X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_unai%2Fgpu.cpp;h=fefc2773e03637d4e9f4e953e68fd4ef0c62769e;hp=4ee453df93c2ea5eead61639f868ea30299e0e81;hb=c006d9e3d7b4c7f0fda6c27062e362cfc7515630;hpb=17a54a4a45daf9eed7665c520301691d4f2b08f3 diff --git a/plugins/gpu_unai/gpu.cpp b/plugins/gpu_unai/gpu.cpp index 4ee453df..fefc2773 100644 --- a/plugins/gpu_unai/gpu.cpp +++ b/plugins/gpu_unai/gpu.cpp @@ -24,25 +24,29 @@ #include "debug.h" int skipCount = 2; /* frame skip (0,1,2,3...) */ -int skCount=0; /* internal frame skip */ +int skCount = 0; /* internal frame skip */ int linesInterlace = 0; /* internal lines interlace */ int linesInterlace_user = 0; /* Lines interlace */ -bool isSkip=false; /* skip frame (info coming from GPU) */ -bool skipFrame=false; /* skip frame (according to frame skip) */ +bool isSkip = false; /* skip frame (info coming from GPU) */ +bool wasSkip = false; +bool skipFrame = false; /* skip frame (according to frame skip) */ bool alt_fps = false; /* Alternative FPS algorithm */ bool show_fps = false; /* Show FPS statistics */ -bool isPAL=false; /* PAL video timing */ +bool isPAL = false; /* PAL video timing */ bool progressInterlace_flag = false; /* Progressive interlace flag */ bool progressInterlace = false; /* Progressive interlace option*/ bool frameLimit = false; /* frames to wait */ + bool light = true; /* lighting */ bool blend = true; /* blending */ - +bool FrameToRead = false; /* load image in progress */ +bool FrameToWrite = false; /* store image in progress */ bool fb_dirty = false; bool enableAbbeyHack = false; /* Abe's Odyssey hack */ + u8 BLEND_MODE; u8 TEXT_MODE; u8 Masking; @@ -60,9 +64,6 @@ s32 px,py; s32 x_end,y_end; u16* pvram; -u32 FrameToRead; -u32 FrameToWrite; - u32 GP0; s32 PacketCount; s32 PacketIndex; @@ -284,7 +285,7 @@ void GPU_writeDataMem(u32* dmaAddress, s32 dmaCount) pvram += 1024; if (++py>=y_end) { - FrameToWrite = 0; + FrameToWrite = false; GPU_GP1 &= ~0x08000000; break; } @@ -297,7 +298,7 @@ void GPU_writeDataMem(u32* dmaAddress, s32 dmaCount) pvram += 1024; if (++py>=y_end) { - FrameToWrite = 0; + FrameToWrite = false; GPU_GP1 &= ~0x08000000; break; } @@ -385,7 +386,7 @@ void GPU_writeData(u32 data) pvram += 1024; if (++py>=y_end) { - FrameToWrite = 0; + FrameToWrite = false; GPU_GP1 &= ~0x08000000; } } @@ -399,7 +400,7 @@ void GPU_writeData(u32 data) pvram += 1024; if (++py>=y_end) { - FrameToWrite = 0; + FrameToWrite = false; GPU_GP1 &= ~0x08000000; } } @@ -452,7 +453,7 @@ void GPU_readDataMem(u32* dmaAddress, s32 dmaCount) pvram += 1024; if (++py>=y_end) { - FrameToRead = 0; + FrameToRead = false; GPU_GP1 &= ~0x08000000; break; } @@ -485,7 +486,7 @@ u32 GPU_readData(void) pvram += 1024; if (++py>=y_end) { - FrameToRead = 0; + FrameToRead = false; GPU_GP1 &= ~0x08000000; } } @@ -497,7 +498,7 @@ u32 GPU_readData(void) pvram +=1024; if (++py>=y_end) { - FrameToRead = 0; + FrameToRead = false; GPU_GP1 &= ~0x08000000; } } @@ -533,11 +534,11 @@ void GPU_writeStatus(u32 data) break; case 0x01: GPU_GP1 &= ~0x08000000; - PacketCount = FrameToRead = FrameToWrite = 0; + PacketCount = 0; FrameToRead = FrameToWrite = false; break; case 0x02: GPU_GP1 &= ~0x08000000; - PacketCount = FrameToRead = FrameToWrite = 0; + PacketCount = 0; FrameToRead = FrameToWrite = false; break; case 0x03: GPU_GP1 = (GPU_GP1 & ~0x00800000) | ((data & 1) << 23); @@ -551,6 +552,11 @@ void GPU_writeStatus(u32 data) DisplayArea[0] = (data & 0x000003FF); //(short)(data & 0x3ff); DisplayArea[1] = ((data & 0x0007FC00)>>10); //(data & 0x000FFC00) >> 10; //(short)((data>>10)&0x1ff); fb_dirty = true; + wasSkip = isSkip; + if (isSkip) + isSkip = false; + else + isSkip = skipFrame; break; case 0x07: DisplayArea[4] = data & 0x000003FF; //(short)(data & 0x3ff); @@ -638,71 +644,16 @@ INLINE void gpuVideoOutput(void) int incY = (h0==480) ? 2 : 1; h0=(h0==480 ? 2048 : 1024); - if (!progressInterlace) - { - const int li=linesInterlace; - switch ( w0 ) - { - case 256: - for(int y1=y0+h1; y0=1000000) @@ -861,6 +812,7 @@ void GPU_updateLace(void) isSkip=true; } } + fb_dirty=false; pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS); } @@ -938,15 +890,18 @@ void GPU_updateLace(void) if (!fb_dirty || (GPU_GP1&0x08800000)) return; - if (!isSkip) { + if (!wasSkip) { blit(); - fb_dirty = false; - if (cbs->fskip_advice) - isSkip = true; + skCount = 0; } - else - isSkip = false; + else { + skCount++; + if (skCount >= 8) + wasSkip = isSkip = 0; + } + + skipFrame = cbs->fskip_advice; } long GPUopen(unsigned long *, char *, char *)