config(cbs); } // vim:shiftwidth=2:expandtab