X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fgpu.h;h=36fdef8e0f10e353510e2a34d86f0cd31183924a;hp=7269a5265a11f4a1ddbe808ae1cb627a182fcb3e;hb=652c6b8b676be0172612da811b38dd5f87fa2870;hpb=3ece2f0c51ef6b679cd5765900b567ef47dde1e8 diff --git a/plugins/gpu_neon/gpu.h b/plugins/gpu_neon/gpu.h index 7269a526..36fdef8e 100644 --- a/plugins/gpu_neon/gpu.h +++ b/plugins/gpu_neon/gpu.h @@ -64,21 +64,26 @@ struct psx_gpu { uint32_t zero; struct { uint32_t fb_dirty:1; + uint32_t old_interlace:1; + uint32_t allow_interlace:2; uint32_t *frame_count; uint32_t *hcnt; /* hsync count */ struct { uint32_t addr; - uint32_t words; + uint32_t cycles; uint32_t frame; uint32_t hcnt; } last_list; + uint32_t last_vram_read_frame; } state; struct { - int32_t set:3; /* -1 auto, 0 off, 1 fixed */ + int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */ + int32_t cnt:3; /* amount skipped in a row */ uint32_t active:1; + uint32_t allow:1; uint32_t frame_ready:1; - uint32_t skipped_blits:5; const int *advice; + uint32_t last_flip_frame; } frameskip; }; @@ -88,13 +93,38 @@ extern const unsigned char cmd_lengths[256]; void do_cmd_list(uint32_t *list, int count); +struct rearmed_cbs; + int renderer_init(void); void renderer_sync_ecmds(uint32_t * ecmds); void renderer_invalidate_caches(int x, int y, int w, int h); void renderer_flush_queues(void); +void renderer_set_interlace(int enable, int is_odd); +void renderer_set_config(const struct rearmed_cbs *config); + +int vout_init(void); +int vout_finish(void); +void vout_update(void); +void vout_set_config(const struct rearmed_cbs *config); + +/* listing these here for correct linkage if rasterizer uses c++ */ +struct GPUFreeze; -int vout_init(void); -int vout_finish(void); +long GPUinit(void); +long GPUshutdown(void); +void GPUwriteDataMem(uint32_t *mem, int count); +long GPUdmaChain(uint32_t *rambase, uint32_t addr); +void GPUwriteData(uint32_t data); +void GPUreadDataMem(uint32_t *mem, int count); +uint32_t GPUreadData(void); +uint32_t GPUreadStatus(void); +void GPUwriteStatus(uint32_t data); +long GPUfreeze(uint32_t type, struct GPUFreeze *freeze); +void GPUupdateLace(void); +long GPUopen(void **dpy); +long GPUclose(void); +void GPUvBlank(int is_vblank, int lcf); +void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_); #ifdef __cplusplus }