X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpu_unai%2Fgpu_raster_sprite.h;fp=plugins%2Fgpu_unai%2Fgpu_raster_sprite.h;h=ea4e82f2bb9ec3387bf1f3e83b52b9da92739991;hp=ddbad67b29adf5f791f43ae2d0cecdc2db503648;hb=e223fa15d18a141a26d73683d036d130cc5c6e8d;hpb=4cfc568dce10c4ff9a476e229c56b17f8f1ed678 diff --git a/plugins/gpu_unai/gpu_raster_sprite.h b/plugins/gpu_unai/gpu_raster_sprite.h index ddbad67b..ea4e82f2 100644 --- a/plugins/gpu_unai/gpu_raster_sprite.h +++ b/plugins/gpu_unai/gpu_raster_sprite.h @@ -32,17 +32,17 @@ void gpuDrawS(PtrUnion packet, const PS gpuSpriteSpanDriver) //NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y, // or sprites in 1st level of SkullMonkeys disappear when walking right. // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon: - x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_senquack.DrawingOffset[0]); - y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_senquack.DrawingOffset[1]); + x0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[2]) + gpu_unai.DrawingOffset[0]); + y0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[3]) + gpu_unai.DrawingOffset[1]); - u32 w = packet.U2[6] & 0x3ff; // Max width is 1023 - u32 h = packet.U2[7] & 0x1ff; // Max height is 511 + u32 w = le16_to_u16(packet.U2[6]) & 0x3ff; // Max width is 1023 + u32 h = le16_to_u16(packet.U2[7]) & 0x1ff; // Max height is 511 x1 = x0 + w; y1 = y0 + h; s32 xmin, xmax, ymin, ymax; - xmin = gpu_senquack.DrawingArea[0]; xmax = gpu_senquack.DrawingArea[2]; - ymin = gpu_senquack.DrawingArea[1]; ymax = gpu_senquack.DrawingArea[3]; + xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2]; + ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3]; u0 = packet.U1[8]; v0 = packet.U1[9]; @@ -59,17 +59,17 @@ void gpuDrawS(PtrUnion packet, const PS gpuSpriteSpanDriver) x1 -= x0; if (x1 <= 0) return; - gpu_senquack.r5 = packet.U1[0] >> 3; - gpu_senquack.g5 = packet.U1[1] >> 3; - gpu_senquack.b5 = packet.U1[2] >> 3; + gpu_unai.r5 = packet.U1[0] >> 3; + gpu_unai.g5 = packet.U1[1] >> 3; + gpu_unai.b5 = packet.U1[2] >> 3; - u16 *Pixel = &((u16*)gpu_senquack.vram)[FRAME_OFFSET(x0, y0)]; - const int li=gpu_senquack.ilace_mask; - const int pi=(ProgressiveInterlaceEnabled()?(gpu_senquack.ilace_mask+1):0); - const int pif=(ProgressiveInterlaceEnabled()?(gpu_senquack.prog_ilace_flag?(gpu_senquack.ilace_mask+1):0):1); - unsigned int tmode = gpu_senquack.TEXT_MODE >> 5; - const u32 v0_mask = gpu_senquack.TextureWindow[3]; - u8* pTxt_base = (u8*)gpu_senquack.TBA; + le16_t *Pixel = &gpu_unai.vram[FRAME_OFFSET(x0, y0)]; + const int li=gpu_unai.ilace_mask; + const int pi=(ProgressiveInterlaceEnabled()?(gpu_unai.ilace_mask+1):0); + const int pif=(ProgressiveInterlaceEnabled()?(gpu_unai.prog_ilace_flag?(gpu_unai.ilace_mask+1):0):1); + unsigned int tmode = gpu_unai.TEXT_MODE >> 5; + const u32 v0_mask = gpu_unai.TextureWindow[3]; + u8* pTxt_base = (u8*)gpu_unai.TBA; // Texture is accessed byte-wise, so adjust idx if 16bpp if (tmode == 3) u0 <<= 1; @@ -98,18 +98,18 @@ void gpuDrawS16(PtrUnion packet) //NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y, // or sprites in 1st level of SkullMonkeys disappear when walking right. // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon: - x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_senquack.DrawingOffset[0]); - y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_senquack.DrawingOffset[1]); + x0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[2]) + gpu_unai.DrawingOffset[0]); + y0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[3]) + gpu_unai.DrawingOffset[1]); - xmin = gpu_senquack.DrawingArea[0]; xmax = gpu_senquack.DrawingArea[2]; - ymin = gpu_senquack.DrawingArea[1]; ymax = gpu_senquack.DrawingArea[3]; + xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2]; + ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3]; u0 = packet.U1[8]; v0 = packet.U1[9]; if (x0 > xmax - 16 || x0 < xmin || - ((u0 | v0) & 15) || !(gpu_senquack.TextureWindow[2] & gpu_senquack.TextureWindow[3] & 8)) { + ((u0 | v0) & 15) || !(gpu_unai.TextureWindow[2] & gpu_unai.TextureWindow[3] & 8)) { // send corner cases to general handler - packet.U4[3] = 0x00100010; + packet.U4[3] = u32_to_le32(0x00100010); gpuDrawS(packet, gpuSpriteSpanFn<0x20>); return; } @@ -124,7 +124,7 @@ void gpuDrawS16(PtrUnion packet) else if (ymax - y0 < 16) h = ymax - y0; - draw_spr16_full(&gpu_senquack.vram[FRAME_OFFSET(x0, y0)], &gpu_senquack.TBA[FRAME_OFFSET(u0/4, v0)], gpu_senquack.CBA, h); + draw_spr16_full(&gpu_unai.vram[FRAME_OFFSET(x0, y0)], &gpu_unai.TBA[FRAME_OFFSET(u0/4, v0)], gpu_unai.CBA, h); } #endif // __arm__ @@ -133,17 +133,17 @@ void gpuDrawT(PtrUnion packet, const PT gpuTileSpanDriver) s32 x0, x1, y0, y1; // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon: - x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_senquack.DrawingOffset[0]); - y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_senquack.DrawingOffset[1]); + x0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[2]) + gpu_unai.DrawingOffset[0]); + y0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[3]) + gpu_unai.DrawingOffset[1]); - u32 w = packet.U2[4] & 0x3ff; // Max width is 1023 - u32 h = packet.U2[5] & 0x1ff; // Max height is 511 + u32 w = le16_to_u16(packet.U2[4]) & 0x3ff; // Max width is 1023 + u32 h = le16_to_u16(packet.U2[5]) & 0x1ff; // Max height is 511 x1 = x0 + w; y1 = y0 + h; s32 xmin, xmax, ymin, ymax; - xmin = gpu_senquack.DrawingArea[0]; xmax = gpu_senquack.DrawingArea[2]; - ymin = gpu_senquack.DrawingArea[1]; ymax = gpu_senquack.DrawingArea[3]; + xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2]; + ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3]; if (y0 < ymin) y0 = ymin; if (y1 > ymax) y1 = ymax; @@ -154,11 +154,11 @@ void gpuDrawT(PtrUnion packet, const PT gpuTileSpanDriver) x1 -= x0; if (x1 <= 0) return; - const u16 Data = GPU_RGB16(packet.U4[0]); - u16 *Pixel = &((u16*)gpu_senquack.vram)[FRAME_OFFSET(x0, y0)]; - const int li=gpu_senquack.ilace_mask; - const int pi=(ProgressiveInterlaceEnabled()?(gpu_senquack.ilace_mask+1):0); - const int pif=(ProgressiveInterlaceEnabled()?(gpu_senquack.prog_ilace_flag?(gpu_senquack.ilace_mask+1):0):1); + const u16 Data = GPU_RGB16(le32_to_u32(packet.U4[0])); + le16_t *Pixel = &gpu_unai.vram[FRAME_OFFSET(x0, y0)]; + const int li=gpu_unai.ilace_mask; + const int pi=(ProgressiveInterlaceEnabled()?(gpu_unai.ilace_mask+1):0); + const int pif=(ProgressiveInterlaceEnabled()?(gpu_unai.prog_ilace_flag?(gpu_unai.ilace_mask+1):0):1); for (; y0