X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu.h;h=846658cc179c309eb94e5bff54314e338cb033bd;hp=7ed56220ed93413172e2289729a22343eca0cbc2;hb=7ba3e79c025dfd41ba88bcbe7b330a1a7fd68551;hpb=c1817bd9249ee616cf9545a57136d6dd3669ce34 diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu.h b/plugins/gpu_neon/psx_gpu/psx_gpu.h index 7ed56220..846658cc 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu.h +++ b/plugins/gpu_neon/psx_gpu/psx_gpu.h @@ -56,8 +56,8 @@ typedef enum typedef enum { RENDER_INTERLACE_ENABLED = 0x1, - RENDER_INTERLACE_ODD = 0x2 -} render_interlace_enum; + RENDER_INTERLACE_ODD = 0x2, +} render_mode_enum; typedef struct { @@ -122,7 +122,6 @@ typedef struct vec_4x32u g_block_span; vec_4x32u b_block_span; - // 76 bytes u32 b; u32 b_dy; @@ -138,6 +137,8 @@ typedef struct u32 triangle_color; u32 dither_table[4]; + u32 uvrgb_phase; + struct render_block_handler_struct *render_block_handler; void *texture_page_ptr; void *texture_page_base; @@ -145,19 +146,12 @@ typedef struct u16 *vram_ptr; u16 *vram_out_ptr; - // 26 bytes u16 render_state_base; u16 render_state; u16 num_spans; u16 num_blocks; - s16 offset_x; - s16 offset_y; - - u16 clut_settings; - u16 texture_settings; - s16 viewport_start_x; s16 viewport_start_y; s16 viewport_end_x; @@ -165,7 +159,6 @@ typedef struct u16 mask_msb; - // 8 bytes u8 triangle_winding; u8 display_area_draw_enable; @@ -179,18 +172,27 @@ typedef struct u8 texture_window_y; u8 primitive_type; - u8 interlace_mode; + u8 render_mode; + + s16 offset_x; + s16 offset_y; + + u16 clut_settings; + u16 texture_settings; // enhancement stuff u16 *enhancement_buf_ptr; + u16 *enhancement_current_buf_ptr; + u32 enhancement_x_threshold; s16 saved_viewport_start_x; s16 saved_viewport_start_y; s16 saved_viewport_end_x; s16 saved_viewport_end_y; + u8 enhancement_buf_by_x16[64]; // Align up to 64 byte boundary to keep the upcoming buffers cache line // aligned, also make reachable with single immediate addition - u8 reserved_a[240]; + u8 reserved_a[164]; // 8KB block_struct blocks[MAX_BLOCKS_PER_ROW]; @@ -232,7 +234,7 @@ void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, s32 width, s32 height, u32 flags, u32 color); void render_line(psx_gpu_struct *gpu, vertex_struct *vertexes, u32 flags, - u32 color); + u32 color, int double_resolution); u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2);