X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu_arm_neon.S;h=63252b0fa6867c1fbbc2cfd2cbae453526d80c5d;hp=4e1e4032dcf3fbb759f4b0f3cc54fd59325de42c;hb=8184d7c5f6db0b05fafeaaed69ef18d22a60c451;hpb=2857d72e4ca743bba3cf55e298949e24d97dff02 diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S index 4e1e4032..63252b0f 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S @@ -20,6 +20,7 @@ #define RENDER_STATE_MASK_EVALUATE 0x20 #define RENDER_FLAGS_MODULATE_TEXELS 0x1 #define RENDER_FLAGS_BLEND 0x2 +#define RENDER_INTERLACE_ENABLED 0x1 #include "psx_gpu_offsets.h" @@ -30,6 +31,8 @@ #define edge_data_right_mask_offset 4 #define edge_data_y_offset 6 +.syntax unified +.text #define psx_gpu r0 #define v_a r1 @@ -191,21 +194,37 @@ .align 4 -/* FIXME: users of this should be in psx_gpu instead */ -#ifndef __PIC__ -#define load_pointer(register, pointer) \ - movw register, :lower16:pointer; \ - movt register, :upper16:pointer; \ +#ifndef __MACH__ -#else -#define load_pointer(register, pointer) \ - ldr register, =pointer \ +#define function(name) \ + .global name; \ + .type name, %function; \ + name: \ -#endif +#define JT_OP_REL(table_label, index_reg, temp) +#define JT_OP(x...) x +#define JTE(start, target) target + +#else #define function(name) \ - .global name; \ + .globl _##name; \ name: \ + _##name: \ + +#define JT_OP_REL(table_label, index_reg, temp) \ + adr temp, table_label; \ + ldr temp, [ temp, index_reg, lsl #2 ]; \ + add pc, pc, temp \ + +#define JT_OP(x...) +#define JTE(start, target) (target - start) + +#define flush_render_block_buffer _flush_render_block_buffer +#define setup_sprite_untextured_simple _setup_sprite_untextured_simple +#define update_texture_8bpp_cache _update_texture_8bpp_cache + +#endif @ r0: psx_gpu @ r1: v_a @@ -575,7 +594,7 @@ function(compute_all_gradients) vld1.32 { uvrg }, [ temp ]; \ add temp, psx_gpu, #psx_gpu_uvrg_dy_offset; \ vld1.32 { uvrg_dy }, [ temp ]; \ - load_pointer(reciprocal_table_ptr, reciprocal_table); \ + ldr reciprocal_table_ptr, [ psx_gpu, #psx_gpu_reciprocal_table_ptr_offset ]; \ \ vmov.u32 c_0x01, #0x01 \ @@ -623,7 +642,7 @@ function(compute_all_gradients) #define height_b_alt r12 #define compute_edge_delta_x3(start_c, height_a, height_b) \ - vmov.u32 heights, height_a, height_b; \ + vmov heights, height_a, height_b; \ ldr temp, [ reciprocal_table_ptr, height_a, lsl #2 ]; \ vmov.u32 edge_shifts[0], temp; \ ldr temp, [ reciprocal_table_ptr, height_b, lsl #2 ]; \ @@ -883,7 +902,7 @@ function(compute_all_gradients) add temp, temp, #(1 << 16); \ add y_a, temp, #2; \ add y_a, y_a, #(2 << 16); \ - vmov.u32 y_x4, temp, y_a; \ + vmov y_x4, temp, y_a; \ \ setup_spans_adjust_edges_alternate_##alternate_active(left_index, \ right_index); \ @@ -938,7 +957,7 @@ function(compute_all_gradients) sub temp, temp, #(1 << 16); \ sub y_a, temp, #2; \ sub y_a, y_a, #(2 << 16); \ - vmov.u32 y_x4, temp, y_a; \ + vmov y_x4, temp, y_a; \ \ vaddw.s32 edges_xy, edges_xy, edges_dx_dy; \ \ @@ -969,7 +988,7 @@ function(compute_all_gradients) sub height, y_a, y_c; \ \ vdup.u32 x_starts, x_a; \ - vmov.u32 x_ends, x_c, x_b; \ + vmov x_ends, x_c, x_b; \ \ compute_edge_delta_x3(x_b, height_major, height_minor_a); \ setup_spans_up(major, minor, minor, yes); \ @@ -981,8 +1000,6 @@ function(setup_spans_up_left) function(setup_spans_up_right) setup_spans_up_up(right, left) -.pool - #define setup_spans_down_down(minor, major) \ setup_spans_prologue(); \ sub height_minor_a, y_b, y_a; \ @@ -990,7 +1007,7 @@ function(setup_spans_up_right) sub height, y_c, y_a; \ \ vdup.u32 x_starts, x_a; \ - vmov.u32 x_ends, x_c, x_b; \ + vmov x_ends, x_c, x_b; \ \ compute_edge_delta_x3(x_b, height_major, height_minor_a); \ setup_spans_down(major, minor, minor, yes); \ @@ -1013,7 +1030,7 @@ function(setup_spans_down_right) function(setup_spans_up_a) setup_spans_prologue() - vmov.u32 x_starts, x_a, x_b + vmov x_starts, x_a, x_b vdup.u32 x_ends, x_c setup_spans_up_flat() @@ -1022,7 +1039,7 @@ function(setup_spans_up_b) setup_spans_prologue() vdup.u32 x_starts, x_a - vmov.u32 x_ends, x_b, x_c + vmov x_ends, x_b, x_c setup_spans_up_flat() @@ -1036,7 +1053,7 @@ function(setup_spans_up_b) function(setup_spans_down_a) setup_spans_prologue() - vmov.u32 x_starts, x_a, x_b + vmov x_starts, x_a, x_b vdup.u32 x_ends, x_c setup_spans_down_flat() @@ -1045,7 +1062,7 @@ function(setup_spans_down_b) setup_spans_prologue() vdup.u32 x_starts, x_a - vmov.u32 x_ends, x_b, x_c + vmov x_ends, x_b, x_c setup_spans_down_flat() @@ -1076,13 +1093,13 @@ function(setup_spans_up_down) sub height_minor_b, y_c, y_a sub height_major, y_c, y_b - vmov.u32 x_starts, x_a, x_c + vmov x_starts, x_a, x_c vdup.u32 x_ends, x_b compute_edge_delta_x3(x_a, height_minor_a, height_major) mov temp, #0 - vmov.u32 height_increment, temp, height_minor_b + vmov height_increment, temp, height_minor_b vmlal.s32 edges_xy, edges_dx_dy, height_increment vmov edges_xy_b_left, edge_alt_low, edge_alt_high @@ -1119,7 +1136,7 @@ function(setup_spans_up_down) sub temp, temp, #(1 << 16) sub y_a, temp, #2 sub y_a, y_a, #(2 << 16) - vmov.u32 y_x4, temp, y_a + vmov y_x4, temp, y_a vaddw.s32 edges_xy, edges_xy, edges_dx_dy @@ -1169,7 +1186,7 @@ function(setup_spans_up_down) add temp, temp, #(1 << 16) add y_a, temp, #2 add y_a, y_a, #(2 << 16) - vmov.u32 y_x4, temp, y_a + vmov y_x4, temp, y_a setup_spans_adjust_edges_alternate_no(left, right) @@ -1203,8 +1220,6 @@ function(setup_spans_up_down) bne 2b bal 1b -.pool - #undef span_uvrg_offset #undef span_edge_data #undef span_b_offset @@ -1935,7 +1950,7 @@ function(setup_blocks_unshaded_untextured_undithered_unswizzled_direct) vdup.u16 colors, color add span_edge_data, psx_gpu, #psx_gpu_span_edge_data_offset - orr color, color, lsl #16 + orr color, color, color, lsl #16 0: @@ -1977,7 +1992,7 @@ function(setup_blocks_unshaded_untextured_undithered_unswizzled_direct) moveq right_mask, right_mask, lsr #2 tst right_mask, #0x1 - streqh color, [ fb_ptr ] + strheq color, [ fb_ptr ] 1: add span_edge_data, span_edge_data, #8 @@ -2506,17 +2521,19 @@ function(setup_blocks_shaded_untextured_##dithering##_unswizzled_direct) \ vmlal.u8 pixels, g_whole_8, d64_4; \ vmlal.u8 pixels, b_whole_8, d64_128; \ \ - ldr pc, [ pc, right_mask, lsl #2 ]; \ + JT_OP_REL(100f, right_mask, temp); \ + JT_OP(ldr pc, [ pc, right_mask, lsl #2 ]); \ nop; \ + 100: \ nop; \ - .word 4f; \ - .word 5f; \ - .word 6f; \ - .word 7f; \ - .word 8f; \ - .word 9f; \ - .word 10f; \ - .word 11f; \ + .word JTE(100b, 4f); \ + .word JTE(100b, 5f); \ + .word JTE(100b, 6f); \ + .word JTE(100b, 7f); \ + .word JTE(100b, 8f); \ + .word JTE(100b, 9f); \ + .word JTE(100b, 10f); \ + .word JTE(100b, 11f); \ \ 4: \ vst1.u16 { pixels_low[0] }, [ fb_ptr ]; \ @@ -2689,7 +2706,7 @@ function(texture_blocks_4bpp) orr pixels_a, pixels_a, pixel_3, lsl #24 orr pixels_b, pixels_b, pixel_7, lsl #24 - vmov.u32 texels, pixels_a, pixels_b + vmov texels, pixels_a, pixels_b vtbl.8 texels_low, { clut_low_a, clut_low_b }, texels vtbl.8 texels_high, { clut_high_a, clut_high_b }, texels @@ -4279,6 +4296,7 @@ function(blend_blocks_textured_unblended_on) beq 1f 0: + vorr.u16 pixels, pixels, msb_mask vorr.u16 draw_mask, draw_mask, write_mask vbif.u16 fb_pixels, pixels, draw_mask vst1.u16 { fb_pixels }, [ fb_ptr ] @@ -4293,6 +4311,7 @@ function(blend_blocks_textured_unblended_on) bne 0b 1: + vorr.u16 pixels, pixels, msb_mask vorr.u16 draw_mask, draw_mask, write_mask vbif.u16 fb_pixels, pixels, draw_mask vst1.u16 { fb_pixels }, [ fb_ptr ] @@ -4403,6 +4422,8 @@ function(render_block_fill_body) #define fb_ptr_advance_column r12 #define texture_block_ptr r14 +#define temp r14 + #define texture_page_ptr r3 #define left_block_mask r4 #define right_block_mask r5 @@ -4748,7 +4769,7 @@ setup_sprite_update_texture_8bpp_cache: mov fb_ptr_advance_column, #32; \ vdup.u8 draw_mask_fb_ptr_left, block_masks[0]; \ \ - sub fb_ptr_advance_column, height, lsl #11; \ + sub fb_ptr_advance_column, fb_ptr_advance_column, height, lsl #11; \ vdup.u8 draw_mask_fb_ptr_right, block_masks[1] \ #define setup_sprite_setup_right_draw_mask_fb_ptr() \ @@ -5092,7 +5113,7 @@ setup_sprite_update_texture_8bpp_cache: mov fb_ptr_advance_column, #32 * 2; \ vdup.u8 draw_mask_fb_ptr_left_a, block_masks[0]; \ vdup.u8 draw_mask_fb_ptr_left_b, block_masks[1]; \ - sub fb_ptr_advance_column, height, lsl #11 + 1; \ + sub fb_ptr_advance_column, fb_ptr_advance_column, height, lsl #11 + 1; \ vdup.u8 draw_mask_fb_ptr_right_a, block_masks[2]; \ vdup.u8 draw_mask_fb_ptr_right_b, block_masks[3] \ @@ -5223,24 +5244,26 @@ function(setup_sprite_##texture_mode##x4mode) \ add block, block, num_blocks, lsl #6; \ \ orreq control_mask, control_mask, #0x2; \ - ldr pc, [ pc, control_mask, lsl #2 ]; \ + JT_OP_REL(9f, control_mask, temp); \ + JT_OP(ldr pc, [ pc, control_mask, lsl #2 ]); \ nop; \ \ - .word setup_sprite_##texture_mode##_multi_multi_full_full##x4mode; \ - .word setup_sprite_##texture_mode##_single_multi_full_none##x4mode; \ - .word setup_sprite_##texture_mode##_multi_single_full_full##x4mode; \ - .word setup_sprite_##texture_mode##_single_single_full_none##x4mode; \ - .word setup_sprite_##texture_mode##_multi_multi_half_full##x4mode; \ - .word setup_sprite_##texture_mode##_single_multi_half_right##x4mode; \ - .word setup_sprite_##texture_mode##_multi_single_half_full##x4mode; \ - .word setup_sprite_##texture_mode##_single_single_half_right##x4mode; \ - .word setup_sprite_##texture_mode##_multi_multi_full_half##x4mode; \ - .word setup_sprite_##texture_mode##_single_multi_half_left##x4mode; \ - .word setup_sprite_##texture_mode##_multi_single_full_half##x4mode; \ - .word setup_sprite_##texture_mode##_single_single_half_left##x4mode; \ - .word setup_sprite_##texture_mode##_multi_multi_half_half##x4mode; \ + 9: \ + .word JTE(9b, setup_sprite_##texture_mode##_multi_multi_full_full##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_single_multi_full_none##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_multi_single_full_full##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_single_single_full_none##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_multi_multi_half_full##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_single_multi_half_right##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_multi_single_half_full##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_single_single_half_right##x4mode);\ + .word JTE(9b, setup_sprite_##texture_mode##_multi_multi_full_half##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_single_multi_half_left##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_multi_single_full_half##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_single_single_half_left##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_multi_multi_half_half##x4mode); \ .word 0x00000000; \ - .word setup_sprite_##texture_mode##_multi_single_half_half##x4mode; \ + .word JTE(9b, setup_sprite_##texture_mode##_multi_single_half_half##x4mode); \ setup_sprite_tiled_builder(4bpp,); @@ -5345,6 +5368,7 @@ function(texture_sprite_blocks_8bpp) #undef texels_wide_high #undef texels_wide #undef fb_ptr2 +#undef temp #define psx_gpu r0 #define x r1 @@ -5425,7 +5449,7 @@ function(setup_sprite_16bpp) add texture_offset_base, u, u add width_rounded, width, #7 - add texture_offset_base, v, lsl #11 + add texture_offset_base, texture_offset_base, v, lsl #11 mov left_mask_bits, #0xFF ldrb texture_mask_width, [ psx_gpu, #psx_gpu_texture_mask_width_offset ] @@ -5440,7 +5464,7 @@ function(setup_sprite_16bpp) and right_width, width_rounded, #0x7 mvn left_mask_bits, left_mask_bits, lsl left_offset - add texture_mask, texture_mask_height, lsl #11 + add texture_mask, texture_mask, texture_mask_height, lsl #11 mov block_width, width_rounded, lsr #3 mov right_mask_bits, right_mask_bits, lsl right_width @@ -5587,7 +5611,7 @@ function(setup_sprite_16bpp_4x) add texture_offset_base, u, u add width_rounded, width, #7 - add texture_offset_base, v, lsl #11 + add texture_offset_base, texture_offset_base, v, lsl #11 movw left_mask_bits, #0xFFFF ldrb texture_mask_width, [ psx_gpu, #psx_gpu_texture_mask_width_offset ] @@ -5606,7 +5630,7 @@ function(setup_sprite_16bpp_4x) lsl right_width, #1 - add texture_mask, texture_mask_height, lsl #11 + add texture_mask, texture_mask, texture_mask_height, lsl #11 mov block_width, width_rounded, lsr #3 mov right_mask_bits, right_mask_bits, lsl right_width @@ -5757,6 +5781,8 @@ function(setup_sprite_untextured) ldrh r12, [ psx_gpu, #psx_gpu_render_state_offset ] tst r12, #(RENDER_STATE_MASK_EVALUATE | RENDER_FLAGS_MODULATE_TEXELS \ | RENDER_FLAGS_BLEND) + ldrbeq r12, [ psx_gpu, #psx_gpu_render_mode_offset ] + tsteq r12, #RENDER_INTERLACE_ENABLED beq setup_sprite_untextured_simple stmdb sp!, { r4 - r11, r14 } @@ -6076,7 +6102,7 @@ function(scale2x_tiles8) mov r14, r2 add r0, #1024*2*2 add r4, #1024*2 - sub r0, r2, lsl #4+1 + sub r0, r0, r2, lsl #4+1 mov r1, r4 add r12, r0, #1024*2 bgt 0b