X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu.c;h=cc40748c01448191fd5689b53236d7b0b7f75817;hp=2acfedc6d5a18e0e6d34257b4d35e7ebd37e2ede;hb=f9248bbfa31729f0d902db00269e50f2d03082ba;hpb=3867c6efed8d1cd6cd40f07cd46876f59da8912f diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu.c b/plugins/gpu_neon/psx_gpu/psx_gpu.c index 2acfedc6..cc40748c 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu.c +++ b/plugins/gpu_neon/psx_gpu/psx_gpu.c @@ -281,6 +281,7 @@ void update_texture_4bpp_cache(psx_gpu_struct *psx_gpu) while(sub_x) { texel_block = *vram_ptr; + texture_page_ptr[0] = texel_block & 0xF; texture_page_ptr[1] = (texel_block >> 4) & 0xF; texture_page_ptr[2] = (texel_block >> 8) & 0xF; @@ -2017,6 +2018,10 @@ void texture_blocks_16bpp(psx_gpu_struct *psx_gpu) #define shade_blocks_textured_false_modulated_check_dithered(target) \ + if(psx_gpu->triangle_color == 0x808080) \ + { \ + false_modulated_blocks += num_blocks; \ + } \ #define shade_blocks_textured_false_modulated_check_undithered(target) \ if(psx_gpu->triangle_color == 0x808080) \ @@ -2265,7 +2270,7 @@ void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu); void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu); #ifndef NEON_BUILD - + void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu) { } @@ -3762,7 +3767,7 @@ void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, RENDER_FLAGS_TEXTURE_MAP); render_state |= (psx_gpu->render_state_base & ~RENDER_STATE_DITHER); - + if((psx_gpu->render_state != render_state) || (psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE)) { @@ -4311,6 +4316,9 @@ void render_line(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, u32 flags, void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, u32 width, u32 height) { + if((width == 0) || (height == 0)) + return; + invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1); #ifndef NEON_BUILD @@ -4345,6 +4353,9 @@ void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y, u16 *vram_ptr = psx_gpu->vram_ptr + x + (y * 1024); u32 draw_x, draw_y; + if((width == 0) || (height == 0)) + return; + invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1); for(draw_y = 0; draw_y < height; draw_y++) @@ -4420,6 +4431,11 @@ void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram) psx_gpu->mask_msb = 0; + psx_gpu->texture_window_x = 0; + psx_gpu->texture_window_y = 0; + psx_gpu->texture_mask_width = 0xFF; + psx_gpu->texture_mask_height = 0xFF; + memset(psx_gpu->vram_ptr, 0, sizeof(u16) * 1024 * 512); initialize_reciprocal_table();