X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_unai%2Fgpu_raster_sprite.h;fp=plugins%2Fgpu_unai%2Fgpu_raster_sprite.h;h=041fcbdc71e411391f2e8c296c9cc4747f61f16d;hp=0000000000000000000000000000000000000000;hb=86aad47b0418b1715a4d223adf8f59aa92619d15;hpb=201c21e2ad6be25a4b843d1434eabb432ce72884 diff --git a/plugins/gpu_unai/gpu_raster_sprite.h b/plugins/gpu_unai/gpu_raster_sprite.h new file mode 100644 index 00000000..041fcbdc --- /dev/null +++ b/plugins/gpu_unai/gpu_raster_sprite.h @@ -0,0 +1,133 @@ +/*************************************************************************** +* Copyright (C) 2010 PCSX4ALL Team * +* Copyright (C) 2010 Unai * +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +* This program is distributed in the hope that it will be useful, * +* but WITHOUT ANY WARRANTY; without even the implied warranty of * +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +* GNU General Public License for more details. * +* * +* You should have received a copy of the GNU General Public License * +* along with this program; if not, write to the * +* Free Software Foundation, Inc., * +* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * +***************************************************************************/ + +/////////////////////////////////////////////////////////////////////////////// +// GPU internal sprite drawing functions + +/////////////////////////////////////////////////////////////////////////////// +void gpuDrawS(const PS gpuSpriteSpanDriver) +{ + s32 x0, x1; + s32 y0, y1; + s32 u0; + s32 v0; + + x1 = x0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[2]) + DrawingOffset[0]; + y1 = y0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[3]) + DrawingOffset[1]; + x1+= PacketBuffer.S2[6]; + y1+= PacketBuffer.S2[7]; + + { + s32 xmin, xmax; + s32 ymin, ymax; + xmin = DrawingArea[0]; xmax = DrawingArea[2]; + ymin = DrawingArea[1]; ymax = DrawingArea[3]; + + { + int rx0 = Max2(xmin,Min2(x0,x1)); + int ry0 = Max2(ymin,Min2(y0,y1)); + int rx1 = Min2(xmax,Max2(x0,x1)); + int ry1 = Min2(ymax,Max2(y0,y1)); + if( rx0>=rx1 || ry0>=ry1) return; + } + + u0 = PacketBuffer.U1[8]; + v0 = PacketBuffer.U1[9]; + + r4 = s32(PacketBuffer.U1[0]); + g4 = s32(PacketBuffer.U1[1]); + b4 = s32(PacketBuffer.U1[2]); + + { + s32 temp; + temp = ymin - y0; + if (temp > 0) { y0 = ymin; v0 += temp; } + if (y1 > ymax) y1 = ymax; + if (y1 <= y0) return; + + temp = xmin - x0; + if (temp > 0) { x0 = xmin; u0 += temp; } + if (x1 > xmax) x1 = xmax; + x1 -= x0; + if (x1 <= 0) return; + } + } + + { + u16 *Pixel = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)]; + const int li=linesInterlace; + const u32 masku=TextureWindow[2]; + const u32 maskv=TextureWindow[3]; + + for (;y0=rx1 || ry0>=ry1) return; + } + + if (y0 < ymin) y0 = ymin; + if (y1 > ymax) y1 = ymax; + if (y1 <= y0) return; + + if (x0 < xmin) x0 = xmin; + if (x1 > xmax) x1 = xmax; + x1 -= x0; + if (x1 <= 0) return; + } + + { + u16 *Pixel = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)]; + const u16 Data = GPU_RGB16(PacketBuffer.U4[0]); + const int li=linesInterlace; + + for (; y0