X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu_arm_neon.S;h=11a11b1e104fb6db8fc4f8388ea8e5c81836c079;hp=0dc7ecee0183c2b7b32b65de0821453be6854ad1;hb=05740673341dbd61b23085c8cf1303f632e44f87;hpb=a1bef51562faf42f76de0c79b9fab38a23490d7b diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S index 0dc7ecee..11a11b1e 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S @@ -4337,102 +4337,52 @@ function(warmup) bx lr +#undef vram_ptr #undef color -#undef y +#undef width #undef height - -#define psx_gpu r0 -#define color r1 -#define x r2 -#define y r3 +#undef pitch #define vram_ptr r0 -#define width r3 -#define height r12 - -#define parameter_width_offset 0 -#define parameter_height_offset 4 +#define color r1 +#define width r2 +#define height r3 -#define color_r r14 -#define color_g r4 -#define color_b r5 +#define pitch r1 -#define left_unaligned r14 -#define right_unaligned r4 -#define pitch r5 -#define num_unaligned r2 -#define num_width r6 +#define num_width r12 -#undef colors +#undef colors_a +#undef colors_b -#define colors q0 +#define colors_a q0 +#define colors_b q1 .align 3 function(render_block_fill_body) - ldr vram_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ] - ldr height, [ sp, #parameter_height_offset ] - - add vram_ptr, vram_ptr, y, lsl #11 - ldr width, [ sp, #parameter_width_offset ] - - add vram_ptr, vram_ptr, x, lsl #1 - stmdb sp!, { r4 - r6, r14 } - - ubfx color_r, color, #3, #5 - ubfx color_g, color, #11, #5 - - ubfx color_b, color, #19, #5 - orr color, color_r, color_g, lsl #5 - - orr color, color, color_b, lsl #10 - add left_unaligned, x, #0x7 - - bic left_unaligned, left_unaligned, #0x7 - vdup.u16 colors, color - - sub left_unaligned, left_unaligned, x + vdup.u16 colors_a, color mov pitch, #2048 + vmov colors_b, colors_a sub pitch, pitch, width, lsl #1 - sub width, width, left_unaligned - and right_unaligned, width, #0x7 - bic width, width, #0x7 + mov num_width, width - 0: - mov num_width, width, lsr #3 - - movs num_unaligned, left_unaligned - beq 2f - - 1: - strh color, [ vram_ptr ], #2 - - subs num_unaligned, num_unaligned, #1 - bne 1b - - 2: - vst1.u32 { colors }, [ vram_ptr, :128 ]! - subs num_width, num_width, #1 - bne 2b + 0: + vst1.u32 { colors_a, colors_b }, [ vram_ptr, :256 ]! - movs num_unaligned, right_unaligned - beq 4f - - 3: - strh color, [ vram_ptr ], #2 - - subs num_unaligned, num_unaligned, #1 - bne 3b + subs num_width, num_width, #2 + bne 0b - 4: add vram_ptr, vram_ptr, pitch + mov num_width, width + subs height, height, #1 bne 0b - - ldmia sp!, { r4 - r6, pc } + bx lr + #undef x #undef y