X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=plugins%2Fgpulib%2Fvout_pl.c;h=a9437cb145cb5ba9f53589cead83a38e8657070c;hp=cbd80349f6d99ea0a4a260c56283dc47ad18afad;hb=HEAD;hpb=e929dec505f8d3692248fe0d42c84a37c994ad39 diff --git a/plugins/gpulib/vout_pl.c b/plugins/gpulib/vout_pl.c index cbd80349..80389a34 100644 --- a/plugins/gpulib/vout_pl.c +++ b/plugins/gpulib/vout_pl.c @@ -11,11 +11,9 @@ #include #include "gpu.h" -#include "cspace.h" #include "../../frontend/plugin_lib.h" static const struct rearmed_cbs *cbs; -static void *screen_buf; int vout_init(void) { @@ -27,124 +25,118 @@ int vout_finish(void) return 0; } -static void check_mode_change(void) +static void check_mode_change(int force) { - static uint32_t old_status; - static int old_h; int w = gpu.screen.hres; - int h = gpu.screen.h; - + int h = gpu.screen.vres; + int w_out, h_out, bpp = 16; + + if (gpu.state.screen_centering_type == C_BORDERLESS) + h = gpu.screen.h; + w_out = w, h_out = h; +#ifdef RAW_FB_DISPLAY + w = w_out = 1024, h = h_out = 512; +#endif gpu.state.enhancement_active = - gpu.enhancement_bufer != NULL && gpu.state.enhancement_enable - && w <= 512 && h <= 256 && !gpu.status.rgb24; + gpu.get_enhancement_bufer != NULL && gpu.state.enhancement_enable + && w <= 512 && h <= 256 && !(gpu.status & PSX_GPU_STATUS_RGB24); if (gpu.state.enhancement_active) { - w *= 2; - h *= 2; + w_out *= 2; + h_out *= 2; + } + if (gpu.status & PSX_GPU_STATUS_RGB24) { + // some asm relies on this alignment + w_out = (w_out + 7) & ~7; + bpp = 24; } // width|rgb24 change? - if ((gpu.status.reg ^ old_status) & ((7<<16)|(1<<21)) || h != old_h) + if (force || (gpu.status ^ gpu.state.status_vo_old) & ((7<<16)|(1<<21)) + || w_out != gpu.state.w_out_old || h_out != gpu.state.h_out_old) { - old_status = gpu.status.reg; - old_h = h; + gpu.state.status_vo_old = gpu.status; + gpu.state.w_out_old = w_out; + gpu.state.h_out_old = h_out; - screen_buf = cbs->pl_vout_set_mode(w, h, - (gpu.status.rgb24 && !cbs->only_16bpp) ? 24 : 16); + if (w_out != 0 && h_out != 0) + cbs->pl_vout_set_mode(w_out, h_out, w, h, bpp); } } -static void blit(void) +void vout_update(void) { - int x = gpu.screen.x & ~1; // alignment needed by blitter + int bpp = (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16; + uint8_t *vram = (uint8_t *)gpu.vram; + int src_x = gpu.screen.src_x; + int src_y = gpu.screen.src_y; + int x = gpu.screen.x; int y = gpu.screen.y; int w = gpu.screen.w; int h = gpu.screen.h; - uint16_t *vram = gpu.vram; - int stride = gpu.screen.hres; - int vram_stride = 1024; - int vram_mask = 1024 * 512 - 1; - int fb_offs, doffs; - uint8_t *dest; - - dest = (uint8_t *)screen_buf; - if (dest == NULL || w == 0 || stride == 0) + int vram_h = 512; + int src_x2 = 0; + +#ifdef RAW_FB_DISPLAY + w = 1024, h = 512, x = src_x = y = src_y = 0; +#endif + if (x < 0) { w += x; src_x2 = -x; x = 0; } + if (y < 0) { h += y; src_y -= y; y = 0; } + + if (w <= 0 || h <= 0) return; + check_mode_change(0); if (gpu.state.enhancement_active) { - // this layout is gpu_neon specific.. - vram = gpu.enhancement_bufer + - (x + 8) / stride * 1024 * 1024; - x *= 2; - y *= 2; - w *= 2; - h *= 2; - stride *= 2; - vram_mask = 1024 * 1024 - 1; + if (!gpu.state.enhancement_was_active) + return; // buffer not ready yet + vram = gpu.get_enhancement_bufer(&src_x, &src_y, &w, &h, &vram_h); + if (vram == NULL) + return; + x *= 2; y *= 2; + src_x2 *= 2; } - fb_offs = y * vram_stride + x; - - // only do centering, at least for now - doffs = (stride - w) / 2 & ~1; - if (gpu.status.rgb24) - { - if (cbs->only_16bpp) { - dest += doffs * 2; - for (; h-- > 0; dest += stride * 2, fb_offs += vram_stride) - { - fb_offs &= vram_mask; - bgr888_to_rgb565(dest, vram + fb_offs, w * 3); - } - } - else { - dest += (doffs / 8) * 24; - for (; h-- > 0; dest += stride * 3, fb_offs += vram_stride) - { - fb_offs &= vram_mask; - bgr888_to_rgb888(dest, vram + fb_offs, w * 3); - } - } - } - else - { - dest += doffs * 2; - for (; h-- > 0; dest += stride * 2, fb_offs += vram_stride) - { - fb_offs &= vram_mask; - bgr555_to_rgb565(dest, vram + fb_offs, w * 2); + if (src_y + h > vram_h) { + if (src_y + h - vram_h > h / 2) { + // wrap + h -= vram_h - src_y; + src_y = 0; } + else + // clip + h = vram_h - src_y; } - screen_buf = cbs->pl_vout_flip(); -} + vram += (src_y * 1024 + src_x) * 2; + vram += src_x2 * bpp / 8; -void vout_update(void) -{ - check_mode_change(); - if (cbs->pl_vout_raw_flip) - cbs->pl_vout_raw_flip(gpu.screen.x, gpu.screen.y); - else - blit(); + cbs->pl_vout_flip(vram, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24), + x, y, w, h, gpu.state.dims_changed); + gpu.state.dims_changed = 0; } void vout_blank(void) { - check_mode_change(); - if (cbs->pl_vout_raw_flip == NULL) { - int bytespp = gpu.status.rgb24 ? 3 : 2; - memset(screen_buf, 0, gpu.screen.hres * gpu.screen.h * bytespp); - screen_buf = cbs->pl_vout_flip(); + int w = gpu.screen.hres; + int h = gpu.screen.vres; + + check_mode_change(0); + if (gpu.state.enhancement_active) { + w *= 2; + h *= 2; } + cbs->pl_vout_flip(NULL, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24), 0, 0, w, h, 0); } -long GPUopen(void **unused) +long GPUopen(unsigned long *disp, char *cap, char *cfg) { gpu.frameskip.active = 0; gpu.frameskip.frame_ready = 1; cbs->pl_vout_open(); - screen_buf = cbs->pl_vout_flip(); + check_mode_change(1); + vout_update(); return 0; }