X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu.c;h=9e84acea9d383b0213d97815707e1266d5856f3a;hp=cc40748c01448191fd5689b53236d7b0b7f75817;hb=69b09c0d33efd71ebe4886cfae41c162803683d5;hpb=f9248bbfa31729f0d902db00269e50f2d03082ba diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu.c b/plugins/gpu_neon/psx_gpu/psx_gpu.c index cc40748c..9e84acea 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu.c +++ b/plugins/gpu_neon/psx_gpu/psx_gpu.c @@ -401,6 +401,48 @@ void setup_blocks_shaded_untextured_undithered_unswizzled_indirect( void flush_render_block_buffer(psx_gpu_struct *psx_gpu) { + if((psx_gpu->interlace_mode & RENDER_INTERLACE_ENABLED) && + (psx_gpu->primitive_type == PRIMITIVE_TYPE_SPRITE)) + { + u32 num_blocks_dest = 0; + block_struct *block_src = psx_gpu->blocks; + block_struct *block_dest = psx_gpu->blocks; + + u16 *vram_ptr = psx_gpu->vram_ptr; + u32 i; + + if(psx_gpu->interlace_mode & RENDER_INTERLACE_ODD) + { + for(i = 0; i < psx_gpu->num_blocks; i++) + { + u32 fb_offset = (u32)((u8 *)block_src->fb_ptr - (u8 *)vram_ptr); + if(fb_offset & (1 << 11)) + { + *block_dest = *block_src; + num_blocks_dest++; + block_dest++; + } + block_src++; + } + } + else + { + for(i = 0; i < psx_gpu->num_blocks; i++) + { + u32 fb_offset = (u32)((u8 *)block_src->fb_ptr - (u8 *)vram_ptr); + if((fb_offset & (1 << 11)) == 0) + { + *block_dest = *block_src; + num_blocks_dest++; + block_dest++; + } + block_src++; + } + } + + psx_gpu->num_blocks = num_blocks_dest; + } + if(psx_gpu->num_blocks) { render_block_handler_struct *render_block_handler = @@ -2987,6 +3029,28 @@ void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, spans += psx_gpu->num_spans; #endif + if(psx_gpu->interlace_mode & RENDER_INTERLACE_ENABLED) + { + u32 i; + + if(psx_gpu->interlace_mode & RENDER_INTERLACE_ODD) + { + for(i = 0; i < psx_gpu->num_spans; i++) + { + if((psx_gpu->span_edge_data[i].y & 1) == 0) + psx_gpu->span_edge_data[i].num_blocks = 0; + } + } + else + { + for(i = 0; i < psx_gpu->num_spans; i++) + { + if(psx_gpu->span_edge_data[i].y & 1) + psx_gpu->span_edge_data[i].num_blocks = 0; + } + } + } + u32 render_state = flags & (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND | RENDER_FLAGS_TEXTURE_MAP | RENDER_FLAGS_SHADE); @@ -4319,32 +4383,51 @@ void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, if((width == 0) || (height == 0)) return; + flush_render_block_buffer(psx_gpu); invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1); -#ifndef NEON_BUILD u32 r = color & 0xFF; u32 g = (color >> 8) & 0xFF; u32 b = (color >> 16) & 0xFF; - u32 color_16bpp = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10); + u32 color_16bpp = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | + psx_gpu->mask_msb; + u32 color_32bpp = color_16bpp | (color_16bpp << 16); - u16 *vram_ptr = psx_gpu->vram_ptr + x + (y * 1024); - u32 draw_x, draw_y; + u32 *vram_ptr = (u32 *)(psx_gpu->vram_ptr + x + (y * 1024)); - for(draw_y = 0; draw_y < height; draw_y++) + u32 pitch = 512 - (width / 2); + u32 num_width; + + if(psx_gpu->interlace_mode & RENDER_INTERLACE_ENABLED) { - for(draw_x = 0; draw_x < width; draw_x++) + pitch += 512; + height /= 2; + + if(psx_gpu->interlace_mode & RENDER_INTERLACE_ODD) + vram_ptr += 512; + } + + while(height) + { + num_width = width; + while(num_width) { - vram_ptr[draw_x] = color_16bpp; + vram_ptr[0] = color_32bpp; + vram_ptr[1] = color_32bpp; + vram_ptr[2] = color_32bpp; + vram_ptr[3] = color_32bpp; + vram_ptr[4] = color_32bpp; + vram_ptr[5] = color_32bpp; + vram_ptr[6] = color_32bpp; + vram_ptr[7] = color_32bpp; + + vram_ptr += 8; + num_width -= 16; } - vram_ptr += 1024; + vram_ptr += pitch; + height--; } -#else - void render_block_fill_body(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, - u32 width, u32 height); - - render_block_fill_body(psx_gpu, color, x, y, width, height); -#endif } void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y, @@ -4352,17 +4435,19 @@ void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y, { u16 *vram_ptr = psx_gpu->vram_ptr + x + (y * 1024); u32 draw_x, draw_y; + u32 mask_msb = psx_gpu->mask_msb; if((width == 0) || (height == 0)) return; + flush_render_block_buffer(psx_gpu); invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1); for(draw_y = 0; draw_y < height; draw_y++) { for(draw_x = 0; draw_x < width; draw_x++) { - vram_ptr[draw_x] = source[draw_x]; + vram_ptr[draw_x] = source[draw_x] | mask_msb; } source += pitch; @@ -4436,6 +4521,8 @@ void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram) psx_gpu->texture_mask_width = 0xFF; psx_gpu->texture_mask_height = 0xFF; + psx_gpu->interlace_mode = 0; + memset(psx_gpu->vram_ptr, 0, sizeof(u16) * 1024 * 512); initialize_reciprocal_table();