X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu_if.c;h=ad017614b527758764a22177704643556063f358;hp=ca76fe2498af08e9b80b1cee4548e82cadb99eff;hb=HEAD;hpb=50f9355a2338111d940ed408f52fe1defe4df23e diff --git a/plugins/gpu_neon/psx_gpu_if.c b/plugins/gpu_neon/psx_gpu_if.c index ca76fe24..84fa9322 100644 --- a/plugins/gpu_neon/psx_gpu_if.c +++ b/plugins/gpu_neon/psx_gpu_if.c @@ -9,110 +9,177 @@ */ #include +#include #include +#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0])) +#ifndef min +#define min(a, b) ((a) < (b) ? (a) : (b)) +#endif +#ifndef max +#define max(a, b) ((a) > (b) ? (a) : (b)) +#endif + extern const unsigned char cmd_lengths[256]; #define command_lengths cmd_lengths static unsigned int *ex_regs; +static int initialized; #define PCSX #define SET_Ex(r, v) \ ex_regs[r] = v +static __attribute__((noinline)) void +sync_enhancement_buffers(int x, int y, int w, int h); + +#include "../gpulib/gpu.h" #include "psx_gpu/psx_gpu.c" #include "psx_gpu/psx_gpu_parse.c" -#include "../gpulib/gpu.h" static psx_gpu_struct egpu __attribute__((aligned(256))); -int do_cmd_list(uint32_t *list, int count, int *last_cmd) +int do_cmd_list(uint32_t *list, int count, + int *cycles_sum, int *cycles_last, int *last_cmd) { int ret; +#if defined(__arm__) && defined(NEON_BUILD) && !defined(SIMD_BUILD) + // the asm doesn't bother to save callee-save vector regs, so do it here + __asm__ __volatile__("":::"q4","q5","q6","q7"); +#endif + if (gpu.state.enhancement_active) - ret = gpu_parse_enhanced(&egpu, list, count * 4, (u32 *)last_cmd); + ret = gpu_parse_enhanced(&egpu, list, count * 4, + cycles_sum, cycles_last, (u32 *)last_cmd); else - ret = gpu_parse(&egpu, list, count * 4, (u32 *)last_cmd); + ret = gpu_parse(&egpu, list, count * 4, + cycles_sum, cycles_last, (u32 *)last_cmd); + +#if defined(__arm__) && defined(NEON_BUILD) && !defined(SIMD_BUILD) + __asm__ __volatile__("":::"q4","q5","q6","q7"); +#endif ex_regs[1] &= ~0x1ff; ex_regs[1] |= egpu.texture_settings & 0x1ff; return ret; } -#define ENHANCEMENT_BUF_SIZE (1024 * 1024 * 2 * 4 + 4096) +#define ENHANCEMENT_BUF_SIZE (1024 * 1024 * 2 * 4 + 4096 * 2) -int renderer_init(void) +static void *get_enhancement_bufer(int *x, int *y, int *w, int *h, + int *vram_h) { - initialize_psx_gpu(&egpu, gpu.vram); - ex_regs = gpu.ex_regs; + uint16_t *ret = select_enhancement_buf_ptr(&egpu, *x, *y); + if (ret == NULL) + return NULL; + + *x *= 2; + *y *= 2; + *w = *w * 2; + *h = *h * 2; + *vram_h = 1024; + return ret; +} - if (gpu.enhancement_bufer == NULL) { - // currently we use 4x 1024*1024 buffers instead of single 2048*1024 - // to be able to reuse 1024-width code better (triangle setup, - // dithering phase, lines). - gpu.enhancement_bufer = mmap(NULL, ENHANCEMENT_BUF_SIZE, - PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0); - if (gpu.enhancement_bufer == MAP_FAILED) { - printf("OOM for enhancement buffer\n"); - gpu.enhancement_bufer = NULL; - } +static void map_enhancement_buffer(void) +{ + // currently we use 4x 1024*1024 buffers instead of single 2048*1024 + // to be able to reuse 1024-width code better (triangle setup, + // dithering phase, lines). + egpu.enhancement_buf_ptr = gpu.mmap(ENHANCEMENT_BUF_SIZE); + if (egpu.enhancement_buf_ptr == NULL) { + fprintf(stderr, "failed to map enhancement buffer\n"); + gpu.get_enhancement_bufer = NULL; + } + else { + egpu.enhancement_buf_ptr += 4096 / 2; + gpu.get_enhancement_bufer = get_enhancement_bufer; } - egpu.enhancement_buf_ptr = gpu.enhancement_bufer; +} +int renderer_init(void) +{ + if (gpu.vram != NULL) { + initialize_psx_gpu(&egpu, gpu.vram); + initialized = 1; + } + + if (gpu.mmap != NULL && egpu.enhancement_buf_ptr == NULL) + map_enhancement_buffer(); + + ex_regs = gpu.ex_regs; return 0; } void renderer_finish(void) { - if (gpu.enhancement_bufer != NULL) - munmap(gpu.enhancement_bufer, ENHANCEMENT_BUF_SIZE); - gpu.enhancement_bufer = NULL; + if (egpu.enhancement_buf_ptr != NULL) { + egpu.enhancement_buf_ptr -= 4096 / 2; + gpu.munmap(egpu.enhancement_buf_ptr, ENHANCEMENT_BUF_SIZE); + } egpu.enhancement_buf_ptr = NULL; + egpu.enhancement_current_buf_ptr = NULL; + initialized = 0; } static __attribute__((noinline)) void sync_enhancement_buffers(int x, int y, int w, int h) { - int xt = egpu.enhancement_x_threshold; - u16 *src, *dst; - int wb, i; - - w += x & 7; - x &= ~7; - w = (w + 7) & ~7; - if (y + h > 512) - h = 512 - y; - - for (i = 0; i < 4 && w > 0; i++) { - if (x < 512) { - wb = w; - if (x + w > 512) - wb = 512 - x; - src = gpu.vram + xt * i + y * 1024 + x; - dst = egpu.enhancement_buf_ptr + - (1024*1024 + xt * 2) * i + (y * 1024 + x) * 2; - scale2x_tiles8(dst, src, wb / 8, h); - } - - x -= xt; - if (x < 0) { - w += x; - x = 0; - } + int i, right = x + w, bottom = y + h; + const u16 *src = gpu.vram; + // use these because the scanout struct may hold reduced w, h + // due to intersection stuff, see the update_enhancement_buf_scanouts() mess + int s_w = max(gpu.screen.hres, gpu.screen.w); + int s_h = gpu.screen.vres; + if (gpu.screen.y < 0) + s_h -= gpu.screen.y; + s_w = min(s_w, 512); + for (i = 0; i < ARRAY_SIZE(egpu.enhancement_scanouts); i++) { + const struct psx_gpu_scanout *s = &egpu.enhancement_scanouts[i]; + u16 *dst = select_enhancement_buf_by_index(&egpu, i); + int x1, x2, y1, y2; + if (s->w == 0) continue; + if (s->x >= right) continue; + if (s->x + s_w <= x) continue; + if (s->y >= bottom) continue; + if (s->y + s_h <= y) continue; + x1 = max(x, s->x); + x2 = min(right, s->x + s_w); + y1 = max(y, s->y); + y2 = min(bottom, s->y + s_h); + // 16-byte align for the asm version + x2 += x1 & 7; + x1 &= ~7; + scale2x_tiles8(dst + y1 * 1024*2 + x1 * 2, + src + y1 * 1024 + x1, (x2 - x1 + 7) / 8u, y2 - y1); } } void renderer_sync_ecmds(uint32_t *ecmds) { - gpu_parse(&egpu, ecmds + 1, 6 * 4, NULL); + s32 dummy0 = 0; + u32 dummy1 = 0; + gpu_parse(&egpu, ecmds + 1, 6 * 4, &dummy0, &dummy0, &dummy1); } -void renderer_update_caches(int x, int y, int w, int h) +void renderer_update_caches(int x, int y, int w, int h, int state_changed) { update_texture_cache_region(&egpu, x, y, x + w - 1, y + h - 1); - if (gpu.state.enhancement_active && !gpu.status.rgb24) + + if (gpu.state.enhancement_active) { + if (state_changed) { + int vres = gpu.screen.vres; + if (gpu.screen.y < 0) + vres -= gpu.screen.y; + memset(egpu.enhancement_scanouts, 0, sizeof(egpu.enhancement_scanouts)); + egpu.enhancement_scanout_eselect = 0; + update_enhancement_buf_scanouts(&egpu, + gpu.screen.src_x, gpu.screen.src_y, gpu.screen.hres, vres); + return; + } sync_enhancement_buffers(x, y, w, h); + } } void renderer_flush_queues(void) @@ -131,21 +198,37 @@ void renderer_set_interlace(int enable, int is_odd) void renderer_notify_res_change(void) { - // note: must keep it multiple of 8 - egpu.enhancement_x_threshold = gpu.screen.hres; + renderer_notify_scanout_change(gpu.screen.src_x, gpu.screen.src_y); +} + +void renderer_notify_scanout_change(int x, int y) +{ + int vres = gpu.screen.vres; + if (!gpu.state.enhancement_active || !egpu.enhancement_buf_ptr) + return; + + if (gpu.screen.y < 0) + vres -= gpu.screen.y; + update_enhancement_buf_scanouts(&egpu, x, y, gpu.screen.hres, vres); } #include "../../frontend/plugin_lib.h" void renderer_set_config(const struct rearmed_cbs *cbs) { - static int enhancement_was_on; - - disable_main_render = cbs->gpu_neon.enhancement_no_main; - if (egpu.enhancement_buf_ptr != NULL && cbs->gpu_neon.enhancement_enable - && !enhancement_was_on) - { - sync_enhancement_buffers(0, 0, 1024, 512); + if (!initialized) { + initialize_psx_gpu(&egpu, gpu.vram); + initialized = 1; + } + if (cbs->pl_set_gpu_caps) + cbs->pl_set_gpu_caps(GPU_CAP_SUPPORTS_2X); + + egpu.hack_disable_main = cbs->gpu_neon.enhancement_no_main; + egpu.hack_texture_adj = cbs->gpu_neon.enhancement_tex_adj; + if (gpu.state.enhancement_enable) { + if (gpu.mmap != NULL && egpu.enhancement_buf_ptr == NULL) + map_enhancement_buffer(); } - enhancement_was_on = cbs->gpu_neon.enhancement_enable; } + +// vim:ts=2:sw=2:expandtab