X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu.h;h=2539521bf45a1384e31158931cee345aff11f5e0;hp=846658cc179c309eb94e5bff54314e338cb033bd;hb=HEAD;hpb=2857d72e4ca743bba3cf55e298949e24d97dff02 diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu.h b/plugins/gpu_neon/psx_gpu/psx_gpu.h index 846658cc..2539521b 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu.h +++ b/plugins/gpu_neon/psx_gpu/psx_gpu.h @@ -15,6 +15,16 @@ #ifndef PSX_GPU_H #define PSX_GPU_H +#define MAX_SPANS 512 +#define MAX_BLOCKS 64 +#define MAX_BLOCKS_PER_ROW 128 + +#define SPAN_DATA_BLOCKS_SIZE 32 + +#ifndef __ASSEMBLER__ + +#include "vector_types.h" + typedef enum { PRIMITIVE_TYPE_TRIANGLE = 0, @@ -67,7 +77,7 @@ typedef struct u16 y; } edge_data_struct; -// 64 bytes total +// 64 (72) bytes total typedef struct { // 16 bytes @@ -91,7 +101,7 @@ typedef struct vec_8x16u pixels; }; - // 8 bytes + // 8 (16) bytes u32 draw_mask_bits; u16 *fb_ptr; @@ -99,12 +109,6 @@ typedef struct vec_8x16u dither_offsets; } block_struct; -#define MAX_SPANS 512 -#define MAX_BLOCKS 64 -#define MAX_BLOCKS_PER_ROW 128 - -#define SPAN_DATA_BLOCKS_SIZE 32 - typedef struct render_block_handler_struct render_block_handler_struct; typedef struct @@ -137,8 +141,6 @@ typedef struct u32 triangle_color; u32 dither_table[4]; - u32 uvrgb_phase; - struct render_block_handler_struct *render_block_handler; void *texture_page_ptr; void *texture_page_base; @@ -146,6 +148,8 @@ typedef struct u16 *vram_ptr; u16 *vram_out_ptr; + u32 uvrgb_phase; + u16 render_state_base; u16 render_state; @@ -180,19 +184,28 @@ typedef struct u16 clut_settings; u16 texture_settings; + u32 *reciprocal_table_ptr; + // enhancement stuff - u16 *enhancement_buf_ptr; - u16 *enhancement_current_buf_ptr; - u32 enhancement_x_threshold; + u16 *enhancement_buf_ptr; // main alloc + u16 *enhancement_current_buf_ptr; // offset into above, 4 bufs + u32 saved_hres; s16 saved_viewport_start_x; s16 saved_viewport_start_y; s16 saved_viewport_end_x; s16 saved_viewport_end_y; - u8 enhancement_buf_by_x16[64]; + struct psx_gpu_scanout { + u16 x, y, w, h; + } enhancement_scanouts[4]; // 0-3 specifying which buf to use + u16 enhancement_scanout_eselect; // eviction selector + u16 enhancement_current_buf; + + u32 hack_disable_main:1; + u32 hack_texture_adj:1; // Align up to 64 byte boundary to keep the upcoming buffers cache line // aligned, also make reachable with single immediate addition - u8 reserved_a[164]; + u8 reserved_a[184 + 9*4 - 9*sizeof(void *)]; // 8KB block_struct blocks[MAX_BLOCKS_PER_ROW]; @@ -220,6 +233,8 @@ typedef struct __attribute__((aligned(16))) s16 x; s16 y; + + u32 padding; } vertex_struct; void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, @@ -232,18 +247,24 @@ void render_block_move(psx_gpu_struct *psx_gpu, u32 source_x, u32 source_y, void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, u32 flags); void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, - s32 width, s32 height, u32 flags, u32 color); + s32 *width, s32 *height, u32 flags, u32 color); void render_line(psx_gpu_struct *gpu, vertex_struct *vertexes, u32 flags, u32 color, int double_resolution); u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2); +void update_texture_8bpp_cache(psx_gpu_struct *psx_gpu); void flush_render_block_buffer(psx_gpu_struct *psx_gpu); void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram); -u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command); +u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, + s32 *cpu_cycles_sum_out, s32 *cpu_cycles_last, u32 *last_command); void triangle_benchmark(psx_gpu_struct *psx_gpu); -#endif +void compute_all_gradients(psx_gpu_struct * __restrict__ psx_gpu, + const vertex_struct * __restrict__ a, const vertex_struct * __restrict__ b, + const vertex_struct * __restrict__ c); +#endif // __ASSEMBLER__ +#endif // PSX_GPU_H