X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu.c;fp=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu.c;h=80e9f129e2e05fb18c99dea9d949bec14c4020f0;hp=a79254da9f17bd496c993364d1157e3892e1abd6;hb=a2cb152a937d0aecbf794e5ba36431e6a17b7483;hpb=37725e8cc9157e2e7819538ee5c98279b8dbefff diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu.c b/plugins/gpu_neon/psx_gpu/psx_gpu.c index a79254da..80e9f129 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu.c +++ b/plugins/gpu_neon/psx_gpu/psx_gpu.c @@ -51,6 +51,8 @@ u32 zero_block_spans = 0; u32 texture_cache_loads = 0; u32 false_modulated_blocks = 0; +#define stats_add(stat, count) // stat += count + /* double size for enhancement */ u32 reciprocal_table[512 * 2]; @@ -1842,7 +1844,7 @@ void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a, } \ #define setup_blocks_add_blocks_direct() \ - texel_blocks_untextured += span_num_blocks; \ + stats_add(texel_blocks_untextured, span_num_blocks); \ span_pixel_blocks += span_num_blocks \ @@ -1938,14 +1940,14 @@ setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct); void texture_blocks_untextured(psx_gpu_struct *psx_gpu) { if(psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE) - texel_blocks_untextured += psx_gpu->num_blocks; + stats_add(texel_blocks_untextured, psx_gpu->num_blocks); } void texture_blocks_4bpp(psx_gpu_struct *psx_gpu) { block_struct *block = psx_gpu->blocks; u32 num_blocks = psx_gpu->num_blocks; - texel_blocks_4bpp += num_blocks; + stats_add(texel_blocks_4bpp, num_blocks); vec_8x8u texels_low; vec_8x8u texels_high; @@ -1997,7 +1999,7 @@ void texture_blocks_8bpp(psx_gpu_struct *psx_gpu) block_struct *block = psx_gpu->blocks; u32 num_blocks = psx_gpu->num_blocks; - texel_blocks_8bpp += num_blocks; + stats_add(texel_blocks_8bpp, num_blocks); if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask) update_texture_8bpp_cache(psx_gpu); @@ -2031,7 +2033,7 @@ void texture_blocks_16bpp(psx_gpu_struct *psx_gpu) block_struct *block = psx_gpu->blocks; u32 num_blocks = psx_gpu->num_blocks; - texel_blocks_16bpp += num_blocks; + stats_add(texel_blocks_16bpp, num_blocks); vec_8x16u texels; @@ -3067,7 +3069,7 @@ void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, render_triangle_p(psx_gpu, vertex_ptrs, flags); } -#ifndef NEON_BUILD +#if !defined(NEON_BUILD) || defined(SIMD_BUILD) void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu) { @@ -3775,6 +3777,9 @@ setup_sprite_tiled_builder(8bpp,); setup_sprite_tiled_builder(4bpp,_4x); setup_sprite_tiled_builder(8bpp,_4x); +#endif + +#if !defined(NEON_BUILD) || defined(SIMD_BUILD) void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, s32 width, s32 height, u32 color) @@ -3803,7 +3808,7 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, texture_offset_base &= ~0x7; - sprites_16bpp++; + stats_add(sprites_16bpp, 1); if(block_width == 1) { @@ -3824,7 +3829,7 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, texture_block_ptr = texture_page_ptr + (texture_offset_base & texture_mask); - load_128b(block->texels, texture_block_ptr); + block->texels = *(vec_8x16u *)texture_block_ptr; block->draw_mask_bits = mask_bits; block->fb_ptr = fb_ptr; @@ -3858,7 +3863,7 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, texture_offset_base += 1024; texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); - load_128b(block->texels, texture_block_ptr); + block->texels = *(vec_8x16u *)texture_block_ptr; block->draw_mask_bits = left_mask_bits; block->fb_ptr = fb_ptr; @@ -3870,7 +3875,7 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, while(blocks_remaining) { texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); - load_128b(block->texels, texture_block_ptr); + block->texels = *(vec_8x16u *)texture_block_ptr; block->draw_mask_bits = 0; block->fb_ptr = fb_ptr; @@ -3883,7 +3888,7 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, } texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); - load_128b(block->texels, texture_block_ptr); + block->texels = *(vec_8x16u *)texture_block_ptr; block->draw_mask_bits = right_mask_bits; block->fb_ptr = fb_ptr; @@ -3897,6 +3902,10 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, } } +#endif + +#ifndef NEON_BUILD + void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, s32 width, s32 height, u32 color) {