X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpulib%2Fgpu.c;h=337e27a7ad98182c5450a989e5876bf8f5038bdc;hp=ea172376fdb0719069656f616c156fd8b59e4b42;hb=c4c66b22ae607aa8dc5e6983f7ab030ead01faae;hpb=3d47ef173590f99d22b33e2c6261e068b2f66871 diff --git a/plugins/gpulib/gpu.c b/plugins/gpulib/gpu.c index ea172376..337e27a7 100644 --- a/plugins/gpulib/gpu.c +++ b/plugins/gpulib/gpu.c @@ -24,7 +24,7 @@ //#define log_anomaly gpu_log #define log_anomaly(...) -struct psx_gpu gpu __attribute__((aligned(2048))); +struct psx_gpu gpu; static noinline int do_cmd_buffer(uint32_t *data, int count); static void finish_vram_transfer(int is_read); @@ -68,10 +68,11 @@ static noinline void update_width(void) static noinline void update_height(void) { + // TODO: emulate this properly.. int sh = gpu.screen.y2 - gpu.screen.y1; if (gpu.status.dheight) sh *= 2; - if (sh <= 0) + if (sh <= 0 || sh > gpu.screen.vres) sh = gpu.screen.vres; gpu.screen.h = sh; @@ -92,6 +93,12 @@ static noinline void decide_frameskip(void) gpu.frameskip.active = 1; else gpu.frameskip.active = 0; + + if (!gpu.frameskip.active && gpu.frameskip.pending_fill[0] != 0) { + int dummy; + do_cmd_list(gpu.frameskip.pending_fill, 3, &dummy); + gpu.frameskip.pending_fill[0] = 0; + } } static noinline int decide_frameskip_allow(uint32_t cmd_e3) @@ -127,6 +134,22 @@ static noinline void get_gpu_info(uint32_t data) } } +// double, for overdraw guard +#define VRAM_SIZE (1024 * 512 * 2 * 2) + +static int map_vram(void) +{ + gpu.vram = gpu.mmap(VRAM_SIZE); + if (gpu.vram != NULL) { + gpu.vram += 4096 / 2; + return 0; + } + else { + fprintf(stderr, "could not map vram, expect crashes\n"); + return -1; + } +} + long GPUinit(void) { int ret; @@ -139,12 +162,26 @@ long GPUinit(void) gpu.cmd_len = 0; do_reset(); + if (gpu.mmap != NULL) { + if (map_vram() != 0) + ret = -1; + } return ret; } long GPUshutdown(void) { - return vout_finish(); + long ret; + + renderer_finish(); + ret = vout_finish(); + if (gpu.vram != NULL) { + gpu.vram -= 4096 / 2; + gpu.munmap(gpu.vram, VRAM_SIZE); + } + gpu.vram = NULL; + + return ret; } void GPUwriteStatus(uint32_t data) @@ -176,7 +213,7 @@ void GPUwriteStatus(uint32_t data) break; case 0x05: gpu.screen.x = data & 0x3ff; - gpu.screen.y = (data >> 10) & 0x3ff; + gpu.screen.y = (data >> 10) & 0x1ff; if (gpu.frameskip.set) { decide_frameskip_allow(gpu.ex_regs[3]); if (gpu.frameskip.last_flip_frame != *gpu.state.frame_count) { @@ -201,6 +238,7 @@ void GPUwriteStatus(uint32_t data) gpu.screen.vres = vres[(gpu.status.reg >> 19) & 3]; update_width(); update_height(); + renderer_notify_res_change(); break; default: if ((cmd & 0xf0) == 0x10) @@ -330,41 +368,62 @@ static void finish_vram_transfer(int is_read) static noinline int do_cmd_list_skip(uint32_t *data, int count, int *last_cmd) { - int cmd = 0, pos = 0, len, dummy; + int cmd = 0, pos = 0, len, dummy, v; int skip = 1; + gpu.frameskip.pending_fill[0] = 0; + while (pos < count && skip) { uint32_t *list = data + pos; cmd = list[0] >> 24; len = 1 + cmd_lengths[cmd]; - if (cmd == 0x02) { - if ((list[2] & 0x3ff) > gpu.screen.w || ((list[2] >> 16) & 0x1ff) > gpu.screen.h) - // clearing something large, don't skip - do_cmd_list(data + pos, 3, &dummy); - } - else if ((cmd & 0xf4) == 0x24) { - // flat textured prim - gpu.ex_regs[1] &= ~0x1ff; - gpu.ex_regs[1] |= list[4] & 0x1ff; - } - else if ((cmd & 0xf4) == 0x34) { - // shaded textured prim - gpu.ex_regs[1] &= ~0x1ff; - gpu.ex_regs[1] |= list[5] & 0x1ff; + switch (cmd) { + case 0x02: + if ((list[2] & 0x3ff) > gpu.screen.w || ((list[2] >> 16) & 0x1ff) > gpu.screen.h) + // clearing something large, don't skip + do_cmd_list(list, 3, &dummy); + else + memcpy(gpu.frameskip.pending_fill, list, 3 * 4); + break; + case 0x24 ... 0x27: + case 0x2c ... 0x2f: + case 0x34 ... 0x37: + case 0x3c ... 0x3f: + gpu.ex_regs[1] &= ~0x1ff; + gpu.ex_regs[1] |= list[4 + ((cmd >> 4) & 1)] & 0x1ff; + break; + case 0x48 ... 0x4F: + for (v = 3; pos + v < count; v++) + { + if ((list[v] & 0xf000f000) == 0x50005000) + break; + } + len += v - 3; + break; + case 0x58 ... 0x5F: + for (v = 4; pos + v < count; v += 2) + { + if ((list[v] & 0xf000f000) == 0x50005000) + break; + } + len += v - 4; + break; + default: + if (cmd == 0xe3) + skip = decide_frameskip_allow(list[0]); + if ((cmd & 0xf8) == 0xe0) + gpu.ex_regs[cmd & 7] = list[0]; + break; } - else if (cmd == 0xe3) - skip = decide_frameskip_allow(list[0]); - - if ((cmd & 0xf8) == 0xe0) - gpu.ex_regs[cmd & 7] = list[0]; if (pos + len > count) { cmd = -1; break; // incomplete cmd } - if (cmd == 0xa0 || cmd == 0xc0) + if (0xa0 <= cmd && cmd <= 0xdf) break; // image i/o + pos += len; } @@ -390,9 +449,9 @@ static noinline int do_cmd_buffer(uint32_t *data, int count) } cmd = data[pos] >> 24; - if (cmd == 0xa0 || cmd == 0xc0) { + if (0xa0 <= cmd && cmd <= 0xdf) { // consume vram write/read cmd - start_vram_transfer(data[pos + 1], data[pos + 2], cmd == 0xc0); + start_vram_transfer(data[pos + 1], data[pos + 2], (cmd & 0xe0) == 0xc0); pos += 3; continue; } @@ -571,13 +630,13 @@ long GPUfreeze(uint32_t type, struct GPUFreeze *freeze) case 1: // save if (gpu.cmd_len > 0) flush_cmd_buffer(); - memcpy(freeze->psxVRam, gpu.vram, sizeof(gpu.vram)); + memcpy(freeze->psxVRam, gpu.vram, 1024 * 512 * 2); memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs)); memcpy(freeze->ulControl + 0xe0, gpu.ex_regs, sizeof(gpu.ex_regs)); freeze->ulStatus = gpu.status.reg; break; case 0: // load - memcpy(gpu.vram, freeze->psxVRam, sizeof(gpu.vram)); + memcpy(gpu.vram, freeze->psxVRam, 1024 * 512 * 2); memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs)); memcpy(gpu.ex_regs, freeze->ulControl + 0xe0, sizeof(gpu.ex_regs)); gpu.status.reg = freeze->ulStatus; @@ -600,7 +659,16 @@ void GPUupdateLace(void) flush_cmd_buffer(); renderer_flush_queues(); - if (gpu.status.blanking || !gpu.state.fb_dirty) + if (gpu.status.blanking) { + if (!gpu.state.blanked) { + vout_blank(); + gpu.state.blanked = 1; + gpu.state.fb_dirty = 1; + } + return; + } + + if (!gpu.state.fb_dirty) return; if (gpu.frameskip.set) { @@ -614,6 +682,7 @@ void GPUupdateLace(void) vout_update(); gpu.state.fb_dirty = 0; + gpu.state.blanked = 0; } void GPUvBlank(int is_vblank, int lcf) @@ -648,6 +717,14 @@ void GPUrearmedCallbacks(const struct rearmed_cbs *cbs) gpu.state.hcnt = cbs->gpu_hcnt; gpu.state.frame_count = cbs->gpu_frame_count; gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace; + gpu.state.enhancement_enable = cbs->gpu_neon.enhancement_enable; + + gpu.mmap = cbs->mmap; + gpu.munmap = cbs->munmap; + + // delayed vram mmap + if (gpu.vram == NULL) + map_vram(); if (cbs->pl_vout_set_raw_vram) cbs->pl_vout_set_raw_vram(gpu.vram);