X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu_parse.c;fp=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu_parse.c;h=4260bc70330b7885f3f720635143ebdea53600ec;hp=f920c73e259a9dae13be24c8a606438beb78076a;hb=fc6cef7d739c850a10bca2a19855654aa78897a8;hpb=05e2e0c6e20a335c9ce86d22a2ae1ba0f5bd2865 diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c index f920c73e..4260bc70 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c @@ -760,6 +760,8 @@ breakloop: return list - list_start; } +#ifdef PCSX + static void *select_enhancement_buf_ptr(psx_gpu_struct *psx_gpu, u32 x) { u32 b; @@ -864,6 +866,8 @@ static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, } } +#if 0 + #define fill_vertex(i, x_, y_, u_, v_, rgb_) \ vertexes[i].x = x_; \ vertexes[i].y = y_; \ @@ -873,7 +877,7 @@ static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, vertexes[i].g = (rgb_) >> 8; \ vertexes[i].b = (rgb_) >> 16 -static void do_esprite_in_triangles(psx_gpu_struct *psx_gpu, int x, int y, +static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y, u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb) { vertex_struct *vertex_ptrs[3]; @@ -928,6 +932,17 @@ static void do_esprite_in_triangles(psx_gpu_struct *psx_gpu, int x, int y, psx_gpu->render_state_base = render_state_base_saved; } +#else +static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y, + u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb) +{ + u32 flags = (cmd_rgb >> 24); + u32 color = cmd_rgb & 0xffffff; + + psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; + render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color); +} +#endif u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) { @@ -1216,7 +1231,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c u32 height = list_s16[5] & 0x1FF; render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, width, height, list[0]); + do_sprite_enhanced(psx_gpu, x, y, 0, 0, width, height, list[0]); break; } @@ -1233,7 +1248,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c render_sprite(psx_gpu, x, y, u, v, width, height, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, u, v, width, height, list[0]); + do_sprite_enhanced(psx_gpu, x, y, u, v, width, height, list[0]); break; } @@ -1246,7 +1261,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 1, 1, list[0]); + do_sprite_enhanced(psx_gpu, x, y, 0, 0, 1, 1, list[0]); break; } @@ -1259,7 +1274,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 8, 8, list[0]); + do_sprite_enhanced(psx_gpu, x, y, 0, 0, 8, 8, list[0]); break; } @@ -1277,7 +1292,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c render_sprite(psx_gpu, x, y, u, v, 8, 8, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, u, v, 8, 8, list[0]); + do_sprite_enhanced(psx_gpu, x, y, u, v, 8, 8, list[0]); break; } @@ -1290,7 +1305,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 16, 16, list[0]); + do_sprite_enhanced(psx_gpu, x, y, 0, 0, 16, 16, list[0]); break; } @@ -1307,7 +1322,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c set_clut(psx_gpu, list_s16[5]); render_sprite(psx_gpu, x, y, u, v, 16, 16, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, u, v, 16, 16, list[0]); + do_sprite_enhanced(psx_gpu, x, y, u, v, 16, 16, list[0]); break; } @@ -1454,13 +1469,14 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c } } -#ifdef PCSX + enhancement_disable(); + breakloop: -#endif -enhancement_disable(); if (last_command != NULL) *last_command = current_command; return list - list_start; } +#endif /* PCSX */ + // vim:shiftwidth=2:expandtab