X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_unai%2Fgpu.h;h=18116303a029cd56eed835d0a98fbbabf921629c;hp=7a467511cb8ce1efb6c7968ebe9f8ede49aa4b22;hb=HEAD;hpb=4cfc568dce10c4ff9a476e229c56b17f8f1ed678 diff --git a/plugins/gpu_unai/gpu.h b/plugins/gpu_unai/gpu.h index 7a467511..f5eb69b4 100644 --- a/plugins/gpu_unai/gpu.h +++ b/plugins/gpu_unai/gpu.h @@ -22,7 +22,7 @@ #ifndef GPU_UNAI_GPU_H #define GPU_UNAI_GPU_H -struct gpu_senquack_config_t { +struct gpu_unai_config_t { uint8_t pixel_skip:1; // If 1, allows skipping rendering pixels that // would not be visible when a high horizontal // resolution PS1 video mode is set. @@ -34,7 +34,7 @@ struct gpu_senquack_config_t { uint8_t ilace_force:3; // Option to force skipping rendering of lines, // for very slow platforms. Value will be - // assigned to 'ilace_mask' in gpu_senquack struct. + // assigned to 'ilace_mask' in gpu_unai struct. // Normally 0. Value '1' will skip rendering // odd lines. @@ -47,13 +47,13 @@ struct gpu_senquack_config_t { uint8_t blending:1; uint8_t dithering:1; - //senquack Only PCSX Rearmed's version of gpu_senquack had this, and I + //senquack Only PCSX Rearmed's version of gpu_unai had this, and I // don't think it's necessary. It would require adding 'AH' flag to // gpuSpriteSpanFn() increasing size of sprite span function array. //uint8_t enableAbbeyHack:1; // Abe's Odyssey hack //////////////////////////////////////////////////////////////////////////// - // Variables used only by older standalone version of gpu_senquack (gpu.cpp) + // Variables used only by older standalone version of gpu_unai (gpu.cpp) #ifndef USE_GPULIB uint8_t prog_ilace:1; // Progressive interlace option (old option) // This option was somewhat oddly named: @@ -66,7 +66,7 @@ struct gpu_senquack_config_t { #endif }; -extern gpu_senquack_config_t gpu_senquack_config_ext; +extern gpu_unai_config_t gpu_unai_config_ext; // TODO: clean up show_fps frontend option extern bool show_fps;