X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu_parse.c;h=a364eef3f01af30f8f488278929a2d04967834e7;hp=86a816ec21d31f90e2fb5bbf4864f932ffd65d55;hb=92ca1ba64e939942ab05aaa3d578f0d165634275;hpb=3b3dee71d84bbbb376548d794b7a11cd38833cf0 diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c index 86a816ec..a364eef3 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c @@ -601,12 +601,22 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) break; } - case 0x80: // vid -> vid - render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF, - list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, - ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1); - break; - + case 0x80: // vid -> vid + { + u32 sx = list_s16[2] & 0x3FF; + u32 sy = list_s16[3] & 0x1FF; + u32 dx = list_s16[4] & 0x3FF; + u32 dy = list_s16[5] & 0x1FF; + u32 w = ((list_s16[6] - 1) & 0x3FF) + 1; + u32 h = ((list_s16[7] - 1) & 0x1FF) + 1; + + if (sx == dx && sy == dy && psx_gpu->mask_msb == 0) + break; + + render_block_move(psx_gpu, sx, sy, dx, dy, w, h); + break; + } + #ifdef PCSX case 0xA0: // sys -> vid case 0xC0: // vid -> sys @@ -678,11 +688,21 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) } SET_Ex(2, list[0]); break; - } + } + + case 0xE3: + { + s16 viewport_start_x = list[0] & 0x3FF; + s16 viewport_start_y = (list[0] >> 10) & 0x1FF; + + if(viewport_start_x == psx_gpu->viewport_start_x && + viewport_start_y == psx_gpu->viewport_start_y) + { + break; + } - case 0xE3: - psx_gpu->viewport_start_x = list[0] & 0x3FF; - psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF; + psx_gpu->viewport_start_x = viewport_start_x; + psx_gpu->viewport_start_y = viewport_start_y; #ifdef TEXTURE_CACHE_4BPP psx_gpu->viewport_mask = @@ -690,12 +710,23 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, psx_gpu->viewport_end_y); #endif - SET_Ex(3, list[0]); - break; - - case 0xE4: - psx_gpu->viewport_end_x = list[0] & 0x3FF; - psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF; + SET_Ex(3, list[0]); + break; + } + + case 0xE4: + { + s16 viewport_end_x = list[0] & 0x3FF; + s16 viewport_end_y = (list[0] >> 10) & 0x1FF; + + if(viewport_end_x == psx_gpu->viewport_end_x && + viewport_end_y == psx_gpu->viewport_end_y) + { + break; + } + + psx_gpu->viewport_end_x = viewport_end_x; + psx_gpu->viewport_end_y = viewport_end_y; #ifdef TEXTURE_CACHE_4BPP psx_gpu->viewport_mask = @@ -703,10 +734,11 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, psx_gpu->viewport_end_y); #endif - SET_Ex(4, list[0]); - break; + SET_Ex(4, list[0]); + break; + } - case 0xE5: + case 0xE5: { s32 offset_x = list[0] << 21; s32 offset_y = list[0] << 10; @@ -750,15 +782,45 @@ breakloop: return list - list_start; } -#define select_enhancement_buf(psx_gpu) { \ - u32 _x, _b; \ - _x = psx_gpu->saved_viewport_start_x + 8; \ - for (_b = 0; _x >= psx_gpu->enhancement_x_threshold; _b++) \ - _x -= psx_gpu->enhancement_x_threshold; \ - psx_gpu->enhancement_current_buf_ptr = \ - psx_gpu->enhancement_buf_ptr + _b * 1024 * 1024; \ +#ifdef PCSX + +#define ENH_BUF_TABLE_STEP (1024 / sizeof(psx_gpu->enhancement_buf_by_x16)) + +static void update_enhancement_buf_table_from_hres(psx_gpu_struct *psx_gpu) +{ + u32 b, x, s; + + b = 0; + s = psx_gpu->enhancement_x_threshold; + for (x = 0; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++) + { + if (b < 3 && x * ENH_BUF_TABLE_STEP >= s - ENH_BUF_TABLE_STEP - 1) + { + s += psx_gpu->enhancement_x_threshold; + b++; + } + psx_gpu->enhancement_buf_by_x16[x] = b; + } } +static void update_enhancement_buf_table_from_x(psx_gpu_struct *psx_gpu, + u32 x0, u32 len) +{ + u32 x, b; + + for (x = x0, b = 0; x >= len; b++) + x -= len; + if (b > 3) + b = 3; + + memset(psx_gpu->enhancement_buf_by_x16 + x0 / ENH_BUF_TABLE_STEP, + b, (len + ENH_BUF_TABLE_STEP - 1) / ENH_BUF_TABLE_STEP); +} + +#define select_enhancement_buf(psx_gpu) \ + psx_gpu->enhancement_current_buf_ptr = \ + select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x) + #define enhancement_disable() { \ psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \ psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \ @@ -772,8 +834,8 @@ breakloop: psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; \ psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \ psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \ - psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2; \ - psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2; \ + psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2 + 1; \ + psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2 + 1; \ psx_gpu->uvrgb_phase = 0x1000; \ } @@ -798,6 +860,13 @@ breakloop: #define shift_triangle_area() \ psx_gpu->triangle_area *= 4 +extern void scale2x_tiles8(void *dst, const void *src, int w8, int h); + +#ifndef NEON_BUILD +// TODO? +void scale2x_tiles8(void *dst, const void *src, int w8, int h) {} +#endif + static int disable_main_render; static void do_triangle_enhanced(psx_gpu_struct *psx_gpu, @@ -844,6 +913,8 @@ static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, } } +#if 0 + #define fill_vertex(i, x_, y_, u_, v_, rgb_) \ vertexes[i].x = x_; \ vertexes[i].y = y_; \ @@ -853,7 +924,7 @@ static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, vertexes[i].g = (rgb_) >> 8; \ vertexes[i].b = (rgb_) >> 16 -static void do_esprite_in_triangles(psx_gpu_struct *psx_gpu, int x, int y, +static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y, u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb) { vertex_struct *vertex_ptrs[3]; @@ -908,8 +979,19 @@ static void do_esprite_in_triangles(psx_gpu_struct *psx_gpu, int x, int y, psx_gpu->render_state_base = render_state_base_saved; } +#else +static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y, + u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb) +{ + u32 flags = (cmd_rgb >> 24); + u32 color = cmd_rgb & 0xffffff; -u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) + render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color); +} +#endif + +u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, + u32 *last_command) { u32 current_command = 0, command_length; @@ -952,7 +1034,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c do_fill(psx_gpu, x, y, width, height, color); - psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; + psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x); x *= 2; y *= 2; width *= 2; @@ -1196,7 +1278,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c u32 height = list_s16[5] & 0x1FF; render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, width, height, list[0]); + do_sprite_enhanced(psx_gpu, x, y, 0, 0, width, height, list[0]); break; } @@ -1213,7 +1295,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c render_sprite(psx_gpu, x, y, u, v, width, height, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, u, v, width, height, list[0]); + do_sprite_enhanced(psx_gpu, x, y, u, v, width, height, list[0]); break; } @@ -1226,7 +1308,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 1, 1, list[0]); + do_sprite_enhanced(psx_gpu, x, y, 0, 0, 1, 1, list[0]); break; } @@ -1239,7 +1321,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 8, 8, list[0]); + do_sprite_enhanced(psx_gpu, x, y, 0, 0, 8, 8, list[0]); break; } @@ -1257,7 +1339,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c render_sprite(psx_gpu, x, y, u, v, 8, 8, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, u, v, 8, 8, list[0]); + do_sprite_enhanced(psx_gpu, x, y, u, v, 8, 8, list[0]); break; } @@ -1270,7 +1352,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 16, 16, list[0]); + do_sprite_enhanced(psx_gpu, x, y, 0, 0, 16, 16, list[0]); break; } @@ -1287,42 +1369,39 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c set_clut(psx_gpu, list_s16[5]); render_sprite(psx_gpu, x, y, u, v, 16, 16, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, u, v, 16, 16, list[0]); + do_sprite_enhanced(psx_gpu, x, y, u, v, 16, 16, list[0]); break; } case 0x80: // vid -> vid - render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF, - list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, - ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1); + { + u32 sx = list_s16[2] & 0x3FF; + u32 sy = list_s16[3] & 0x1FF; + u32 dx = list_s16[4] & 0x3FF; + u32 dy = list_s16[5] & 0x1FF; + u32 w = ((list_s16[6] - 1) & 0x3FF) + 1; + u32 h = ((list_s16[7] - 1) & 0x1FF) + 1; + u16 *buf; + + if (sx == dx && sy == dy && psx_gpu->mask_msb == 0) + break; + + render_block_move(psx_gpu, sx, sy, dx, dy, w, h); + if (dy + h > 512) + h = 512 - dy; + sx = sx & ~7; // FIXME? + dx = dx * 2 & ~7; + dy *= 2; + w = (w + 7) / 8; + buf = select_enhancement_buf_ptr(psx_gpu, dx / 2); + scale2x_tiles8(buf + dy * 1024 + dx, + psx_gpu->vram_ptr + sy * 1024 + sx, w, h); break; + } -#ifdef PCSX case 0xA0: // sys -> vid case 0xC0: // vid -> sys goto breakloop; -#else - case 0xA0: // sys -> vid - { - u32 load_x = list_s16[2] & 0x3FF; - u32 load_y = list_s16[3] & 0x1FF; - u32 load_width = list_s16[4] & 0x3FF; - u32 load_height = list_s16[5] & 0x1FF; - u32 load_size = load_width * load_height; - - command_length += load_size / 2; - - if(load_size & 1) - command_length++; - - render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y, - load_width, load_height, load_width); - break; - } - - case 0xC0: // vid -> sys - break; -#endif case 0xE1: set_texture(psx_gpu, list[0]); @@ -1371,10 +1450,29 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c } case 0xE3: - psx_gpu->viewport_start_x = list[0] & 0x3FF; - psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF; - psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x; - psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y; + { + s16 viewport_start_x = list[0] & 0x3FF; + s16 viewport_start_y = (list[0] >> 10) & 0x1FF; + u32 w; + s32 d; + + if(viewport_start_x == psx_gpu->viewport_start_x && + viewport_start_y == psx_gpu->viewport_start_y) + { + break; + } + psx_gpu->viewport_start_x = viewport_start_x; + psx_gpu->viewport_start_y = viewport_start_y; + psx_gpu->saved_viewport_start_x = viewport_start_x; + psx_gpu->saved_viewport_start_y = viewport_start_y; + + w = (u32)psx_gpu->viewport_end_x - (u32)viewport_start_x + 1; + d = psx_gpu->enhancement_x_threshold - w; + if(-16 <= d && d <= 16) + { + update_enhancement_buf_table_from_x(psx_gpu, + viewport_start_x, w); + } select_enhancement_buf(psx_gpu); #ifdef TEXTURE_CACHE_4BPP @@ -1385,12 +1483,34 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c #endif SET_Ex(3, list[0]); break; - + } + case 0xE4: - psx_gpu->viewport_end_x = list[0] & 0x3FF; - psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF; - psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x; - psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y; + { + s16 viewport_end_x = list[0] & 0x3FF; + s16 viewport_end_y = (list[0] >> 10) & 0x1FF; + u32 w; + s32 d; + + if(viewport_end_x == psx_gpu->viewport_end_x && + viewport_end_y == psx_gpu->viewport_end_y) + { + break; + } + + psx_gpu->viewport_end_x = viewport_end_x; + psx_gpu->viewport_end_y = viewport_end_y; + psx_gpu->saved_viewport_end_x = viewport_end_x; + psx_gpu->saved_viewport_end_y = viewport_end_y; + + w = (u32)viewport_end_x - (u32)psx_gpu->viewport_start_x + 1; + d = psx_gpu->enhancement_x_threshold - w; + if(-16 <= d && d <= 16) + { + update_enhancement_buf_table_from_x(psx_gpu, + psx_gpu->viewport_start_x, w); + } + select_enhancement_buf(psx_gpu); #ifdef TEXTURE_CACHE_4BPP psx_gpu->viewport_mask = @@ -1400,6 +1520,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c #endif SET_Ex(4, list[0]); break; + } case 0xE5: { @@ -1437,13 +1558,14 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c } } -#ifdef PCSX + enhancement_disable(); + breakloop: -#endif -enhancement_disable(); if (last_command != NULL) *last_command = current_command; return list - list_start; } +#endif /* PCSX */ + // vim:shiftwidth=2:expandtab