X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu.h;h=f8547f33d14965283aaed13b69022ffbc3074d85;hp=71b99cd953bddc390ad6fbcb82aa102c9dd270d6;hb=3b3dee71d84bbbb376548d794b7a11cd38833cf0;hpb=f1359c5758c2e745b1cbec63e21445fa65f7cafe diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu.h b/plugins/gpu_neon/psx_gpu/psx_gpu.h index 71b99cd9..f8547f33 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu.h +++ b/plugins/gpu_neon/psx_gpu/psx_gpu.h @@ -57,7 +57,6 @@ typedef enum { RENDER_INTERLACE_ENABLED = 0x1, RENDER_INTERLACE_ODD = 0x2, - RENDER_DOUBLE_MODE = 0x4, } render_mode_enum; typedef struct @@ -123,7 +122,6 @@ typedef struct vec_4x32u g_block_span; vec_4x32u b_block_span; - // 76 bytes u32 b; u32 b_dy; @@ -139,6 +137,8 @@ typedef struct u32 triangle_color; u32 dither_table[4]; + u32 uvrgb_phase; + struct render_block_handler_struct *render_block_handler; void *texture_page_ptr; void *texture_page_base; @@ -146,19 +146,12 @@ typedef struct u16 *vram_ptr; u16 *vram_out_ptr; - // 26 bytes u16 render_state_base; u16 render_state; u16 num_spans; u16 num_blocks; - s16 offset_x; - s16 offset_y; - - u16 clut_settings; - u16 texture_settings; - s16 viewport_start_x; s16 viewport_start_y; s16 viewport_end_x; @@ -166,7 +159,6 @@ typedef struct u16 mask_msb; - // 8 bytes u8 triangle_winding; u8 display_area_draw_enable; @@ -182,8 +174,16 @@ typedef struct u8 primitive_type; u8 render_mode; + s16 offset_x; + s16 offset_y; + + u16 clut_settings; + u16 texture_settings; + // enhancement stuff u16 *enhancement_buf_ptr; + u16 *enhancement_current_buf_ptr; + u32 enhancement_x_threshold; s16 saved_viewport_start_x; s16 saved_viewport_start_y; s16 saved_viewport_end_x; @@ -191,7 +191,7 @@ typedef struct // Align up to 64 byte boundary to keep the upcoming buffers cache line // aligned, also make reachable with single immediate addition - u8 reserved_a[240]; + u8 reserved_a[228]; // 8KB block_struct blocks[MAX_BLOCKS_PER_ROW]; @@ -233,7 +233,7 @@ void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, s32 width, s32 height, u32 flags, u32 color); void render_line(psx_gpu_struct *gpu, vertex_struct *vertexes, u32 flags, - u32 color); + u32 color, int double_resolution); u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2);