X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu_parse.c;h=f920c73e259a9dae13be24c8a606438beb78076a;hp=86a816ec21d31f90e2fb5bbf4864f932ffd65d55;hb=06bc35c833797ce9f6f3287abf954f037bb12319;hpb=3b3dee71d84bbbb376548d794b7a11cd38833cf0 diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c index 86a816ec..f920c73e 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c @@ -601,12 +601,22 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) break; } - case 0x80: // vid -> vid - render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF, - list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, - ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1); - break; - + case 0x80: // vid -> vid + { + u32 sx = list_s16[2] & 0x3FF; + u32 sy = list_s16[3] & 0x1FF; + u32 dx = list_s16[4] & 0x3FF; + u32 dy = list_s16[5] & 0x1FF; + u32 w = ((list_s16[6] - 1) & 0x3FF) + 1; + u32 h = ((list_s16[7] - 1) & 0x1FF) + 1; + + if (sx == dx && sy == dy && psx_gpu->mask_msb == 0) + break; + + render_block_move(psx_gpu, sx, sy, dx, dy, w, h); + break; + } + #ifdef PCSX case 0xA0: // sys -> vid case 0xC0: // vid -> sys @@ -750,15 +760,18 @@ breakloop: return list - list_start; } -#define select_enhancement_buf(psx_gpu) { \ - u32 _x, _b; \ - _x = psx_gpu->saved_viewport_start_x + 8; \ - for (_b = 0; _x >= psx_gpu->enhancement_x_threshold; _b++) \ - _x -= psx_gpu->enhancement_x_threshold; \ - psx_gpu->enhancement_current_buf_ptr = \ - psx_gpu->enhancement_buf_ptr + _b * 1024 * 1024; \ +static void *select_enhancement_buf_ptr(psx_gpu_struct *psx_gpu, u32 x) +{ + u32 b; + for (b = 0; x >= psx_gpu->enhancement_x_threshold; b++) + x -= psx_gpu->enhancement_x_threshold; + return psx_gpu->enhancement_buf_ptr + b * 1024 * 1024; } +#define select_enhancement_buf(psx_gpu) \ + psx_gpu->enhancement_current_buf_ptr = \ + select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x + 8) + #define enhancement_disable() { \ psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \ psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \ @@ -772,8 +785,8 @@ breakloop: psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; \ psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \ psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \ - psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2; \ - psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2; \ + psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2 + 1; \ + psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2 + 1; \ psx_gpu->uvrgb_phase = 0x1000; \ } @@ -798,6 +811,13 @@ breakloop: #define shift_triangle_area() \ psx_gpu->triangle_area *= 4 +extern void scale2x_tiles8(void *dst, const void *src, int w8, int h); + +#ifndef NEON_BUILD +// TODO? +void scale2x_tiles8(void *dst, const void *src, int w8, int h) {} +#endif + static int disable_main_render; static void do_triangle_enhanced(psx_gpu_struct *psx_gpu, @@ -1292,37 +1312,34 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c } case 0x80: // vid -> vid - render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF, - list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, - ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1); + { + u32 sx = list_s16[2] & 0x3FF; + u32 sy = list_s16[3] & 0x1FF; + u32 dx = list_s16[4] & 0x3FF; + u32 dy = list_s16[5] & 0x1FF; + u32 w = ((list_s16[6] - 1) & 0x3FF) + 1; + u32 h = ((list_s16[7] - 1) & 0x1FF) + 1; + u16 *buf; + + if (sx == dx && sy == dy && psx_gpu->mask_msb == 0) + break; + + render_block_move(psx_gpu, sx, sy, dx, dy, w, h); + if (dy + h > 512) + h = 512 - dy; + sx = sx & ~7; // FIXME? + dx = dx * 2 & ~7; + dy *= 2; + w = (w + 7) / 8; + buf = select_enhancement_buf_ptr(psx_gpu, dx / 2); + scale2x_tiles8(buf + dy * 1024 + dx, + psx_gpu->vram_ptr + sy * 1024 + sx, w, h); break; + } -#ifdef PCSX case 0xA0: // sys -> vid case 0xC0: // vid -> sys goto breakloop; -#else - case 0xA0: // sys -> vid - { - u32 load_x = list_s16[2] & 0x3FF; - u32 load_y = list_s16[3] & 0x1FF; - u32 load_width = list_s16[4] & 0x3FF; - u32 load_height = list_s16[5] & 0x1FF; - u32 load_size = load_width * load_height; - - command_length += load_size / 2; - - if(load_size & 1) - command_length++; - - render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y, - load_width, load_height, load_width); - break; - } - - case 0xC0: // vid -> sys - break; -#endif case 0xE1: set_texture(psx_gpu, list[0]);