X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fgpu.h;h=6aa933e32722efadf1d1193dc82b5fd5248da25c;hp=a0cdbf74e49b4d6143206a1d72a265a24c9682b7;hb=69b09c0d33efd71ebe4886cfae41c162803683d5;hpb=5b745e5bbcb51267122821ed9dc1c8c2c77dc100 diff --git a/plugins/gpu_neon/gpu.h b/plugins/gpu_neon/gpu.h index a0cdbf74..6aa933e3 100644 --- a/plugins/gpu_neon/gpu.h +++ b/plugins/gpu_neon/gpu.h @@ -10,6 +10,10 @@ #include +#ifdef __cplusplus +extern "C" { +#endif + #define CMD_BUFFER_LEN 1024 struct psx_gpu { @@ -57,38 +61,66 @@ struct psx_gpu { int offset; } dma; int cmd_len; - const uint32_t *lcf_hc; uint32_t zero; struct { uint32_t fb_dirty:1; - uint32_t frame_count; - uint32_t *hcnt; + uint32_t *frame_count; + uint32_t *hcnt; /* hsync count */ struct { uint32_t addr; - uint32_t words; + uint32_t cycles; uint32_t frame; uint32_t hcnt; } last_list; } state; struct { - uint32_t enabled:1; + int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */ + int32_t cnt:3; /* amount skipped in a row */ uint32_t active:1; + uint32_t allow:1; uint32_t frame_ready:1; - uint32_t skipped_blits:5; const int *advice; + uint32_t last_flip_frame; } frameskip; }; extern struct psx_gpu gpu; extern const unsigned char cmd_lengths[256]; +void flush_cmd_buffer(void); void do_cmd_list(uint32_t *list, int count); +struct rearmed_cbs; + int renderer_init(void); void renderer_sync_ecmds(uint32_t * ecmds); void renderer_invalidate_caches(int x, int y, int w, int h); void renderer_flush_queues(void); +void renderer_set_config(const struct rearmed_cbs *config); int vout_init(void); int vout_finish(void); + +/* listing these here for correct linkage if rasterizer uses c++ */ +struct GPUFreeze; + +long GPUinit(void); +long GPUshutdown(void); +void GPUwriteDataMem(uint32_t *mem, int count); +long GPUdmaChain(uint32_t *rambase, uint32_t addr); +void GPUwriteData(uint32_t data); +void GPUreadDataMem(uint32_t *mem, int count); +uint32_t GPUreadData(void); +uint32_t GPUreadStatus(void); +void GPUwriteStatus(uint32_t data); +long GPUfreeze(uint32_t type, struct GPUFreeze *freeze); +void GPUupdateLace(void); +long GPUopen(void **dpy); +long GPUclose(void); +void GPUvBlank(int is_vblank, int lcf); +void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_); + +#ifdef __cplusplus +} +#endif