X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu_simd.c;fp=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu_simd.c;h=486897f719cada0859a30cc6d7ad12a0ac2b0f78;hp=86d1cf1e575c56864aa479fad5cf3538e2742627;hb=4ebb76b301b3cffd1639a06146e8875397cce197;hpb=b1eb84bc59c07b110e36714bf0222197f298ec09 diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_simd.c b/plugins/gpu_neon/psx_gpu/psx_gpu_simd.c index 86d1cf1e..486897f7 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_simd.c +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_simd.c @@ -2585,7 +2585,7 @@ void texture_blocks_16bpp(psx_gpu_struct *psx_gpu) gvmull_u8(pixels_##component, texels_##component, colors_##component) \ #define shade_blocks_textured_modulated_do(shading, dithering, target) \ - const block_struct * __restrict__ block = psx_gpu->blocks; \ + block_struct * __restrict__ block = psx_gpu->blocks; \ u32 num_blocks = psx_gpu->num_blocks; \ vec_8x16u texels; \ \