X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu_parse.c;h=be69f444ee69b04d5942ad3f74f97af8651e10be;hp=fc9f3fba1bd1a19b2da3a38e5f4242cfc701e294;hb=f9248bbfa31729f0d902db00269e50f2d03082ba;hpb=3867c6efed8d1cd6cd40f07cd46876f59da8912f diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c index fc9f3fba..be69f444 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c @@ -96,8 +96,7 @@ void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings) u32 texture_mode = (texture_settings >> 7) & 0x3; u32 render_state_base = psx_gpu->render_state_base; - if(psx_gpu->current_texture_page != new_texture_page) - flush_render_block_buffer(psx_gpu); + flush_render_block_buffer(psx_gpu); render_state_base &= ~(0xF << 6); render_state_base |= ((texture_settings >> 5) & 0xF) << 6; @@ -154,6 +153,13 @@ void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color) #define sign_extend_12bit(value) \ (((s32)((value) << 20)) >> 20) \ +#define sign_extend_11bit(value) \ + (((s32)((value) << 21)) >> 21) \ + +#define sign_extend_10bit(value) \ + (((s32)((value) << 22)) >> 22) \ + + #define get_vertex_data_xy(vertex_number, offset16) \ vertexes[vertex_number].x = \ sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \ @@ -211,8 +217,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) break; case 0x02: - render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2], list_s16[3], - list_s16[4] & 0x3FF, list_s16[5] & 0x3FF); + render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2] & 0x3FF, + list_s16[3] & 0x1FF, list_s16[4] & 0x3FF, list_s16[5] & 0x1FF); break; case 0x20 ... 0x23: @@ -222,7 +228,7 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) get_vertex_data_xy(0, 2); get_vertex_data_xy(1, 4); get_vertex_data_xy(2, 6); - + render_triangle(psx_gpu, vertexes, current_command); break; } @@ -353,7 +359,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) while(1) { xy = *list_position; - if(xy == 0x55555555) + + if((xy & 0xF000F000) == 0x50005000) break; vertexes[0] = vertexes[1]; @@ -364,6 +371,9 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) list_position++; num_vertexes++; + if(list_position > list_end) + break; + render_line(psx_gpu, vertexes, current_command, list[0]); } @@ -407,7 +417,7 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) while(1) { color = list_position[0]; - if(color == 0x55555555) + if((color & 0xF000F000) == 0x50005000) break; xy = list_position[1]; @@ -423,6 +433,9 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) list_position += 2; num_vertexes++; + if(list_position > list_end) + break; + render_line(psx_gpu, vertexes, current_command, 0); } @@ -434,8 +447,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) case 0x60 ... 0x63: { - u32 x = list_s16[2] + psx_gpu->offset_x; - u32 y = list_s16[3] + psx_gpu->offset_y; + u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); + u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); u32 width = list_s16[4] & 0x3FF; u32 height = list_s16[5] & 0x1FF; @@ -445,8 +458,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) case 0x64 ... 0x67: { - u32 x = list_s16[2] + psx_gpu->offset_x; - u32 y = list_s16[3] + psx_gpu->offset_y; + u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); + u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); u32 uv = list_s16[4]; u32 width = list_s16[6] & 0x3FF; u32 height = list_s16[7] & 0x1FF; @@ -463,8 +476,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) case 0x6A: case 0x6B: { - s32 x = list_s16[2] + psx_gpu->offset_x; - s32 y = list_s16[3] + psx_gpu->offset_y; + s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); + s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]); break; @@ -475,8 +488,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) case 0x72: case 0x73: { - s32 x = list_s16[2] + psx_gpu->offset_x; - s32 y = list_s16[3] + psx_gpu->offset_y; + s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); + s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]); break; @@ -487,8 +500,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) case 0x76: case 0x77: { - s32 x = list_s16[2] + psx_gpu->offset_x; - s32 y = list_s16[3] + psx_gpu->offset_y; + s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); + s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); u32 uv = list_s16[4]; set_clut(psx_gpu, list_s16[5]); @@ -503,8 +516,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) case 0x7A: case 0x7B: { - s32 x = list_s16[2] + psx_gpu->offset_x; - s32 y = list_s16[3] + psx_gpu->offset_y; + s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); + s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]); break; @@ -515,8 +528,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) case 0x7E: case 0x7F: { - s32 x = list_s16[2] + psx_gpu->offset_x; - s32 y = list_s16[3] + psx_gpu->offset_y; + s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); + s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); u32 uv = list_s16[4]; set_clut(psx_gpu, list_s16[5]); @@ -533,10 +546,10 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) case 0xA0: // sys -> vid { - u32 load_x = list_s16[2]; - u32 load_y = list_s16[3]; - u32 load_width = list_s16[4]; - u32 load_height = list_s16[5]; + u32 load_x = list_s16[2] & 0x3FF; + u32 load_y = list_s16[3] & 0x1FF; + u32 load_width = list_s16[4] & 0x3FF; + u32 load_height = list_s16[5] & 0x1FF; u32 load_size = load_width * load_height; command_length += load_size / 2;