X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu_arm_neon.S;h=6393e15bb60c855bcea055da8f97ff0db799558c;hp=79d54665081cc80b2441f027e1838594cdac0091;hb=c1817bd9249ee616cf9545a57136d6dd3669ce34;hpb=d81b8e972678928ffece2d38213de8048f5e872d diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S index 79d54665..6393e15b 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S @@ -1337,7 +1337,7 @@ function(setup_blocks_shaded_textured_dithered_##swizzling##_indirect) \ add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \ \ ldrh y, [ span_edge_data, #edge_data_y_offset ]; \ - ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]; \ + ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]; \ \ cmp span_num_blocks, #0; \ beq 1f; \ @@ -1604,7 +1604,7 @@ function(setup_blocks_unshaded_textured_dithered_##swizzling##_indirect) \ add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \ \ ldrh y, [ span_edge_data, #edge_data_y_offset ]; \ - ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]; \ + ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]; \ \ cmp span_num_blocks, #0; \ beq 1f; \ @@ -1799,7 +1799,7 @@ function(setup_blocks_unshaded_untextured_undithered_unswizzled_indirect) ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ] ldrh y, [ span_edge_data, #edge_data_y_offset ] - ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ] + ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ] cmp span_num_blocks, #0 beq 1f @@ -1919,7 +1919,7 @@ function(setup_blocks_unshaded_untextured_undithered_unswizzled_direct) ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ] ldrh y, [ span_edge_data, #edge_data_y_offset ] - ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ] + ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ] cmp span_num_blocks, #0 beq 1f @@ -2106,7 +2106,7 @@ function(setup_blocks_shaded_untextured_##dithering##_unswizzled_indirect) \ add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \ \ ldrh y, [ span_edge_data, #edge_data_y_offset ]; \ - ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]; \ + ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]; \ \ cmp span_num_blocks, #0; \ beq 1f; \ @@ -2346,7 +2346,7 @@ function(setup_blocks_shaded_untextured_##dithering##_unswizzled_direct) \ add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \ \ ldrh y, [ span_edge_data, #edge_data_y_offset ]; \ - ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]; \ + ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]; \ \ cmp span_num_blocks, #0; \ beq 1f; \ @@ -4804,7 +4804,7 @@ function(setup_sprite_##texture_mode) \ and offset_u, u, #0xF; \ \ ldr width, [ sp, #40 ]; \ - ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]; \ + ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]; \ \ ldr height, [ sp, #44 ]; \ add fb_ptr, fb_ptr, y, lsl #11; \ @@ -5052,7 +5052,7 @@ setup_sprites_16bpp_flush_row: function(setup_sprite_16bpp) stmdb sp!, { r4 - r11, r14 } - ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ] + ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ] ldr v, [ sp, #36 ] add fb_ptr, fb_ptr, y, lsl #11