X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu.h;h=71b99cd953bddc390ad6fbcb82aa102c9dd270d6;hp=49425ceba13c1d64b3263dec7d11c0e0efb5660a;hb=f1359c5758c2e745b1cbec63e21445fa65f7cafe;hpb=e8c0e0bb6288aeeb2a4cb6709608340836778886 diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu.h b/plugins/gpu_neon/psx_gpu/psx_gpu.h index 49425ceb..71b99cd9 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu.h +++ b/plugins/gpu_neon/psx_gpu/psx_gpu.h @@ -53,6 +53,13 @@ typedef enum RENDER_STATE_MASK_EVALUATE = 0x20, } render_state_enum; +typedef enum +{ + RENDER_INTERLACE_ENABLED = 0x1, + RENDER_INTERLACE_ODD = 0x2, + RENDER_DOUBLE_MODE = 0x4, +} render_mode_enum; + typedef struct { u16 left_x; @@ -116,7 +123,7 @@ typedef struct vec_4x32u g_block_span; vec_4x32u b_block_span; - // 72 bytes + // 76 bytes u32 b; u32 b_dy; @@ -130,14 +137,14 @@ typedef struct u32 dirty_textures_8bpp_alternate_mask; u32 triangle_color; - u32 primitive_color; - u32 dither_table[4]; struct render_block_handler_struct *render_block_handler; void *texture_page_ptr; + void *texture_page_base; u16 *clut_ptr; u16 *vram_ptr; + u16 *vram_out_ptr; // 26 bytes u16 render_state_base; @@ -173,10 +180,18 @@ typedef struct u8 texture_window_y; u8 primitive_type; + u8 render_mode; + + // enhancement stuff + u16 *enhancement_buf_ptr; + s16 saved_viewport_start_x; + s16 saved_viewport_start_y; + s16 saved_viewport_end_x; + s16 saved_viewport_end_y; // Align up to 64 byte boundary to keep the upcoming buffers cache line - // aligned - u8 reserved_a[1]; + // aligned, also make reachable with single immediate addition + u8 reserved_a[240]; // 8KB block_struct blocks[MAX_BLOCKS_PER_ROW]; @@ -189,13 +204,6 @@ typedef struct u8 texture_4bpp_cache[32][256 * 256]; u8 texture_8bpp_even_cache[16][256 * 256]; u8 texture_8bpp_odd_cache[16][256 * 256]; - - u32 pixel_count_mode; - u32 pixel_compare_mode; - - u8 *vram_pixel_counts_a; - u8 *vram_pixel_counts_b; - u16 *compare_vram; } psx_gpu_struct; typedef struct __attribute__((aligned(16))) @@ -232,7 +240,7 @@ u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2); void flush_render_block_buffer(psx_gpu_struct *psx_gpu); void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram); -void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size); +u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command); void triangle_benchmark(psx_gpu_struct *psx_gpu);