X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fgpu.h;h=d9ad416eabc980aad0e650d83b65fef472c1229b;hp=c3e13bb234e5b6c8f05c0c81d3b2a5f5bab29658;hb=7841712d55378f557c1f08ac3445f3b3d66c7691;hpb=6f2ee2becb1eb33cac685594f13468cef4d09684 diff --git a/plugins/gpu_neon/gpu.h b/plugins/gpu_neon/gpu.h index c3e13bb2..d9ad416e 100644 --- a/plugins/gpu_neon/gpu.h +++ b/plugins/gpu_neon/gpu.h @@ -58,28 +58,32 @@ struct psx_gpu { } screen; struct { int x, y, w, h; - int offset; - } dma; + short int offset, is_read; + } dma, dma_start; int cmd_len; - const uint32_t *lcf_hc; uint32_t zero; struct { uint32_t fb_dirty:1; - uint32_t frame_count; - uint32_t *hcnt; + uint32_t old_interlace:1; + uint32_t allow_interlace:2; + uint32_t *frame_count; + uint32_t *hcnt; /* hsync count */ struct { uint32_t addr; - uint32_t words; + uint32_t cycles; uint32_t frame; uint32_t hcnt; } last_list; + uint32_t last_vram_read_frame; } state; struct { - int32_t set:3; /* -1 auto, 0 off, 1 fixed */ + int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */ + int32_t cnt:3; /* amount skipped in a row */ uint32_t active:1; + uint32_t allow:1; uint32_t frame_ready:1; - uint32_t skipped_blits:5; const int *advice; + uint32_t last_flip_frame; } frameskip; }; @@ -89,13 +93,38 @@ extern const unsigned char cmd_lengths[256]; void do_cmd_list(uint32_t *list, int count); +struct rearmed_cbs; + int renderer_init(void); void renderer_sync_ecmds(uint32_t * ecmds); -void renderer_invalidate_caches(int x, int y, int w, int h); +void renderer_update_caches(int x, int y, int w, int h); void renderer_flush_queues(void); +void renderer_set_interlace(int enable, int is_odd); +void renderer_set_config(const struct rearmed_cbs *config); + +int vout_init(void); +int vout_finish(void); +void vout_update(void); +void vout_set_config(const struct rearmed_cbs *config); + +/* listing these here for correct linkage if rasterizer uses c++ */ +struct GPUFreeze; -int vout_init(void); -int vout_finish(void); +long GPUinit(void); +long GPUshutdown(void); +void GPUwriteDataMem(uint32_t *mem, int count); +long GPUdmaChain(uint32_t *rambase, uint32_t addr); +void GPUwriteData(uint32_t data); +void GPUreadDataMem(uint32_t *mem, int count); +uint32_t GPUreadData(void); +uint32_t GPUreadStatus(void); +void GPUwriteStatus(uint32_t data); +long GPUfreeze(uint32_t type, struct GPUFreeze *freeze); +void GPUupdateLace(void); +long GPUopen(void **dpy); +long GPUclose(void); +void GPUvBlank(int is_vblank, int lcf); +void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_); #ifdef __cplusplus }