X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpulib%2Fgpu.c;fp=plugins%2Fgpulib%2Fgpu.c;h=5b16cd44e8e8738defb342627f319ccdfe5ee52b;hp=0000000000000000000000000000000000000000;hb=62d7fa9555924ab8e152b546711d27add640b102;hpb=5d834c089ea695dba7643cba8686ce2ac06d8db4 diff --git a/plugins/gpulib/gpu.c b/plugins/gpulib/gpu.c new file mode 100644 index 00000000..5b16cd44 --- /dev/null +++ b/plugins/gpulib/gpu.c @@ -0,0 +1,636 @@ +/* + * (C) Gražvydas "notaz" Ignotas, 2011-2012 + * + * This work is licensed under the terms of any of these licenses + * (at your option): + * - GNU GPL, version 2 or later. + * - GNU LGPL, version 2.1 or later. + * See the COPYING file in the top-level directory. + */ + +#include +#include +#include "gpu.h" + +#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0])) +#define unlikely(x) __builtin_expect((x), 0) +#define noinline __attribute__((noinline)) + +#define gpu_log(fmt, ...) \ + printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__) + +//#define log_io gpu_log +#define log_io(...) +//#define log_anomaly gpu_log +#define log_anomaly(...) + +struct psx_gpu gpu __attribute__((aligned(2048))); + +static noinline int do_cmd_buffer(uint32_t *data, int count); +static void finish_vram_transfer(int is_read); + +static noinline void do_cmd_reset(void) +{ + if (unlikely(gpu.cmd_len > 0)) + do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len); + gpu.cmd_len = 0; + + if (unlikely(gpu.dma.h > 0)) + finish_vram_transfer(gpu.dma_start.is_read); + gpu.dma.h = 0; +} + +static noinline void do_reset(void) +{ + unsigned int i; + + do_cmd_reset(); + + memset(gpu.regs, 0, sizeof(gpu.regs)); + for (i = 0; i < sizeof(gpu.ex_regs) / sizeof(gpu.ex_regs[0]); i++) + gpu.ex_regs[i] = (0xe0 + i) << 24; + gpu.status.reg = 0x14802000; + gpu.gp0 = 0; + gpu.regs[3] = 1; + gpu.screen.hres = gpu.screen.w = 256; + gpu.screen.vres = gpu.screen.h = 240; +} + +static noinline void update_width(void) +{ + int sw = gpu.screen.x2 - gpu.screen.x1; + if (sw <= 0 || sw >= 2560) + // full width + gpu.screen.w = gpu.screen.hres; + else + gpu.screen.w = sw * gpu.screen.hres / 2560; +} + +static noinline void update_height(void) +{ + int sh = gpu.screen.y2 - gpu.screen.y1; + if (gpu.status.dheight) + sh *= 2; + if (sh <= 0) + sh = gpu.screen.vres; + + gpu.screen.h = sh; +} + +static noinline void decide_frameskip(void) +{ + if (gpu.frameskip.active) + gpu.frameskip.cnt++; + else { + gpu.frameskip.cnt = 0; + gpu.frameskip.frame_ready = 1; + } + + if (!gpu.frameskip.active && *gpu.frameskip.advice) + gpu.frameskip.active = 1; + else if (gpu.frameskip.set > 0 && gpu.frameskip.cnt < gpu.frameskip.set) + gpu.frameskip.active = 1; + else + gpu.frameskip.active = 0; +} + +static noinline void decide_frameskip_allow(uint32_t cmd_e3) +{ + // no frameskip if it decides to draw to display area, + // but not for interlace since it'll most likely always do that + uint32_t x = cmd_e3 & 0x3ff; + uint32_t y = (cmd_e3 >> 10) & 0x3ff; + gpu.frameskip.allow = gpu.status.interlace || + (uint32_t)(x - gpu.screen.x) >= (uint32_t)gpu.screen.w || + (uint32_t)(y - gpu.screen.y) >= (uint32_t)gpu.screen.h; +} + +static noinline void get_gpu_info(uint32_t data) +{ + switch (data & 0x0f) { + case 0x02: + case 0x03: + case 0x04: + case 0x05: + gpu.gp0 = gpu.ex_regs[data & 7] & 0xfffff; + break; + case 0x06: + gpu.gp0 = gpu.ex_regs[5] & 0xfffff; + break; + case 0x07: + gpu.gp0 = 2; + break; + default: + gpu.gp0 = 0; + break; + } +} + +long GPUinit(void) +{ + int ret; + ret = vout_init(); + ret |= renderer_init(); + + gpu.state.frame_count = &gpu.zero; + gpu.state.hcnt = &gpu.zero; + gpu.frameskip.active = 0; + gpu.cmd_len = 0; + do_reset(); + + return ret; +} + +long GPUshutdown(void) +{ + return vout_finish(); +} + +void GPUwriteStatus(uint32_t data) +{ + static const short hres[8] = { 256, 368, 320, 384, 512, 512, 640, 640 }; + static const short vres[4] = { 240, 480, 256, 480 }; + uint32_t cmd = data >> 24; + + if (cmd < ARRAY_SIZE(gpu.regs)) { + if (cmd > 1 && cmd != 5 && gpu.regs[cmd] == data) + return; + gpu.regs[cmd] = data; + } + + gpu.state.fb_dirty = 1; + + switch (cmd) { + case 0x00: + do_reset(); + break; + case 0x01: + do_cmd_reset(); + break; + case 0x03: + gpu.status.blanking = data & 1; + break; + case 0x04: + gpu.status.dma = data & 3; + break; + case 0x05: + gpu.screen.x = data & 0x3ff; + gpu.screen.y = (data >> 10) & 0x3ff; + if (gpu.frameskip.set) { + decide_frameskip_allow(gpu.ex_regs[3]); + if (gpu.frameskip.last_flip_frame != *gpu.state.frame_count) { + decide_frameskip(); + gpu.frameskip.last_flip_frame = *gpu.state.frame_count; + } + } + break; + case 0x06: + gpu.screen.x1 = data & 0xfff; + gpu.screen.x2 = (data >> 12) & 0xfff; + update_width(); + break; + case 0x07: + gpu.screen.y1 = data & 0x3ff; + gpu.screen.y2 = (data >> 10) & 0x3ff; + update_height(); + break; + case 0x08: + gpu.status.reg = (gpu.status.reg & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10); + gpu.screen.hres = hres[(gpu.status.reg >> 16) & 7]; + gpu.screen.vres = vres[(gpu.status.reg >> 19) & 3]; + update_width(); + update_height(); + break; + default: + if ((cmd & 0xf0) == 0x10) + get_gpu_info(data); + break; + } +} + +const unsigned char cmd_lengths[256] = +{ + 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20 + 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, + 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40 + 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, + 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60 + 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, + 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +}; + +#define VRAM_MEM_XY(x, y) &gpu.vram[(y) * 1024 + (x)] + +static inline void do_vram_line(int x, int y, uint16_t *mem, int l, int is_read) +{ + uint16_t *vram = VRAM_MEM_XY(x, y); + if (is_read) + memcpy(mem, vram, l * 2); + else + memcpy(vram, mem, l * 2); +} + +static int do_vram_io(uint32_t *data, int count, int is_read) +{ + int count_initial = count; + uint16_t *sdata = (uint16_t *)data; + int x = gpu.dma.x, y = gpu.dma.y; + int w = gpu.dma.w, h = gpu.dma.h; + int o = gpu.dma.offset; + int l; + count *= 2; // operate in 16bpp pixels + + if (gpu.dma.offset) { + l = w - gpu.dma.offset; + if (count < l) + l = count; + + do_vram_line(x + o, y, sdata, l, is_read); + + if (o + l < w) + o += l; + else { + o = 0; + y++; + h--; + } + sdata += l; + count -= l; + } + + for (; h > 0 && count >= w; sdata += w, count -= w, y++, h--) { + y &= 511; + do_vram_line(x, y, sdata, w, is_read); + } + + if (h > 0) { + if (count > 0) { + y &= 511; + do_vram_line(x, y, sdata, count, is_read); + o = count; + count = 0; + } + } + else + finish_vram_transfer(is_read); + gpu.dma.y = y; + gpu.dma.h = h; + gpu.dma.offset = o; + + return count_initial - count / 2; +} + +static void start_vram_transfer(uint32_t pos_word, uint32_t size_word, int is_read) +{ + if (gpu.dma.h) + log_anomaly("start_vram_transfer while old unfinished\n"); + + gpu.dma.x = pos_word & 0x3ff; + gpu.dma.y = (pos_word >> 16) & 0x1ff; + gpu.dma.w = ((size_word - 1) & 0x3ff) + 1; + gpu.dma.h = (((size_word >> 16) - 1) & 0x1ff) + 1; + gpu.dma.offset = 0; + gpu.dma.is_read = is_read; + gpu.dma_start = gpu.dma; + + renderer_flush_queues(); + if (is_read) { + gpu.status.img = 1; + // XXX: wrong for width 1 + memcpy(&gpu.gp0, VRAM_MEM_XY(gpu.dma.x, gpu.dma.y), 4); + gpu.state.last_vram_read_frame = *gpu.state.frame_count; + } + + log_io("start_vram_transfer %c (%d, %d) %dx%d\n", is_read ? 'r' : 'w', + gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h); +} + +static void finish_vram_transfer(int is_read) +{ + if (is_read) + gpu.status.img = 0; + else + renderer_update_caches(gpu.dma_start.x, gpu.dma_start.y, + gpu.dma_start.w, gpu.dma_start.h); +} + +static noinline int do_cmd_buffer(uint32_t *data, int count) +{ + int len, cmd, start, pos; + int vram_dirty = 0; + + // process buffer + for (start = pos = 0; pos < count; ) + { + cmd = -1; + len = 0; + + if (gpu.dma.h) { + pos += do_vram_io(data + pos, count - pos, 0); + if (pos == count) + break; + start = pos; + } + + // do look-ahead pass to detect SR changes and VRAM i/o + while (pos < count) { + uint32_t *list = data + pos; + cmd = list[0] >> 24; + len = 1 + cmd_lengths[cmd]; + + //printf(" %3d: %02x %d\n", pos, cmd, len); + if ((cmd & 0xf4) == 0x24) { + // flat textured prim + gpu.ex_regs[1] &= ~0x1ff; + gpu.ex_regs[1] |= list[4] & 0x1ff; + } + else if ((cmd & 0xf4) == 0x34) { + // shaded textured prim + gpu.ex_regs[1] &= ~0x1ff; + gpu.ex_regs[1] |= list[5] & 0x1ff; + } + else if (cmd == 0xe3) + decide_frameskip_allow(list[0]); + + if (2 <= cmd && cmd < 0xc0) + vram_dirty = 1; + else if ((cmd & 0xf8) == 0xe0) + gpu.ex_regs[cmd & 7] = list[0]; + + if (pos + len > count) { + cmd = -1; + break; // incomplete cmd + } + if (cmd == 0xa0 || cmd == 0xc0) + break; // image i/o + pos += len; + } + + if (pos - start > 0) { + if (!gpu.frameskip.active || !gpu.frameskip.allow) + do_cmd_list(data + start, pos - start); + start = pos; + } + + if (cmd == 0xa0 || cmd == 0xc0) { + // consume vram write/read cmd + start_vram_transfer(data[pos + 1], data[pos + 2], cmd == 0xc0); + pos += len; + } + else if (cmd == -1) + break; + } + + gpu.status.reg &= ~0x1fff; + gpu.status.reg |= gpu.ex_regs[1] & 0x7ff; + gpu.status.reg |= (gpu.ex_regs[6] & 3) << 11; + + if (gpu.frameskip.active) + renderer_sync_ecmds(gpu.ex_regs); + gpu.state.fb_dirty |= vram_dirty; + + return count - pos; +} + +static void flush_cmd_buffer(void) +{ + int left = do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len); + if (left > 0) + memmove(gpu.cmd_buffer, gpu.cmd_buffer + gpu.cmd_len - left, left * 4); + gpu.cmd_len = left; +} + +void GPUwriteDataMem(uint32_t *mem, int count) +{ + int left; + + log_io("gpu_dma_write %p %d\n", mem, count); + + if (unlikely(gpu.cmd_len > 0)) + flush_cmd_buffer(); + + left = do_cmd_buffer(mem, count); + if (left) + log_anomaly("GPUwriteDataMem: discarded %d/%d words\n", left, count); +} + +void GPUwriteData(uint32_t data) +{ + log_io("gpu_write %08x\n", data); + gpu.cmd_buffer[gpu.cmd_len++] = data; + if (gpu.cmd_len >= CMD_BUFFER_LEN) + flush_cmd_buffer(); +} + +long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) +{ + uint32_t addr, *list; + uint32_t *llist_entry = NULL; + int len, left, count; + long cpu_cycles = 0; + + if (unlikely(gpu.cmd_len > 0)) + flush_cmd_buffer(); + + // ff7 sends it's main list twice, detect this + if (*gpu.state.frame_count == gpu.state.last_list.frame && + *gpu.state.hcnt - gpu.state.last_list.hcnt <= 1 && + gpu.state.last_list.cycles > 2048) + { + llist_entry = rambase + (gpu.state.last_list.addr & 0x1fffff) / 4; + *llist_entry |= 0x800000; + } + + log_io("gpu_dma_chain\n"); + addr = start_addr & 0xffffff; + for (count = 0; addr != 0xffffff; count++) + { + list = rambase + (addr & 0x1fffff) / 4; + len = list[0] >> 24; + addr = list[0] & 0xffffff; + cpu_cycles += 10; + if (len > 0) + cpu_cycles += 5 + len; + + log_io(".chain %08x #%d\n", (list - rambase) * 4, len); + + // loop detection marker + // (bit23 set causes DMA error on real machine, so + // unlikely to be ever set by the game) + list[0] |= 0x800000; + + if (len) { + left = do_cmd_buffer(list + 1, len); + if (left) + log_anomaly("GPUdmaChain: discarded %d/%d words\n", left, len); + } + + if (addr & 0x800000) + break; + } + + // remove loop detection markers + addr = start_addr & 0x1fffff; + while (count-- > 0) { + list = rambase + addr / 4; + addr = list[0] & 0x1fffff; + list[0] &= ~0x800000; + } + if (llist_entry) + *llist_entry &= ~0x800000; + + gpu.state.last_list.frame = *gpu.state.frame_count; + gpu.state.last_list.hcnt = *gpu.state.hcnt; + gpu.state.last_list.cycles = cpu_cycles; + gpu.state.last_list.addr = start_addr; + + return cpu_cycles; +} + +void GPUreadDataMem(uint32_t *mem, int count) +{ + log_io("gpu_dma_read %p %d\n", mem, count); + + if (unlikely(gpu.cmd_len > 0)) + flush_cmd_buffer(); + + if (gpu.dma.h) + do_vram_io(mem, count, 1); +} + +uint32_t GPUreadData(void) +{ + uint32_t ret; + + if (unlikely(gpu.cmd_len > 0)) + flush_cmd_buffer(); + + ret = gpu.gp0; + if (gpu.dma.h) + do_vram_io(&ret, 1, 1); + + log_io("gpu_read %08x\n", ret); + return ret; +} + +uint32_t GPUreadStatus(void) +{ + uint32_t ret; + + if (unlikely(gpu.cmd_len > 0)) + flush_cmd_buffer(); + + ret = gpu.status.reg; + log_io("gpu_read_status %08x\n", ret); + return ret; +} + +struct GPUFreeze +{ + uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu) + uint32_t ulStatus; // current gpu status + uint32_t ulControl[256]; // latest control register values + unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN) +}; + +long GPUfreeze(uint32_t type, struct GPUFreeze *freeze) +{ + int i; + + switch (type) { + case 1: // save + if (gpu.cmd_len > 0) + flush_cmd_buffer(); + memcpy(freeze->psxVRam, gpu.vram, sizeof(gpu.vram)); + memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs)); + memcpy(freeze->ulControl + 0xe0, gpu.ex_regs, sizeof(gpu.ex_regs)); + freeze->ulStatus = gpu.status.reg; + break; + case 0: // load + memcpy(gpu.vram, freeze->psxVRam, sizeof(gpu.vram)); + memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs)); + memcpy(gpu.ex_regs, freeze->ulControl + 0xe0, sizeof(gpu.ex_regs)); + gpu.status.reg = freeze->ulStatus; + for (i = 8; i > 0; i--) { + gpu.regs[i] ^= 1; // avoid reg change detection + GPUwriteStatus((i << 24) | (gpu.regs[i] ^ 1)); + } + renderer_sync_ecmds(gpu.ex_regs); + renderer_update_caches(0, 0, 1024, 512); + break; + } + + return 1; +} + +void GPUupdateLace(void) +{ + if (gpu.cmd_len > 0) + flush_cmd_buffer(); + renderer_flush_queues(); + + if (gpu.status.blanking || !gpu.state.fb_dirty) + return; + + if (gpu.frameskip.set) { + if (!gpu.frameskip.frame_ready) { + if (*gpu.state.frame_count - gpu.frameskip.last_flip_frame < 9) + return; + gpu.frameskip.active = 0; + } + gpu.frameskip.frame_ready = 0; + } + + vout_update(); + gpu.state.fb_dirty = 0; +} + +void GPUvBlank(int is_vblank, int lcf) +{ + int interlace = gpu.state.allow_interlace + && gpu.status.interlace && gpu.status.dheight; + // interlace doesn't look nice on progressive displays, + // so we have this "auto" mode here for games that don't read vram + if (gpu.state.allow_interlace == 2 + && *gpu.state.frame_count - gpu.state.last_vram_read_frame > 1) + { + interlace = 0; + } + if (interlace || interlace != gpu.state.old_interlace) { + gpu.state.old_interlace = interlace; + + if (gpu.cmd_len > 0) + flush_cmd_buffer(); + renderer_flush_queues(); + renderer_set_interlace(interlace, !lcf); + } +} + +#include "../../frontend/plugin_lib.h" + +void GPUrearmedCallbacks(const struct rearmed_cbs *cbs) +{ + gpu.frameskip.set = cbs->frameskip; + gpu.frameskip.advice = &cbs->fskip_advice; + gpu.frameskip.active = 0; + gpu.frameskip.frame_ready = 1; + gpu.state.hcnt = cbs->gpu_hcnt; + gpu.state.frame_count = cbs->gpu_frame_count; + gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace; + + if (cbs->pl_vout_set_raw_vram) + cbs->pl_vout_set_raw_vram(gpu.vram); + renderer_set_config(cbs); + vout_set_config(cbs); +} + +// vim:shiftwidth=2:expandtab