X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpulib%2Fgpu.h;h=96a81837009b3a6d25d4e953bd8f56cdf5fba45d;hp=42b281763184740c00b4d7988b37f72be219bbd7;hb=HEAD;hpb=7a8d521fba9c86ae7b51369ce061bf63112b745f diff --git a/plugins/gpulib/gpu.h b/plugins/gpulib/gpu.h index 42b28176..574100bb 100644 --- a/plugins/gpulib/gpu.h +++ b/plugins/gpulib/gpu.h @@ -13,6 +13,14 @@ #include +//#define RAW_FB_DISPLAY + +#define gpu_log(gpu, fmt, ...) \ + printf("%d:%03d: " fmt, *(gpu)->state.frame_count, *(gpu)->state.hcnt, ##__VA_ARGS__) + +//#define log_anomaly gpu_log +#define log_anomaly(...) + #ifdef __cplusplus extern "C" { #endif @@ -31,9 +39,11 @@ extern "C" { #define LE16TOH(x) (x) #endif -#define BIT(x) (1 << (x)) +#undef BIT +#define BIT(x) (1u << (x)) #define PSX_GPU_STATUS_DHEIGHT BIT(19) +#define PSX_GPU_STATUS_PAL BIT(20) #define PSX_GPU_STATUS_RGB24 BIT(21) #define PSX_GPU_STATUS_INTERLACE BIT(22) #define PSX_GPU_STATUS_BLANKING BIT(23) @@ -42,7 +52,6 @@ extern "C" { #define PSX_GPU_STATUS_DMA_MASK (BIT(29) | BIT(30)) struct psx_gpu { - uint32_t cmd_buffer[CMD_BUFFER_LEN]; uint32_t regs[16]; uint16_t *vram; uint32_t status; @@ -53,6 +62,7 @@ struct psx_gpu { int x, y, w, h; int x1, x2; int y1, y2; + int src_x, src_y; } screen; struct { int x, y, w, h; @@ -67,6 +77,11 @@ struct psx_gpu { uint32_t blanked:1; uint32_t enhancement_enable:1; uint32_t enhancement_active:1; + uint32_t enhancement_was_active:1; + uint32_t downscale_enable:1; + uint32_t downscale_active:1; + uint32_t dims_changed:1; + uint32_t show_overscan:2; uint32_t *frame_count; uint32_t *hcnt; /* hsync count */ struct { @@ -76,6 +91,12 @@ struct psx_gpu { uint32_t hcnt; } last_list; uint32_t last_vram_read_frame; + uint32_t w_out_old, h_out_old, status_vo_old; + short screen_centering_type; + short screen_centering_type_default; + short screen_centering_x; + short screen_centering_y; + int screen_centering_h_adj; } state; struct { int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */ @@ -84,45 +105,60 @@ struct psx_gpu { uint32_t allow:1; uint32_t frame_ready:1; const int *advice; + const int *force; + int *dirty; uint32_t last_flip_frame; uint32_t pending_fill[3]; } frameskip; - uint16_t *(*get_enhancement_bufer) + uint32_t scratch_ex_regs[8]; // for threaded rendering + uint32_t cmd_buffer[CMD_BUFFER_LEN]; + void *(*get_enhancement_bufer) + (int *x, int *y, int *w, int *h, int *vram_h); + uint16_t *(*get_downscale_buffer) (int *x, int *y, int *w, int *h, int *vram_h); void *(*mmap)(unsigned int size); void (*munmap)(void *ptr, unsigned int size); + void (*gpu_state_change)(int what, int cycles); // psx_gpu_state }; extern struct psx_gpu gpu; extern const unsigned char cmd_lengths[256]; -int do_cmd_list(uint32_t *list, int count, int *last_cmd); +int do_cmd_list(uint32_t *list, int count, + int *cycles_sum, int *cycles_last, int *last_cmd); struct rearmed_cbs; int renderer_init(void); void renderer_finish(void); void renderer_sync_ecmds(uint32_t * ecmds); -void renderer_update_caches(int x, int y, int w, int h); +void renderer_update_caches(int x, int y, int w, int h, int state_changed); void renderer_flush_queues(void); void renderer_set_interlace(int enable, int is_odd); void renderer_set_config(const struct rearmed_cbs *config); void renderer_notify_res_change(void); +void renderer_notify_update_lace(int updated); +void renderer_sync(void); +void renderer_notify_scanout_change(int x, int y); int vout_init(void); int vout_finish(void); -void vout_update(void); +int vout_update(void); void vout_blank(void); void vout_set_config(const struct rearmed_cbs *config); +int prim_try_simplify_quad_t (void *simplified, const void *prim); +int prim_try_simplify_quad_gt(void *simplified, const void *prim); + /* listing these here for correct linkage if rasterizer uses c++ */ struct GPUFreeze; long GPUinit(void); long GPUshutdown(void); void GPUwriteDataMem(uint32_t *mem, int count); -long GPUdmaChain(uint32_t *rambase, uint32_t addr); +long GPUdmaChain(uint32_t *rambase, uint32_t addr, + uint32_t *progress_addr, int32_t *cycles_last_cmd); void GPUwriteData(uint32_t data); void GPUreadDataMem(uint32_t *mem, int count); uint32_t GPUreadData(void); @@ -130,9 +166,10 @@ uint32_t GPUreadStatus(void); void GPUwriteStatus(uint32_t data); long GPUfreeze(uint32_t type, struct GPUFreeze *freeze); void GPUupdateLace(void); -long GPUopen(void **dpy); +long GPUopen(unsigned long *disp, char *cap, char *cfg); long GPUclose(void); void GPUvBlank(int is_vblank, int lcf); +void GPUgetScreenInfo(int *y, int *base_hres); void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_); #ifdef __cplusplus