X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpulib%2Fgpu.c;h=125bd89bfd51d2a7a57a6cbac5deae0e5459a1c5;hp=c9b05d4daf82baf27dd83ad845493241b1bf36cd;hb=8a55ebcc07d4f860633db8c77bb9e16bcfa03313;hpb=8f5f2dd5a70f47322614eda6f97304808447199c diff --git a/plugins/gpulib/gpu.c b/plugins/gpulib/gpu.c index c9b05d4d..125bd89b 100644 --- a/plugins/gpulib/gpu.c +++ b/plugins/gpulib/gpu.c @@ -21,7 +21,6 @@ #define unlikely(x) #define preload(...) #define noinline -#error huh #endif #define gpu_log(fmt, ...) \ @@ -521,8 +520,7 @@ void GPUwriteData(uint32_t data) long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) { - uint32_t addr, *list; - uint32_t *llist_entry = NULL; + uint32_t addr, *list, ld_addr = 0; int len, left, count; long cpu_cycles = 0; @@ -531,18 +529,9 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) if (unlikely(gpu.cmd_len > 0)) flush_cmd_buffer(); - // ff7 sends it's main list twice, detect this - if (*gpu.state.frame_count == gpu.state.last_list.frame && - *gpu.state.hcnt - gpu.state.last_list.hcnt <= 1 && - gpu.state.last_list.cycles > 2048) - { - llist_entry = rambase + (gpu.state.last_list.addr & 0x1fffff) / 4; - *llist_entry |= 0x800000; - } - log_io("gpu_dma_chain\n"); addr = start_addr & 0xffffff; - for (count = 0; addr != 0xffffff; count++) + for (count = 0; (addr & 0x800000) == 0; count++) { list = rambase + (addr & 0x1fffff) / 4; len = list[0] >> 24; @@ -555,30 +544,36 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) log_io(".chain %08x #%d\n", (list - rambase) * 4, len); - // loop detection marker - // (bit23 set causes DMA error on real machine, so - // unlikely to be ever set by the game) - list[0] |= 0x800000; - if (len) { left = do_cmd_buffer(list + 1, len); if (left) log_anomaly("GPUdmaChain: discarded %d/%d words\n", left, len); } - if (addr & 0x800000) - break; + #define LD_THRESHOLD (8*1024) + if (count >= LD_THRESHOLD) { + if (count == LD_THRESHOLD) { + ld_addr = addr; + continue; + } + + // loop detection marker + // (bit23 set causes DMA error on real machine, so + // unlikely to be ever set by the game) + list[0] |= 0x800000; + } } - // remove loop detection markers - addr = start_addr & 0x1fffff; - while (count-- > 0) { - list = rambase + addr / 4; - addr = list[0] & 0x1fffff; - list[0] &= ~0x800000; + if (ld_addr != 0) { + // remove loop detection markers + count -= LD_THRESHOLD + 2; + addr = ld_addr & 0x1fffff; + while (count-- > 0) { + list = rambase + addr / 4; + addr = list[0] & 0x1fffff; + list[0] &= ~0x800000; + } } - if (llist_entry) - *llist_entry &= ~0x800000; gpu.state.last_list.frame = *gpu.state.frame_count; gpu.state.last_list.hcnt = *gpu.state.hcnt;