X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu_parse.c;h=2099edf3ef653f7eb7bbf823dae839794767cf95;hp=98f2d8538af5532a47793cac9f6575f00259061c;hb=4be044baf017d654481aee4301325320c4c1c31c;hpb=75e28f62b2a50044b58075d63d207409e0148409 diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c index 98f2d853..2099edf3 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c @@ -38,61 +38,53 @@ const u8 command_lengths[256] = void update_texture_ptr(psx_gpu_struct *psx_gpu) { + u8 *texture_base; u8 *texture_ptr; switch((psx_gpu->render_state_base >> 8) & 0x3) { default: case TEXTURE_MODE_4BPP: -#ifdef TEXTURE_CACHE_4BPP - texture_ptr = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page]; + texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page]; + + texture_ptr = texture_base; texture_ptr += psx_gpu->texture_window_x & 0xF; texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4; texture_ptr += (psx_gpu->texture_window_x >> 4) << 8; texture_ptr += (psx_gpu->texture_window_y >> 4) << 12; -#else - texture_ptr = (u8 *)(psx_gpu->vram_ptr); - texture_ptr += (psx_gpu->current_texture_page & 0xF) * 128; - texture_ptr += ((psx_gpu->current_texture_page >> 4) * 256) * 2048; - texture_ptr += psx_gpu->texture_window_x / 2; - texture_ptr += (psx_gpu->texture_window_y) * 2048; -#endif break; case TEXTURE_MODE_8BPP: -#ifdef TEXTURE_CACHE_8BPP if(psx_gpu->current_texture_page & 0x1) { - texture_ptr = + texture_base = psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1]; } else { - texture_ptr = + texture_base = psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1]; } + texture_ptr = texture_base; + texture_ptr += psx_gpu->texture_window_x & 0xF; texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4; texture_ptr += (psx_gpu->texture_window_x >> 4) << 8; texture_ptr += (psx_gpu->texture_window_y >> 4) << 12; -#else - texture_ptr = (u8 *)(psx_gpu->vram_ptr); - texture_ptr += (psx_gpu->current_texture_page & 0xF) * 128; - texture_ptr += ((psx_gpu->current_texture_page >> 4) * 256) * 2048; - texture_ptr += psx_gpu->texture_window_x; - texture_ptr += (psx_gpu->texture_window_y) * 2048; -#endif break; case TEXTURE_MODE_16BPP: - texture_ptr = (u8 *)(psx_gpu->vram_ptr); - texture_ptr += (psx_gpu->current_texture_page & 0xF) * 128; - texture_ptr += ((psx_gpu->current_texture_page >> 4) * 256) * 2048; + texture_base = (u8 *)(psx_gpu->vram_ptr); + texture_base += (psx_gpu->current_texture_page & 0xF) * 128; + texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048; + + texture_ptr = texture_base; texture_ptr += psx_gpu->texture_window_x * 2; texture_ptr += (psx_gpu->texture_window_y) * 2048; break; } + psx_gpu->texture_page_base = texture_base; psx_gpu->texture_page_ptr = texture_ptr; } @@ -104,8 +96,7 @@ void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings) u32 texture_mode = (texture_settings >> 7) & 0x3; u32 render_state_base = psx_gpu->render_state_base; - if(psx_gpu->current_texture_page != new_texture_page) - flush_render_block_buffer(psx_gpu); + flush_render_block_buffer(psx_gpu); render_state_base &= ~(0xF << 6); render_state_base |= ((texture_settings >> 5) & 0xF) << 6; @@ -162,6 +153,13 @@ void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color) #define sign_extend_12bit(value) \ (((s32)((value) << 20)) >> 20) \ +#define sign_extend_11bit(value) \ + (((s32)((value) << 21)) >> 21) \ + +#define sign_extend_10bit(value) \ + (((s32)((value) << 22)) >> 22) \ + + #define get_vertex_data_xy(vertex_number, offset16) \ vertexes[vertex_number].x = \ sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \ @@ -219,8 +217,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) break; case 0x02: - render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2], list_s16[3], - list_s16[4] & 0x3FF, list_s16[5] & 0x3FF); + render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2] & 0x3FF, + list_s16[3] & 0x1FF, list_s16[4] & 0x3FF, list_s16[5] & 0x1FF); break; case 0x20 ... 0x23: @@ -442,26 +440,23 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) case 0x60 ... 0x63: { - u32 x = list_s16[2] + psx_gpu->offset_x; - u32 y = list_s16[3] + psx_gpu->offset_y; + u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); + u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); u32 width = list_s16[4] & 0x3FF; u32 height = list_s16[5] & 0x1FF; - psx_gpu->primitive_color = list[0] & 0xFFFFFF; - render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]); break; } case 0x64 ... 0x67: { - u32 x = list_s16[2] + psx_gpu->offset_x; - u32 y = list_s16[3] + psx_gpu->offset_y; + u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); + u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); u32 uv = list_s16[4]; u32 width = list_s16[6] & 0x3FF; u32 height = list_s16[7] & 0x1FF; - psx_gpu->primitive_color = list[0] & 0xFFFFFF; set_clut(psx_gpu, list_s16[5]); render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height, @@ -474,10 +469,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) case 0x6A: case 0x6B: { - s32 x = list_s16[2] + psx_gpu->offset_x; - s32 y = list_s16[3] + psx_gpu->offset_y; - - psx_gpu->primitive_color = list[0] & 0xFFFFFF; + s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); + s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]); break; @@ -488,10 +481,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) case 0x72: case 0x73: { - s32 x = list_s16[2] + psx_gpu->offset_x; - s32 y = list_s16[3] + psx_gpu->offset_y; - - psx_gpu->primitive_color = list[0] & 0xFFFFFF; + s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); + s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]); break; @@ -502,11 +493,10 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) case 0x76: case 0x77: { - s32 x = list_s16[2] + psx_gpu->offset_x; - s32 y = list_s16[3] + psx_gpu->offset_y; + s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); + s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); u32 uv = list_s16[4]; - psx_gpu->primitive_color = list[0] & 0xFFFFFF; set_clut(psx_gpu, list_s16[5]); render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8, @@ -519,10 +509,9 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) case 0x7A: case 0x7B: { - s32 x = list_s16[2] + psx_gpu->offset_x; - s32 y = list_s16[3] + psx_gpu->offset_y; + s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); + s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); - psx_gpu->primitive_color = list[0] & 0xFFFFFF; render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]); break; } @@ -532,11 +521,10 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) case 0x7E: case 0x7F: { - s32 x = list_s16[2] + psx_gpu->offset_x; - s32 y = list_s16[3] + psx_gpu->offset_y; + s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); + s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); u32 uv = list_s16[4]; - psx_gpu->primitive_color = list[0] & 0xFFFFFF; set_clut(psx_gpu, list_s16[5]); render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16, @@ -551,10 +539,10 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) case 0xA0: // sys -> vid { - u32 load_x = list_s16[2]; - u32 load_y = list_s16[3]; - u32 load_width = list_s16[4]; - u32 load_height = list_s16[5]; + u32 load_x = list_s16[2] & 0x3FF; + u32 load_y = list_s16[3] & 0x1FF; + u32 load_width = list_s16[4] & 0x3FF; + u32 load_height = list_s16[5] & 0x1FF; u32 load_size = load_width * load_height; command_length += load_size / 2; @@ -599,6 +587,7 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) flush_render_block_buffer(psx_gpu); + psx_gpu->texture_window_settings = texture_window_settings; psx_gpu->texture_window_x = x; psx_gpu->texture_window_y = y; psx_gpu->texture_mask_width = w - 1;