X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpulib%2Fgpu.h;h=96a81837009b3a6d25d4e953bd8f56cdf5fba45d;hp=446a0234d6d714882b88a654c931316da26d82c7;hb=HEAD;hpb=308c6e678a2f0a56a9dee35307070550354f580c diff --git a/plugins/gpulib/gpu.h b/plugins/gpulib/gpu.h index 446a0234..96a81837 100644 --- a/plugins/gpulib/gpu.h +++ b/plugins/gpulib/gpu.h @@ -13,6 +13,14 @@ #include +//#define RAW_FB_DISPLAY + +#define gpu_log(fmt, ...) \ + printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__) + +//#define log_anomaly gpu_log +#define log_anomaly(...) + #ifdef __cplusplus extern "C" { #endif @@ -69,6 +77,9 @@ struct psx_gpu { uint32_t blanked:1; uint32_t enhancement_enable:1; uint32_t enhancement_active:1; + uint32_t enhancement_was_active:1; + uint32_t downscale_enable:1; + uint32_t downscale_active:1; uint32_t dims_changed:1; uint32_t *frame_count; uint32_t *hcnt; /* hsync count */ @@ -80,7 +91,8 @@ struct psx_gpu { } last_list; uint32_t last_vram_read_frame; uint32_t w_out_old, h_out_old, status_vo_old; - int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual + short screen_centering_type; + short screen_centering_type_default; int screen_centering_x; int screen_centering_y; } state; @@ -96,26 +108,31 @@ struct psx_gpu { } frameskip; void *(*get_enhancement_bufer) (int *x, int *y, int *w, int *h, int *vram_h); + uint16_t *(*get_downscale_buffer) + (int *x, int *y, int *w, int *h, int *vram_h); void *(*mmap)(unsigned int size); void (*munmap)(void *ptr, unsigned int size); + void (*gpu_state_change)(int what); // psx_gpu_state }; extern struct psx_gpu gpu; extern const unsigned char cmd_lengths[256]; -int do_cmd_list(uint32_t *list, int count, int *last_cmd); +int do_cmd_list(uint32_t *list, int count, + int *cycles_sum, int *cycles_last, int *last_cmd); struct rearmed_cbs; int renderer_init(void); void renderer_finish(void); void renderer_sync_ecmds(uint32_t * ecmds); -void renderer_update_caches(int x, int y, int w, int h); +void renderer_update_caches(int x, int y, int w, int h, int state_changed); void renderer_flush_queues(void); void renderer_set_interlace(int enable, int is_odd); void renderer_set_config(const struct rearmed_cbs *config); void renderer_notify_res_change(void); +void renderer_notify_scanout_change(int x, int y); int vout_init(void); int vout_finish(void); @@ -129,7 +146,8 @@ struct GPUFreeze; long GPUinit(void); long GPUshutdown(void); void GPUwriteDataMem(uint32_t *mem, int count); -long GPUdmaChain(uint32_t *rambase, uint32_t addr, uint32_t *progress_addr); +long GPUdmaChain(uint32_t *rambase, uint32_t addr, + uint32_t *progress_addr, int32_t *cycles_last_cmd); void GPUwriteData(uint32_t data); void GPUreadDataMem(uint32_t *mem, int count); uint32_t GPUreadData(void); @@ -137,9 +155,10 @@ uint32_t GPUreadStatus(void); void GPUwriteStatus(uint32_t data); long GPUfreeze(uint32_t type, struct GPUFreeze *freeze); void GPUupdateLace(void); -long GPUopen(void **dpy); +long GPUopen(unsigned long *disp, char *cap, char *cfg); long GPUclose(void); void GPUvBlank(int is_vblank, int lcf); +void GPUgetScreenInfo(int *y, int *base_hres); void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_); #ifdef __cplusplus