X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu_arm_neon.S;h=54605b847ce4f7675c1ab822baa5c23f48b46d56;hp=381f3a9ead3319978b7b7829c3ad218a5afc7aeb;hb=6ea0f7bfb085890dda8f1d29077995d7c0dc1ce4;hpb=75e28f62b2a50044b58075d63d207409e0148409 diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S index 381f3a9e..54605b84 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S @@ -76,8 +76,6 @@ #define psx_gpu_span_edge_data_offset 0x4100 #define psx_gpu_span_b_offset_offset 0x5100 -#define psx_gpu__vram_offset 0x005900 - #define edge_data_left_x_offset 0 #define edge_data_num_blocks_offset 2 #define edge_data_right_mask_offset 4 @@ -5124,7 +5122,7 @@ function(setup_sprite_16bpp) ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] add block, psx_gpu, #psx_gpu_blocks_offset - bic texture_offset_base, texture_offset_base, #0x7 + bic texture_offset_base, texture_offset_base, #0xF cmp block_width, #1 ldr texture_page_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ]